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      1 /*
      2  [The "BSD licence"]
      3  Copyright (c) 2005-2007 Terence Parr
      4  All rights reserved.
      5 
      6  Redistribution and use in source and binary forms, with or without
      7  modification, are permitted provided that the following conditions
      8  are met:
      9  1. Redistributions of source code must retain the above copyright
     10     notice, this list of conditions and the following disclaimer.
     11  2. Redistributions in binary form must reproduce the above copyright
     12     notice, this list of conditions and the following disclaimer in the
     13     documentation and/or other materials provided with the distribution.
     14  3. The name of the author may not be used to endorse or promote products
     15     derived from this software without specific prior written permission.
     16 
     17  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     18  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     19  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     20  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     21  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     22  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 */
     28 package org.antlr.runtime.tree {
     29 
     30 	import org.antlr.runtime.*;
     31 
     32 	/** How to create and navigate trees.  Rather than have a separate factory
     33 	 *  and adaptor, I've merged them.  Makes sense to encapsulate.
     34 	 *
     35 	 *  This takes the place of the tree construction code generated in the
     36 	 *  generated code in 2.x and the ASTFactory.
     37 	 *
     38 	 *  I do not need to know the type of a tree at all so they are all
     39 	 *  generic Objects.  This may increase the amount of typecasting needed. :(
     40 	 */
     41 	public interface TreeAdaptor {
     42 		// C o n s t r u c t i o n
     43 
     44 		/** Create a tree node from Token object; for CommonTree type trees,
     45 		 *  then the token just becomes the payload.  This is the most
     46 		 *  common create call.
     47 		 *
     48 		 * 	Override if you want another kind of node to be built.
     49 	     */
     50 		function createWithPayload(payload:Token):Object;
     51 
     52 		/** Duplicate a single tree node.
     53 	 	 *  Override if you want another kind of node to be built.
     54 	 	 */
     55 	 	function dupNode(treeNode:Object):Object;
     56 
     57 		/** Duplicate tree recursively, using dupNode() for each node */
     58 		function dupTree(tree:Object):Object;
     59 
     60 		/** Return a nil node (an empty but non-null node) that can hold
     61 		 *  a list of element as the children.  If you want a flat tree (a list)
     62 		 *  use "t=adaptor.nil(); t.addChild(x); t.addChild(y);"
     63 		 */
     64 		function nil():Object;
     65 
     66     	/** Return a tree node representing an error.  This node records the
     67     	 *  tokens consumed during error recovery.  The start token indicates the
     68     	 *  input symbol at which the error was detected.  The stop token indicates
     69     	 *  the last symbol consumed during recovery.
     70     	 *
     71     	 *  You must specify the input stream so that the erroneous text can
     72     	 *  be packaged up in the error node.  The exception could be useful
     73     	 *  to some applications; default implementation stores ptr to it in
     74     	 *  the CommonErrorNode.
     75     	 *
     76     	 *  This only makes sense during token parsing, not tree parsing.
     77     	 *  Tree parsing should happen only when parsing and tree construction
     78     	 *  succeed.
     79     	 */
     80     	function errorNode(input:TokenStream, start:Token, stop:Token, e:RecognitionException):Object;
     81 
     82 		/** Is tree considered a nil node used to make lists of child nodes? */
     83 		function isNil(tree:Object):Boolean;
     84 
     85 		/** Add a child to the tree t.  If child is a flat tree (a list), make all
     86 		 *  in list children of t.  Warning: if t has no children, but child does
     87 		 *  and child isNil then you can decide it is ok to move children to t via
     88 		 *  t.children = child.children; i.e., without copying the array.  Just
     89 		 *  make sure that this is consistent with have the user will build
     90 		 *  ASTs.  Do nothing if t or child is null.
     91 		 */
     92 		function addChild(t:Object, child:Object):void;
     93 
     94 		/** If oldRoot is a nil root, just copy or move the children to newRoot.
     95 		 *  If not a nil root, make oldRoot a child of newRoot.
     96 		 *
     97 		 *    old=^(nil a b c), new=r yields ^(r a b c)
     98 		 *    old=^(a b c), new=r yields ^(r ^(a b c))
     99 		 *
    100 		 *  If newRoot is a nil-rooted single child tree, use the single
    101 		 *  child as the new root node.
    102 		 *
    103 		 *    old=^(nil a b c), new=^(nil r) yields ^(r a b c)
    104 		 *    old=^(a b c), new=^(nil r) yields ^(r ^(a b c))
    105 		 *
    106 		 *  If oldRoot was null, it's ok, just return newRoot (even if isNil).
    107 		 *
    108 		 *    old=null, new=r yields r
    109 		 *    old=null, new=^(nil r) yields ^(nil r)
    110 		 *
    111 		 *  Return newRoot.  Throw an exception if newRoot is not a
    112 		 *  simple node or nil root with a single child node--it must be a root
    113 		 *  node.  If newRoot is ^(nil x) return x as newRoot.
    114 		 *
    115 		 *  Be advised that it's ok for newRoot to point at oldRoot's
    116 		 *  children; i.e., you don't have to copy the list.  We are
    117 		 *  constructing these nodes so we should have this control for
    118 		 *  efficiency.
    119 		 */
    120 		function becomeRoot(newRoot:Object, oldRoot:Object):Object;
    121 
    122 		/** Given the root of the subtree created for this rule, post process
    123 		 *  it to do any simplifications or whatever you want.  A required
    124 		 *  behavior is to convert ^(nil singleSubtree) to singleSubtree
    125 		 *  as the setting of start/stop indexes relies on a single non-nil root
    126 		 *  for non-flat trees.
    127 		 *
    128 		 *  Flat trees such as for lists like "idlist : ID+ ;" are left alone
    129 		 *  unless there is only one ID.  For a list, the start/stop indexes
    130 		 *  are set in the nil node.
    131 		 *
    132 		 *  This method is executed after all rule tree construction and right
    133 		 *  before setTokenBoundaries().
    134 		 */
    135 		function rulePostProcessing(root:Object):Object;
    136 
    137 		/** For identifying trees.
    138 		 *
    139 		 *  How to identify nodes so we can say "add node to a prior node"?
    140 		 *  Even becomeRoot is an issue.  Use System.identityHashCode(node)
    141 		 *  usually.
    142 		 */
    143 		function getUniqueID(node:Object):int;
    144 
    145 
    146 		// R e w r i t e  R u l e s
    147 
    148 		/** Create a new node derived from a token, with a new token type.
    149 		 *  This is invoked from an imaginary node ref on right side of a
    150 		 *  rewrite rule as IMAG[$tokenLabel] or IMAG[$tokenLabel, "IMAG"].
    151 		 *
    152 		 *  This should invoke createToken(Token).
    153 		 */
    154 		function createFromToken(tokenType:int, fromToken:Token, text:String = null):Object;
    155 
    156 		/** Create a new node derived from a token, with a new token type.
    157 		 *  This is invoked from an imaginary node ref on right side of a
    158 		 *  rewrite rule as IMAG["IMAG"].
    159 		 *
    160 		 *  This should invoke createToken(int,String).
    161 		 */
    162 		function createFromType(tokenType:int, text:String):Object;
    163 
    164 
    165 		// C o n t e n t
    166 
    167 		/** For tree parsing, I need to know the token type of a node */
    168 		function getType(t:Object):int;
    169 
    170 		/** Node constructors can set the type of a node */
    171 		function setType(t:Object, type:int):void;
    172 
    173 		function getText(t:Object):String;
    174 
    175 		/** Node constructors can set the text of a node */
    176 		function setText(t:Object, text:String):void;
    177 
    178 		/** Return the token object from which this node was created.
    179 		 *  Currently used only for printing an error message.
    180 		 *  The error display routine in BaseRecognizer needs to
    181 		 *  display where the input the error occurred. If your
    182 		 *  tree of limitation does not store information that can
    183 		 *  lead you to the token, you can create a token filled with
    184 		 *  the appropriate information and pass that back.  See
    185 		 *  BaseRecognizer.getErrorMessage().
    186 		 */
    187 		function getToken(t:Object):Token;
    188 
    189 		/** Where are the bounds in the input token stream for this node and
    190 		 *  all children?  Each rule that creates AST nodes will call this
    191 		 *  method right before returning.  Flat trees (i.e., lists) will
    192 		 *  still usually have a nil root node just to hold the children list.
    193 		 *  That node would contain the start/stop indexes then.
    194 		 */
    195 		function setTokenBoundaries(t:Object, startToken:Token, stopToken:Token):void;
    196 
    197 		/** Get the token start index for this subtree; return -1 if no such index */
    198 		function getTokenStartIndex(t:Object):int;
    199 
    200 		/** Get the token stop index for this subtree; return -1 if no such index */
    201 		function getTokenStopIndex(t:Object):int;
    202 
    203 
    204 		// N a v i g a t i o n  /  T r e e  P a r s i n g
    205 
    206 		/** Get a child 0..n-1 node */
    207 		function getChild(t:Object, i:int):Object;
    208 
    209 		/** Set ith child (0..n-1) to t; t must be non-null and non-nil node */
    210 		function setChild(t:Object, i:int, child:Object):void;
    211 
    212 		/** Remove ith child and shift children down from right. */
    213 		function deleteChild(t:Object, i:int):Object;
    214 
    215 		/** How many children?  If 0, then this is a leaf node */
    216 		function getChildCount(t:Object):int;
    217 
    218 		/** Who is the parent node of this node; if null, implies node is root.
    219 		 *  If your node type doesn't handle this, it's ok but the tree rewrites
    220 		 *  in tree parsers need this functionality.
    221 		 */
    222 		function getParent(t:Object):Object;
    223 		function setParent(t:Object, parent:Object):void;
    224 
    225 		/** What index is this node in the child list? Range: 0..n-1
    226 		 *  If your node type doesn't handle this, it's ok but the tree rewrites
    227 		 *  in tree parsers need this functionality.
    228 		 */
    229 		function getChildIndex(t:Object):int;
    230 		function setChildIndex(t:Object, index:int):void;
    231 
    232 		/** Replace from start to stop child index of parent with t, which might
    233 		 *  be a list.  Number of children may be different
    234 		 *  after this call.
    235 		 *
    236 		 *  If parent is null, don't do anything; must be at root of overall tree.
    237 		 *  Can't replace whatever points to the parent externally.  Do nothing.
    238 		 */
    239 		function replaceChildren(parent:Object, startChildIndex:int, stopChildIndex:int, t:Object):void;
    240 
    241 
    242 		// Code - generator support - TODO place in separate namespace
    243 
    244 		/**
    245 		 * Private method used by generated code.  Based on type and number of arguments will call one of:
    246 		 *
    247 		 * 	* createWithPayload
    248 		 *  * createFromToken
    249 		 *  * createFromType
    250 		 */
    251 		function create(... args):Object;
    252 	}
    253 }