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     14 
     15 #include <openssl/base.h>
     16 
     17 #include <openssl/ec.h>
     18 
     19 #include "internal.h"
     20 
     21 // This function looks at 5+1 scalar bits (5 current, 1 adjacent less
     22 // significant bit), and recodes them into a signed digit for use in fast point
     23 // multiplication: the use of signed rather than unsigned digits means that
     24 // fewer points need to be precomputed, given that point inversion is easy (a
     25 // precomputed point dP makes -dP available as well).
     26 //
     27 // BACKGROUND:
     28 //
     29 // Signed digits for multiplication were introduced by Booth ("A signed binary
     30 // multiplication technique", Quart. Journ. Mech. and Applied Math., vol. IV,
     31 // pt. 2 (1951), pp. 236-240), in that case for multiplication of integers.
     32 // Booth's original encoding did not generally improve the density of nonzero
     33 // digits over the binary representation, and was merely meant to simplify the
     34 // handling of signed factors given in two's complement; but it has since been
     35 // shown to be the basis of various signed-digit representations that do have
     36 // further advantages, including the wNAF, using the following general
     37 // approach:
     38 //
     39 // (1) Given a binary representation
     40 //
     41 //       b_k  ...  b_2  b_1  b_0,
     42 //
     43 //     of a nonnegative integer (b_k in {0, 1}), rewrite it in digits 0, 1, -1
     44 //     by using bit-wise subtraction as follows:
     45 //
     46 //        b_k b_(k-1)  ...  b_2  b_1  b_0
     47 //      -     b_k      ...  b_3  b_2  b_1  b_0
     48 //       -------------------------------------
     49 //        s_k b_(k-1)  ...  s_3  s_2  s_1  s_0
     50 //
     51 //     A left-shift followed by subtraction of the original value yields a new
     52 //     representation of the same value, using signed bits s_i = b_(i+1) - b_i.
     53 //     This representation from Booth's paper has since appeared in the
     54 //     literature under a variety of different names including "reversed binary
     55 //     form", "alternating greedy expansion", "mutual opposite form", and
     56 //     "sign-alternating {+-1}-representation".
     57 //
     58 //     An interesting property is that among the nonzero bits, values 1 and -1
     59 //     strictly alternate.
     60 //
     61 // (2) Various window schemes can be applied to the Booth representation of
     62 //     integers: for example, right-to-left sliding windows yield the wNAF
     63 //     (a signed-digit encoding independently discovered by various researchers
     64 //     in the 1990s), and left-to-right sliding windows yield a left-to-right
     65 //     equivalent of the wNAF (independently discovered by various researchers
     66 //     around 2004).
     67 //
     68 // To prevent leaking information through side channels in point multiplication,
     69 // we need to recode the given integer into a regular pattern: sliding windows
     70 // as in wNAFs won't do, we need their fixed-window equivalent -- which is a few
     71 // decades older: we'll be using the so-called "modified Booth encoding" due to
     72 // MacSorley ("High-speed arithmetic in binary computers", Proc. IRE, vol. 49
     73 // (1961), pp. 67-91), in a radix-2^5 setting.  That is, we always combine five
     74 // signed bits into a signed digit:
     75 //
     76 //       s_(4j + 4) s_(4j + 3) s_(4j + 2) s_(4j + 1) s_(4j)
     77 //
     78 // The sign-alternating property implies that the resulting digit values are
     79 // integers from -16 to 16.
     80 //
     81 // Of course, we don't actually need to compute the signed digits s_i as an
     82 // intermediate step (that's just a nice way to see how this scheme relates
     83 // to the wNAF): a direct computation obtains the recoded digit from the
     84 // six bits b_(4j + 4) ... b_(4j - 1).
     85 //
     86 // This function takes those five bits as an integer (0 .. 63), writing the
     87 // recoded digit to *sign (0 for positive, 1 for negative) and *digit (absolute
     88 // value, in the range 0 .. 8).  Note that this integer essentially provides the
     89 // input bits "shifted to the left" by one position: for example, the input to
     90 // compute the least significant recoded digit, given that there's no bit b_-1,
     91 // has to be b_4 b_3 b_2 b_1 b_0 0.
     92 void ec_GFp_nistp_recode_scalar_bits(uint8_t *sign, uint8_t *digit,
     93                                      uint8_t in) {
     94   uint8_t s, d;
     95 
     96   s = ~((in >> 5) - 1); /* sets all bits to MSB(in), 'in' seen as
     97                           * 6-bit value */
     98   d = (1 << 6) - in - 1;
     99   d = (d & s) | (in & ~s);
    100   d = (d >> 1) + (d & 1);
    101 
    102   *sign = s & 1;
    103   *digit = d;
    104 }
    105