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README.md

      1 # android-cmake
      2 
      3 CMake is great, and so is Android. This is a collection of CMake scripts that may be useful to the Android NDK community. It is based on experience from porting OpenCV library to Android: http://opencv.org/platforms/android.html
      4 
      5 Main goal is to share these scripts so that devs that use CMake as their build system may easily compile native code for Android.
      6 
      7 ## TL;DR
      8 
      9     cmake -DCMAKE_TOOLCHAIN_FILE=android.toolchain.cmake \
     10           -DANDROID_NDK=<ndk_path>                       \
     11           -DCMAKE_BUILD_TYPE=Release                     \
     12           -DANDROID_ABI="armeabi-v7a with NEON"          \
     13           <source_path>
     14     cmake --build .
     15 
     16 One-liner:
     17 
     18     cmake -DCMAKE_TOOLCHAIN_FILE=android.toolchain.cmake -DANDROID_NDK=<ndk_path> -DCMAKE_BUILD_TYPE=Release -DANDROID_ABI="armeabi-v7a with NEON" <source_path> && cmake --build .
     19 
     20 _android-cmake_ will search for your NDK install in the following order:
     21 
     22 1. Value of `ANDROID_NDK` CMake variable;
     23 1. Value of `ANDROID_NDK` environment variable;
     24 1. Search under paths from `ANDROID_NDK_SEARCH_PATHS` CMake variable;
     25 1. Search platform specific locations (home folder, Windows "Program Files", etc).
     26 
     27 So if you have installed the NDK as `~/android-ndk-r10d` then _android-cmake_ will locate it automatically.
     28 
     29 ## Getting started
     30 
     31 To build a cmake-based C/C++ project for Android you need:
     32 
     33 * Android NDK (>= r5) http://developer.android.com/tools/sdk/ndk/index.html
     34 * CMake (>= v2.6.3, >= v2.8.9 recommended) http://www.cmake.org/download
     35 
     36 The _android-cmake_ is also capable to build with NDK from AOSP or Linaro Android source tree, but you may be required to manually specify path to `libm` binary to link with.
     37 
     38 ## Difference from traditional CMake
     39 
     40 Folowing the _ndk-build_ the _android-cmake_ supports **only two build targets**:
     41 
     42 * `-DCMAKE_BUILD_TYPE=Release`
     43 * `-DCMAKE_BUILD_TYPE=Debug`
     44 
     45 So don't even try other targets that can be found in CMake documentation and don't forget to explicitly specify `Release` or `Debug` because CMake builds without a build configuration by default.
     46 
     47 ## Difference from _ndk-build_
     48 
     49 * Latest GCC available in NDK is used as the default compiler;
     50 * `Release` builds with `-O3` instead of `-Os`;
     51 * `Release` builds without debug info (without `-g`) (because _ndk-build_ always creates a stripped version but cmake delays this for `install/strip` target);
     52 * `-fsigned-char` is added to compiler flags to make `char` signed by default as it is on x86/x86_64;
     53 * GCC's stack protector is not used neither in `Debug` nor `Release` configurations;
     54 * No builds for multiple platforms (e.g. building for both arm and x86 require to run cmake twice with different parameters);
     55 * No file level Neon via `.neon` suffix;
     56 
     57 The following features of _ndk-build_ are not supported by the _android-cmake_ yet:
     58 
     59 * `armeabi-v7a-hard` ABI
     60 * `libc++_static`/`libc++_shared` STL runtime
     61 
     62 ## Basic options
     63 
     64 Similarly to the NDK build system _android-cmake_ allows to select between several compiler toolchains and target platforms. Most of the options can be set either as cmake arguments: `-D<NAME>=<VALUE>` or as environment variables:
     65 
     66 * **ANDROID_NDK** - path to the Android NDK. If not set then _android-cmake_ will search for the most recent version of supported NDK in commonly used locations;
     67 * **ANDROID_ABI** - specifies the target Application Binary Interface (ABI). This option nearly matches to the APP_ABI variable used by ndk-build tool from Android NDK. If not specified then set to `armeabi-v7a`. Possible target names are:
     68     * `armeabi` - ARMv5TE based CPU with software floating point operations;
     69     * **`armeabi-v7a`** - ARMv7 based devices with hardware FPU instructions (VFPv3_D16);
     70     * `armeabi-v7a with NEON` - same as armeabi-v7a, but sets NEON as floating-point unit;
     71     * `armeabi-v7a with VFPV3` - same as armeabi-v7a, but sets VFPv3_D32 as floating-point unit;
     72     * `armeabi-v6 with VFP` - tuned for ARMv6 processors having VFP;
     73     * `x86` - IA-32 instruction set
     74     * `mips` - MIPS32 instruction set
     75     * `arm64-v8a` - ARMv8 AArch64 instruction set - only for NDK r10 and newer
     76     * `x86_64` - Intel64 instruction set (r1) - only for NDK r10 and newer
     77     * `mips64` - MIPS64 instruction set (r6) - only for NDK r10 and newer
     78 * **ANDROID_NATIVE_API_LEVEL** - level of android API to build for. Can be set either to full name (example: `android-8`) or a numeric value (example: `17`). The default API level depends on the target ABI:
     79     * `android-8` for ARM;
     80     * `android-9` for x86 and MIPS;
     81     * `android-21` for 64-bit ABIs.
     82 
     83     Building for `android-L` is possible only when it is explicitly selected.
     84 * **ANDROID_TOOLCHAIN_NAME** - the name of compiler toolchain to be used. This option allows to select between different GCC and Clang versions. The list of possible values depends on the NDK version and will be printed by toolchain file if an invalid value is set. By default _android-cmake_ selects the most recent version of GCC which can build for specified `ANDROID_ABI`.
     85 
     86     Example values are:
     87     * `aarch64-linux-android-4.9`
     88     * `aarch64-linux-android-clang3.5`
     89     * `arm-linux-androideabi-4.8`
     90     * `arm-linux-androideabi-4.9`
     91     * `arm-linux-androideabi-clang3.5`
     92     * `mips64el-linux-android-4.9`
     93     * `mipsel-linux-android-4.8`
     94     * `x86-4.9`
     95     * `x86_64-4.9`
     96     * etc.
     97 * **ANDROID_STL** - the name of C++ runtime to use. The default is `gnustl_static`.
     98     * `none` - do not configure the runtime.
     99     * `system` - use the default minimal system C++ runtime library.
    100         * Implies `-fno-rtti -fno-exceptions`.
    101     * `system_re` - use the default minimal system C++ runtime library.
    102         * Implies `-frtti -fexceptions`.
    103     * `gabi++_static` - use the GAbi++ runtime as a static library.
    104         * Implies `-frtti -fno-exceptions`.
    105         * Available for NDK r7 and newer.
    106     * `gabi++_shared` - use the GAbi++ runtime as a shared library.
    107         * Implies `-frtti -fno-exceptions`.
    108         * Available for NDK r7 and newer.
    109     * `stlport_static` - use the STLport runtime as a static library.
    110         * Implies `-fno-rtti -fno-exceptions` for NDK before r7.
    111         * Implies `-frtti -fno-exceptions` for NDK r7 and newer.
    112     * `stlport_shared` - use the STLport runtime as a shared library.
    113         * Implies `-fno-rtti -fno-exceptions` for NDK before r7.
    114         * Implies `-frtti -fno-exceptions` for NDK r7 and newer.
    115     * **`gnustl_static`** - use the GNU STL as a static library.
    116         * Implies `-frtti -fexceptions`.
    117     * `gnustl_shared` - use the GNU STL as a shared library.
    118         * Implies `-frtti -fno-exceptions`.
    119         * Available for NDK r7b and newer.
    120         * Silently degrades to `gnustl_static` if not available.
    121 * **NDK_CCACHE** - path to `ccache` executable. If not set then initialized from `NDK_CCACHE` environment variable.
    122 
    123 ## Advanced _android-cmake_ options
    124 
    125 Normally _android-cmake_ users are not supposed to touch these variables but they might be useful to workaround some build issues:
    126 
    127 * **ANDROID_FORCE_ARM_BUILD** = `OFF` - generate 32-bit ARM instructions instead of Thumb. Applicable only for arm ABIs and is forced to be `ON` for `armeabi-v6 with VFP`;
    128 * **ANDROID_NO_UNDEFINED** = `ON` - show all undefined symbols as linker errors;
    129 * **ANDROID_SO_UNDEFINED** = `OFF` - allow undefined symbols in shared libraries;
    130     * actually it is turned `ON` by default for NDK older than `r7`
    131 * **ANDROID_STL_FORCE_FEATURES** = `ON` - automatically configure rtti and exceptions support based on C++ runtime;
    132 * **ANDROID_NDK_LAYOUT** = `RELEASE` - inner layout of Android NDK, should be detected automatically. Possible values are:
    133     * `RELEASE` - public releases from Google;
    134     * `LINARO` - NDK from Linaro project;
    135     * `ANDROID` - NDK from AOSP.
    136 * **ANDROID_FUNCTION_LEVEL_LINKING** = `ON` - enables saparate putting each function and data items into separate sections and enable garbage collection of unused input sections at link time (`-fdata-sections -ffunction-sections -Wl,--gc-sections`);
    137 * **ANDROID_GOLD_LINKER** = `ON` - use gold linker with GCC 4.6 for NDK r8b and newer (only for ARM and x86);
    138 * **ANDROID_NOEXECSTACK** = `ON` - enables or disables stack execution protection code (`-Wl,-z,noexecstack`);
    139 * **ANDROID_RELRO** = `ON` - Enables RELRO - a memory corruption mitigation technique (`-Wl,-z,relro -Wl,-z,now`);
    140 * **ANDROID_LIBM_PATH** - path to `libm.so` (set to something like `$(TOP)/out/target/product/<product_name>/obj/lib/libm.so`) to workaround unresolved `sincos`.
    141 
    142 ## Fine-tuning `CMakeLists.txt` for _android-cmake_
    143 
    144 ### Recognizing Android build
    145 
    146 _android-cmake_ defines `ANDROID` CMake variable which can be used to add Android-specific stuff:
    147 
    148     if (ANDROID)
    149         message(STATUS "Hello from Android build!")
    150     endif()
    151 
    152 The recommended way to identify ARM/MIPS/x86 architecture is examining `CMAKE_SYSTEM_PROCESSOR` which is set to the appropriate value:
    153 
    154 * `armv5te` - for `armeabi` ABI
    155 * `armv6` - for `armeabi-v6 with VFP` ABI
    156 * `armv7-a` - for `armeabi-v7a`, `armeabi-v7a with VFPV3` and `armeabi-v7a with NEON` ABIs
    157 * `aarch64` - for `arm64-v8a` ABI
    158 * `i686` - for `x86` ABI
    159 * `x86_64` - for `x86_64` ABI
    160 * `mips` - for `mips` ABI
    161 * `mips64` - for `mips64` ABI
    162 
    163 Other variables that are set by _android-cmake_ and can be used for the fine-grained build configuration are:
    164 
    165 * `NEON` - set if target ABI supports Neon;
    166 * `ANDROID_NATIVE_API_LEVEL` - native Android API level we are building for (note: Java part of Andoid application can be built for another API level)
    167 * `ANDROID_NDK_RELEASE` - version of the Android NDK
    168 * `ANDROID_NDK_HOST_SYSTEM_NAME` - "windows", "linux-x86" or "darwin-x86" depending on the host platform
    169 * `ANDROID_RTTI` - set if rtti is enabled by the runtime
    170 * `ANDROID_EXCEPTIONS` - set if exceptions are enabled by the runtime
    171 
    172 ### Finding packages
    173 
    174 When crosscompiling CMake `find_*` commands are normally expected to find libraries and packages belonging to the same build target. So _android-cmake_ configures CMake to search in Android-specific paths only and ignore your host system locations. So
    175 
    176     find_package(ZLIB)
    177 
    178 will surely find libz.so within the Android NDK.
    179 
    180 However sometimes you need to locate a host package even when cross-compiling. For example you can be searching for your documentation generator. The _android-cmake_ recommends you to use `find_host_package` and `find_host_program` macro defined in the `android.toolchain.cmake`:
    181 
    182     find_host_package(Doxygen)
    183     find_host_program(PDFLATEX pdflatex)
    184 
    185 However this will break regular builds so instead of wrapping package search into platform-specific logic you can copy the following snippet into your project (put it after your top-level `project()` command):
    186 
    187     # Search packages for host system instead of packages for target system
    188     # in case of cross compilation these macro should be defined by toolchain file
    189     if(NOT COMMAND find_host_package)
    190       macro(find_host_package)
    191         find_package(${ARGN})
    192       endmacro()
    193     endif()
    194     if(NOT COMMAND find_host_program)
    195       macro(find_host_program)
    196         find_program(${ARGN})
    197       endmacro()
    198     endif()
    199 
    200 ### Compiler flags recycling
    201 
    202 Make sure to do the following in your scripts:
    203 
    204     set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${my_cxx_flags}")
    205     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${my_cxx_flags}")
    206 
    207 The flags will be prepopulated with critical flags, so don't loose them. Also be aware that _android-cmake_ also sets configuration-specific compiler and linker flags.
    208 
    209 ## Troubleshooting
    210 
    211 ### Building on Windows
    212 
    213 First of all `cygwin` builds are **NOT supported** and will not be supported by _android-cmake_. To build natively on Windows you need a port of make but I recommend http://martine.github.io/ninja/ instead.
    214 
    215 To build with Ninja you need:
    216 
    217 * Ensure you are using CMake newer than 2.8.9;
    218 * Download the latest Ninja from https://github.com/martine/ninja/releases;
    219 * Put the `ninja.exe` into your PATH (or add path to `ninja.exe` to your PATH environment variable);
    220 * Pass `-GNinja` to `cmake` alongside with other arguments (or choose Ninja generator in `cmake-gui`).
    221 * Enjoy the fast native multithreaded build :)
    222 
    223 But if you still want to stick to old make then:
    224 
    225 * Get a Windows port of GNU Make:
    226     * Android NDK r7 (and newer) already has `make.exe` on board;
    227     * `mingw-make` should work as fine;
    228     * Download some other port. For example, this one: http://gnuwin32.sourceforge.net/packages/make.htm.
    229 * Add path to your `make.exe` to system PATH or always use full path;
    230 * Pass `-G"MinGW Makefiles"` and `-DCMAKE_MAKE_PROGRAM="<full/path/to/>make.exe"`
    231     * It must be `MinGW Makefiles` and not `Unix Makefiles` even if your `make.exe` is not a MinGW's make.
    232 * Run `make.exe` or `cmake --build .` for single-threaded build.
    233 
    234 ### Projects with assembler files
    235 
    236 The _android-cmake_ should correctly handle projects with assembler sources (`*.s` or `*.S`). But if you still facing problems with assembler then try to upgrade your CMake to version newer than 2.8.5
    237 
    238 ## Copying
    239 
    240 _android-cmake_ is distributed under the terms of [BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)