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      1 #define EXPAND_2_INNER_CASES(i, x, y)    INNER_CASE(i, x, y);             INNER_CASE(i + 1, x, y);
      2 #define EXPAND_4_INNER_CASES(i, x, y)    EXPAND_2_INNER_CASES(i, x, y)    EXPAND_2_INNER_CASES(i + 2, x, y)
      3 #define EXPAND_8_INNER_CASES(i, x, y)    EXPAND_4_INNER_CASES(i, x, y)    EXPAND_4_INNER_CASES(i + 4, x, y)
      4 #define EXPAND_16_INNER_CASES(i, x, y)   EXPAND_8_INNER_CASES(i, x, y)    EXPAND_8_INNER_CASES(i + 8, x, y)
      5 #define EXPAND_32_INNER_CASES(i, x, y)   EXPAND_16_INNER_CASES(i, x, y)   EXPAND_16_INNER_CASES(i + 16, x, y)
      6 #define EXPAND_64_INNER_CASES(i, x, y)   EXPAND_32_INNER_CASES(i, x, y)   EXPAND_32_INNER_CASES(i + 32, x, y)
      7 
      8 #define EXPAND_2_OUTER_CASES(i, x, y)    OUTER_CASE(i, x, y);             OUTER_CASE(i + 1, x, y);
      9 #define EXPAND_4_OUTER_CASES(i, x, y)    EXPAND_2_OUTER_CASES(i, x, y)    EXPAND_2_OUTER_CASES(i + 2, x, y)
     10 #define EXPAND_8_OUTER_CASES(i, x, y)    EXPAND_4_OUTER_CASES(i, x, y)    EXPAND_4_OUTER_CASES(i + 4, x, y)
     11 #define EXPAND_16_OUTER_CASES(i, x, y)   EXPAND_8_OUTER_CASES(i, x, y)    EXPAND_8_OUTER_CASES(i + 8, x, y)
     12 #define EXPAND_32_OUTER_CASES(i, x, y)   EXPAND_16_OUTER_CASES(i, x, y)   EXPAND_16_OUTER_CASES(i + 16, x, y)
     13 #define EXPAND_64_OUTER_CASES(i, x, y)   EXPAND_32_OUTER_CASES(i, x, y)   EXPAND_32_OUTER_CASES(i + 32, x, y)
     14 
     15 // Rather than a single monstrous fan-out, this fans out in smaller increments,
     16 // but to a similar size.
     17 unsigned cfg_nested_switch(int x) {
     18   unsigned y = 0;
     19   while (x > 0) {
     20     switch (x) {
     21 #define INNER_CASE(i, x, y) \
     22           case i: { int case_var = 3*x + i; y += case_var - 1; break; }
     23 #define OUTER_CASE(i, x, y) \
     24       case i: { \
     25         int case_var = y >> 8; \
     26         switch (case_var) { \
     27           EXPAND_64_INNER_CASES(0, x, y); \
     28         } \
     29         break; \
     30       }
     31 EXPAND_64_OUTER_CASES(0, x, y);
     32     }
     33     --x;
     34   }
     35   return y;
     36 }
     37