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      1 template < typename > struct vector {};
      2 
      3 #include <map>
      4 #include "Types.h"
      5 
      6 struct TString {
      7    TString (char *);
      8 };
      9 
     10 struct TreeInfo {};
     11 
     12 class DataInputHandler {
     13    void AddTree ();
     14    void SignalTreeInfo () {
     15       fInputTrees[(char*)""];
     16    }
     17    map <TString, vector <TreeInfo> >fInputTrees;
     18    map <string, bool> fExplicitTrainTest;
     19 };
     20