Home | History | Annotate | Download | only in GLES3
      1 -------------------------------------------------------------------------
      2 drawElements Quality Program Test Specification
      3 -----------------------------------------------
      4 
      5 Copyright 2014 The Android Open Source Project
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11      http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 -------------------------------------------------------------------------
     19     Shadow compare tests
     20 
     21 Tests:
     22  + dEQP-GLES3.functional.texture.shadow.*
     23 
     24 Includes:
     25  + All depth comparison modes
     26  + Texture formats with depth and depth_stencil internal formats
     27  + All texture filtering modes with minification and magnification.
     28  + 2D, 2D array and cube map textures
     29 
     30 Excludes:
     31 
     32 Description:
     33 
     34 Shadow compare tests render two adjecent quads. Left one has texture
     35 coordinates choosed to trigger minification while right one tests
     36 magnification. Reference value for depth comparison is uniform.
     37 
     38 The rendered image is compared against a reference that is produced by
     39 reference renderer. A simple threshold-based comparison is used.
     40 
     41 In tests where filtering mode is not NEAREST or NEAREST_MIPMAP_NEAREST
     42 all r values are accepted if reference image contains r that is not
     43 exactly 0 or 1. Reference is computed using executing comparisons
     44 for all texels and combining results in same fashion as in regular
     45 texture lookups.
     46