1 ------------------------------------------------------------------------- 2 drawElements Quality Program Test Specification 3 ----------------------------------------------- 4 5 Copyright 2014 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18 ------------------------------------------------------------------------- 19 Indirect drawing tests 20 21 Tests: 22 + dEQP-GLES31.functional.draw_indirect.* 23 24 Includes: 25 + Draw all basic primitives 26 - Points, triangles, triangle strips, triangle fans, lines, line 27 strips, line loops 28 + DrawArraysIndirect firstVertex 29 + DrawElementsIndirect index array tests 30 + DrawElementsIndirect baseVertex 31 - Test positive and negative baseVertex values 32 + Instanced draw with a high instance count 33 + Negative tests 34 - Bad alignment 35 - Source data beyond the end of the buffer 36 - Use of client side attribute arrays 37 38 Excludes: 39 40 Description: 41 42 Primitive drawing cases draw a group of primitives with random generated 43 vertex attributes and compare the output to a reference image generated 44 by a simple reference rasterizer. Each primitive is tested using a single 45 (generated) attribute array, multiple attribute arrays, instanced 46 attribute array (instance divisor > 0) and with a non-array current 47 attribute. 48 49 DrawArraysIndirect firstVertex cases draw random triangles using 50 glDrawElementIndirect with firstVertex > 0 and compare results to a 51 generated reference image. 52 53 DrawElementsIndirect index array cases draw random triangles using 54 glDrawElementIndirect with index types of unsigned byte, short and int 55 with both firstIndex = 0 and firstIndex = 1 and compare results to 56 generated reference images. 57 58 DrawElementsIndirect baseVertex cases draw random triangles with index 59 types of unsigned byte, short and int using both positive and negative 60 baseVertex values and compare results to generated reference images. 61 62 Instanced draw cases draw a grid by instancing a single tile. The result 63 is verified by simply searching for background colored (black) pixels in 64 the result image. Resulting image should not contain any background 65 colored pixels. 66 67 Negative cases test try to issue a bad indirect draw command expecting an 68 INVALID_OPERATION. Bad commands tested are commands with bad alignment, 69 commands only partially in the DRAW_INDIRECT_BUFFER buffer, and commands 70 not even partially in the DRAW_INDIRECT_BUFFER buffer. 71