1 ------------------------------------------------------------------------- 2 drawElements Quality Program Test Specification 3 ----------------------------------------------- 4 5 Copyright 2014 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18 ------------------------------------------------------------------------- 19 Title 20 21 Tests: 22 + dEQP-GLES31.functional.fbo.no_attachments.* 23 + dEQP-GLES31.functional.fbo.completeness.no_attachments 24 25 Includes: 26 + Framebuffer completeness 27 + Rendering 28 - Multiple sizes 29 - Multisampled 30 + Limits 31 32 Excludes: 33 + Most usefull forms of output 34 - Atomic counter use (none guaranteed in fragment shader) 35 - Image read/write (no image units guaranteed in fragment shader) 36 + Fixed sample locations (no way to verify) 37 38 Description: 39 40 Framebuffer completenss is tested trivially 41 42 Rendering is verified to happen with occlusion queries. This rather limited 43 method has been chosen since there is a general shortage of guaranteed valid 44 ways of outputting data from a fragment shader without a color/depth/stencil 45 buffer. Namely all relevant minimum maximums (atomic counters, atomic counter 46 buffers, shader storage blocks and image uniforms) are zero. 47 48 Basic functioning of the framebuffer is tested by rendering a full buffer quad 49 and verifying its presence with an occlusion query. Size of the framebuffer 50 is verified by running a shader that discard all fragments that are not within 51 a given pixel's boundaries with several pixels placed around the edge of the 52 framebuffer and checking for that these fragments were (not) rendered with 53 an occlusion query. Each tested pixel has its own render call and occlusion 54 query. 55 56 Basic functionality tests iterate a number of size & sampling parameters, 57 including the required maximum and implementation reported limits 58 59 The completeness test verifies that a framebuffer with both widht and height 60 set is considered complete. 61