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      1 #ifndef _GLCSHADERLIBRARY_HPP
      2 #define _GLCSHADERLIBRARY_HPP
      3 /*-------------------------------------------------------------------------
      4  * OpenGL Conformance Test Suite
      5  * -----------------------------
      6  *
      7  * Copyright (c) 2016 Google Inc.
      8  * Copyright (c) 2016 The Khronos Group Inc.
      9  *
     10  * Licensed under the Apache License, Version 2.0 (the "License");
     11  * you may not use this file except in compliance with the License.
     12  * You may obtain a copy of the License at
     13  *
     14  *      http://www.apache.org/licenses/LICENSE-2.0
     15  *
     16  * Unless required by applicable law or agreed to in writing, software
     17  * distributed under the License is distributed on an "AS IS" BASIS,
     18  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     19  * See the License for the specific language governing permissions and
     20  * limitations under the License.
     21  *
     22  */ /*!
     23  * \file
     24  * \brief Shader case library.
     25  */ /*-------------------------------------------------------------------*/
     26 
     27 #include "glcTestCase.hpp"
     28 #include "gluDefs.hpp"
     29 #include "gluRenderContext.hpp"
     30 
     31 #include <vector>
     32 
     33 namespace deqp
     34 {
     35 
     36 class ShaderLibrary
     37 {
     38 public:
     39 	ShaderLibrary(tcu::TestContext& testCtx, glu::RenderContext& renderCtx);
     40 	~ShaderLibrary(void);
     41 
     42 	std::vector<tcu::TestNode*> loadShaderFile(const char* fileName);
     43 
     44 private:
     45 	ShaderLibrary(const ShaderLibrary&);			// not allowed!
     46 	ShaderLibrary& operator=(const ShaderLibrary&); // not allowed!
     47 
     48 	// Member variables.
     49 	tcu::TestContext&   m_testCtx;
     50 	glu::RenderContext& m_renderCtx;
     51 };
     52 
     53 class ShaderLibraryGroup : public TestCaseGroup
     54 {
     55 public:
     56 	ShaderLibraryGroup(Context& context, const char* name, const char* description, const char* filename);
     57 	~ShaderLibraryGroup(void);
     58 
     59 	void init(void);
     60 
     61 private:
     62 	std::string m_filename;
     63 };
     64 
     65 } // deqp
     66 
     67 #endif // _GLCSHADERLIBRARY_HPP
     68