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      1 Matrix3f m;
      2 m = AngleAxisf(0.25*M_PI, Vector3f::UnitX())
      3   * AngleAxisf(0.5*M_PI,  Vector3f::UnitY())
      4   * AngleAxisf(0.33*M_PI, Vector3f::UnitZ());
      5 cout << m << endl << "is unitary: " << m.isUnitary() << endl;
      6