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      1 Vector4d v = Vector4d::Random();
      2 Projective3d P(Matrix4d::Random());
      3 cout << "v                   = " << v.transpose() << "]^T" << endl;
      4 cout << "v.hnormalized()     = " << v.hnormalized().transpose() << "]^T" << endl;
      5 cout << "P*v                 = " << (P*v).transpose() << "]^T" << endl;
      6 cout << "(P*v).hnormalized() = " << (P*v).hnormalized().transpose() << "]^T" << endl;