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      1 Matrix3i m1;
      2 m1 << 1, 2, 3,
      3       4, 5, 6,
      4       7, 8, 9;
      5 cout << m1 << endl << endl;
      6 Matrix3i m2 = Matrix3i::Identity();
      7 m2.block(0,0, 2,2) << 10, 11, 12, 13;
      8 cout << m2 << endl << endl;
      9 Vector2i v1;
     10 v1 << 14, 15;
     11 m2 << v1.transpose(), 16,
     12       v1, m1.block(1,1,2,2);
     13 cout << m2 << endl;
     14