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      1 Matrix3d m = Matrix3d::Zero();
      2 m.triangularView<Eigen::Upper>().setOnes();
      3 cout << "Here is the matrix m:\n" << m << endl;
      4 Matrix3d n = Matrix3d::Ones();
      5 n.triangularView<Eigen::Lower>() *= 2;
      6 cout << "Here is the matrix n:\n" << n << endl;
      7 cout << "And now here is m.inverse()*n, taking advantage of the fact that"
      8         " m is upper-triangular:\n"
      9      << m.triangularView<Eigen::Upper>().solve(n) << endl;
     10 cout << "And this is n*m.inverse():\n"
     11      << m.triangularView<Eigen::Upper>().solve<Eigen::OnTheRight>(n);
     12