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      1 const int size = 6;
      2 MatrixXd mat1(size, size);
      3 mat1.topLeftCorner(size/2, size/2)     = MatrixXd::Zero(size/2, size/2);
      4 mat1.topRightCorner(size/2, size/2)    = MatrixXd::Identity(size/2, size/2);
      5 mat1.bottomLeftCorner(size/2, size/2)  = MatrixXd::Identity(size/2, size/2);
      6 mat1.bottomRightCorner(size/2, size/2) = MatrixXd::Zero(size/2, size/2);
      7 std::cout << mat1 << std::endl << std::endl;
      8 
      9 MatrixXd mat2(size, size);
     10 mat2.topLeftCorner(size/2, size/2).setZero();
     11 mat2.topRightCorner(size/2, size/2).setIdentity();
     12 mat2.bottomLeftCorner(size/2, size/2).setIdentity();
     13 mat2.bottomRightCorner(size/2, size/2).setZero();
     14 std::cout << mat2 << std::endl << std::endl;
     15 
     16 MatrixXd mat3(size, size);
     17 mat3 << MatrixXd::Zero(size/2, size/2), MatrixXd::Identity(size/2, size/2),
     18         MatrixXd::Identity(size/2, size/2), MatrixXd::Zero(size/2, size/2);
     19 std::cout << mat3 << std::endl;
     20 
     21