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      1 // <auto-generated>
      2 //  automatically generated by the FlatBuffers compiler, do not modify
      3 // </auto-generated>
      4 
      5 namespace MyGame.Example2
      6 {
      7 
      8 using global::System;
      9 using global::FlatBuffers;
     10 
     11 public struct Monster : IFlatbufferObject
     12 {
     13   private Table __p;
     14   public ByteBuffer ByteBuffer { get { return __p.bb; } }
     15   public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
     16   public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
     17   public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
     18   public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
     19 
     20 
     21   public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); }
     22   public static Offset<Monster> EndMonster(FlatBufferBuilder builder) {
     23     int o = builder.EndObject();
     24     return new Offset<Monster>(o);
     25   }
     26 };
     27 
     28 
     29 }
     30