1 // Generated by the gRPC C++ plugin. 2 // If you make any local change, they will be lost. 3 // source: monster_test 4 5 #include "monster_test_generated.h" 6 #include "monster_test.grpc.fb.h" 7 8 #include <grpc++/impl/codegen/async_stream.h> 9 #include <grpc++/impl/codegen/async_unary_call.h> 10 #include <grpc++/impl/codegen/channel_interface.h> 11 #include <grpc++/impl/codegen/client_unary_call.h> 12 #include <grpc++/impl/codegen/method_handler_impl.h> 13 #include <grpc++/impl/codegen/rpc_service_method.h> 14 #include <grpc++/impl/codegen/service_type.h> 15 #include <grpc++/impl/codegen/sync_stream.h> 16 namespace MyGame { 17 namespace Example { 18 19 static const char* MonsterStorage_method_names[] = { 20 "/MyGame.Example.MonsterStorage/Store", 21 "/MyGame.Example.MonsterStorage/Retrieve", 22 }; 23 24 std::unique_ptr< MonsterStorage::Stub> MonsterStorage::NewStub(const std::shared_ptr< ::grpc::ChannelInterface>& channel, const ::grpc::StubOptions& options) { 25 std::unique_ptr< MonsterStorage::Stub> stub(new MonsterStorage::Stub(channel)); 26 return stub; 27 } 28 29 MonsterStorage::Stub::Stub(const std::shared_ptr< ::grpc::ChannelInterface>& channel) 30 : channel_(channel) , rpcmethod_Store_(MonsterStorage_method_names[0], ::grpc::RpcMethod::NORMAL_RPC, channel) 31 , rpcmethod_Retrieve_(MonsterStorage_method_names[1], ::grpc::RpcMethod::SERVER_STREAMING, channel) 32 {} 33 34 ::grpc::Status MonsterStorage::Stub::Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, flatbuffers::grpc::Message<Stat>* response) { 35 return ::grpc::BlockingUnaryCall(channel_.get(), rpcmethod_Store_, context, request, response); 36 } 37 38 ::grpc::ClientAsyncResponseReader< flatbuffers::grpc::Message<Stat>>* MonsterStorage::Stub::AsyncStoreRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc::CompletionQueue* cq) { 39 return ::grpc::ClientAsyncResponseReader< flatbuffers::grpc::Message<Stat>>::Create(channel_.get(), cq, rpcmethod_Store_, context, request); 40 } 41 42 ::grpc::ClientReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::RetrieveRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Stat>& request) { 43 return new ::grpc::ClientReader< flatbuffers::grpc::Message<Monster>>(channel_.get(), rpcmethod_Retrieve_, context, request); 44 } 45 46 ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::AsyncRetrieveRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Stat>& request, ::grpc::CompletionQueue* cq, void* tag) { 47 return ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>::Create(channel_.get(), cq, rpcmethod_Retrieve_, context, request, tag); 48 } 49 50 MonsterStorage::Service::Service() { 51 AddMethod(new ::grpc::RpcServiceMethod( 52 MonsterStorage_method_names[0], 53 ::grpc::RpcMethod::NORMAL_RPC, 54 new ::grpc::RpcMethodHandler< MonsterStorage::Service, flatbuffers::grpc::Message<Monster>, flatbuffers::grpc::Message<Stat>>( 55 std::mem_fn(&MonsterStorage::Service::Store), this))); 56 AddMethod(new ::grpc::RpcServiceMethod( 57 MonsterStorage_method_names[1], 58 ::grpc::RpcMethod::SERVER_STREAMING, 59 new ::grpc::ServerStreamingHandler< MonsterStorage::Service, flatbuffers::grpc::Message<Stat>, flatbuffers::grpc::Message<Monster>>( 60 std::mem_fn(&MonsterStorage::Service::Retrieve), this))); 61 } 62 63 MonsterStorage::Service::~Service() { 64 } 65 66 ::grpc::Status MonsterStorage::Service::Store(::grpc::ServerContext* context, const flatbuffers::grpc::Message<Monster>* request, flatbuffers::grpc::Message<Stat>* response) { 67 (void) context; 68 (void) request; 69 (void) response; 70 return ::grpc::Status(::grpc::StatusCode::UNIMPLEMENTED, ""); 71 } 72 73 ::grpc::Status MonsterStorage::Service::Retrieve(::grpc::ServerContext* context, const flatbuffers::grpc::Message<Stat>* request, ::grpc::ServerWriter< flatbuffers::grpc::Message<Monster>>* writer) { 74 (void) context; 75 (void) request; 76 (void) writer; 77 return ::grpc::Status(::grpc::StatusCode::UNIMPLEMENTED, ""); 78 } 79 80 81 } // namespace MyGame 82 } // namespace Example 83 84