1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 /** 4 * @enum 5 */ 6 export namespace MyGame.Example{ 7 export enum Color{ 8 Red= 1, 9 Green= 2, 10 Blue= 8 11 }}; 12 13 /** 14 * @enum 15 */ 16 export namespace MyGame.Example{ 17 export enum Any{ 18 NONE= 0, 19 Monster= 1, 20 TestSimpleTableWithEnum= 2, 21 MyGame_Example2_Monster= 3 22 }}; 23 24 /** 25 * @constructor 26 */ 27 export namespace MyGame{ 28 export class InParentNamespace { 29 /** 30 * @type {flatbuffers.ByteBuffer} 31 */ 32 bb: flatbuffers.ByteBuffer; 33 34 /** 35 * @type {number} 36 */ 37 bb_pos:number = 0; 38 /** 39 * @param {number} i 40 * @param {flatbuffers.ByteBuffer} bb 41 * @returns {InParentNamespace} 42 */ 43 __init(i:number, bb:flatbuffers.ByteBuffer):InParentNamespace { 44 this.bb_pos = i; 45 this.bb = bb; 46 return this; 47 }; 48 49 /** 50 * @param {flatbuffers.ByteBuffer} bb 51 * @param {InParentNamespace=} obj 52 * @returns {InParentNamespace} 53 */ 54 static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace { 55 return (obj || new InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); 56 }; 57 58 /** 59 * @param {flatbuffers.Builder} builder 60 */ 61 static startInParentNamespace(builder:flatbuffers.Builder) { 62 builder.startObject(0); 63 }; 64 65 /** 66 * @param {flatbuffers.Builder} builder 67 * @returns {flatbuffers.Offset} 68 */ 69 static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { 70 var offset = builder.endObject(); 71 return offset; 72 }; 73 74 } 75 } 76 /** 77 * @constructor 78 */ 79 export namespace MyGame.Example2{ 80 export class Monster { 81 /** 82 * @type {flatbuffers.ByteBuffer} 83 */ 84 bb: flatbuffers.ByteBuffer; 85 86 /** 87 * @type {number} 88 */ 89 bb_pos:number = 0; 90 /** 91 * @param {number} i 92 * @param {flatbuffers.ByteBuffer} bb 93 * @returns {Monster} 94 */ 95 __init(i:number, bb:flatbuffers.ByteBuffer):Monster { 96 this.bb_pos = i; 97 this.bb = bb; 98 return this; 99 }; 100 101 /** 102 * @param {flatbuffers.ByteBuffer} bb 103 * @param {Monster=} obj 104 * @returns {Monster} 105 */ 106 static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { 107 return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); 108 }; 109 110 /** 111 * @param {flatbuffers.Builder} builder 112 */ 113 static startMonster(builder:flatbuffers.Builder) { 114 builder.startObject(0); 115 }; 116 117 /** 118 * @param {flatbuffers.Builder} builder 119 * @returns {flatbuffers.Offset} 120 */ 121 static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { 122 var offset = builder.endObject(); 123 return offset; 124 }; 125 126 } 127 } 128 /** 129 * @constructor 130 */ 131 export namespace MyGame.Example{ 132 export class Test { 133 /** 134 * @type {flatbuffers.ByteBuffer} 135 */ 136 bb: flatbuffers.ByteBuffer; 137 138 /** 139 * @type {number} 140 */ 141 bb_pos:number = 0; 142 /** 143 * @param {number} i 144 * @param {flatbuffers.ByteBuffer} bb 145 * @returns {Test} 146 */ 147 __init(i:number, bb:flatbuffers.ByteBuffer):Test { 148 this.bb_pos = i; 149 this.bb = bb; 150 return this; 151 }; 152 153 /** 154 * @returns {number} 155 */ 156 a():number { 157 return this.bb.readInt16(this.bb_pos); 158 }; 159 160 /** 161 * @param {number} value 162 * @returns {boolean} 163 */ 164 mutate_a(value:number):boolean { 165 var offset = this.bb.__offset(this.bb_pos, 0); 166 167 if (offset === 0) { 168 return false; 169 } 170 171 this.bb.writeInt16(this.bb_pos + offset, value); 172 return true; 173 }; 174 175 /** 176 * @returns {number} 177 */ 178 b():number { 179 return this.bb.readInt8(this.bb_pos + 2); 180 }; 181 182 /** 183 * @param {number} value 184 * @returns {boolean} 185 */ 186 mutate_b(value:number):boolean { 187 var offset = this.bb.__offset(this.bb_pos, 2); 188 189 if (offset === 0) { 190 return false; 191 } 192 193 this.bb.writeInt8(this.bb_pos + offset, value); 194 return true; 195 }; 196 197 /** 198 * @param {flatbuffers.Builder} builder 199 * @param {number} a 200 * @param {number} b 201 * @returns {flatbuffers.Offset} 202 */ 203 static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { 204 builder.prep(2, 4); 205 builder.pad(1); 206 builder.writeInt8(b); 207 builder.writeInt16(a); 208 return builder.offset(); 209 }; 210 211 } 212 } 213 /** 214 * @constructor 215 */ 216 export namespace MyGame.Example{ 217 export class TestSimpleTableWithEnum { 218 /** 219 * @type {flatbuffers.ByteBuffer} 220 */ 221 bb: flatbuffers.ByteBuffer; 222 223 /** 224 * @type {number} 225 */ 226 bb_pos:number = 0; 227 /** 228 * @param {number} i 229 * @param {flatbuffers.ByteBuffer} bb 230 * @returns {TestSimpleTableWithEnum} 231 */ 232 __init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum { 233 this.bb_pos = i; 234 this.bb = bb; 235 return this; 236 }; 237 238 /** 239 * @param {flatbuffers.ByteBuffer} bb 240 * @param {TestSimpleTableWithEnum=} obj 241 * @returns {TestSimpleTableWithEnum} 242 */ 243 static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum { 244 return (obj || new TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); 245 }; 246 247 /** 248 * @returns {MyGame.Example.Color} 249 */ 250 color():MyGame.Example.Color { 251 var offset = this.bb.__offset(this.bb_pos, 4); 252 return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green; 253 }; 254 255 /** 256 * @param {MyGame.Example.Color} value 257 * @returns {boolean} 258 */ 259 mutate_color(value:MyGame.Example.Color):boolean { 260 var offset = this.bb.__offset(this.bb_pos, 4); 261 262 if (offset === 0) { 263 return false; 264 } 265 266 this.bb.writeInt8(this.bb_pos + offset, value); 267 return true; 268 }; 269 270 /** 271 * @param {flatbuffers.Builder} builder 272 */ 273 static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) { 274 builder.startObject(1); 275 }; 276 277 /** 278 * @param {flatbuffers.Builder} builder 279 * @param {MyGame.Example.Color} color 280 */ 281 static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { 282 builder.addFieldInt8(0, color, MyGame.Example.Color.Green); 283 }; 284 285 /** 286 * @param {flatbuffers.Builder} builder 287 * @returns {flatbuffers.Offset} 288 */ 289 static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset { 290 var offset = builder.endObject(); 291 return offset; 292 }; 293 294 } 295 } 296 /** 297 * @constructor 298 */ 299 export namespace MyGame.Example{ 300 export class Vec3 { 301 /** 302 * @type {flatbuffers.ByteBuffer} 303 */ 304 bb: flatbuffers.ByteBuffer; 305 306 /** 307 * @type {number} 308 */ 309 bb_pos:number = 0; 310 /** 311 * @param {number} i 312 * @param {flatbuffers.ByteBuffer} bb 313 * @returns {Vec3} 314 */ 315 __init(i:number, bb:flatbuffers.ByteBuffer):Vec3 { 316 this.bb_pos = i; 317 this.bb = bb; 318 return this; 319 }; 320 321 /** 322 * @returns {number} 323 */ 324 x():number { 325 return this.bb.readFloat32(this.bb_pos); 326 }; 327 328 /** 329 * @param {number} value 330 * @returns {boolean} 331 */ 332 mutate_x(value:number):boolean { 333 var offset = this.bb.__offset(this.bb_pos, 0); 334 335 if (offset === 0) { 336 return false; 337 } 338 339 this.bb.writeFloat32(this.bb_pos + offset, value); 340 return true; 341 }; 342 343 /** 344 * @returns {number} 345 */ 346 y():number { 347 return this.bb.readFloat32(this.bb_pos + 4); 348 }; 349 350 /** 351 * @param {number} value 352 * @returns {boolean} 353 */ 354 mutate_y(value:number):boolean { 355 var offset = this.bb.__offset(this.bb_pos, 4); 356 357 if (offset === 0) { 358 return false; 359 } 360 361 this.bb.writeFloat32(this.bb_pos + offset, value); 362 return true; 363 }; 364 365 /** 366 * @returns {number} 367 */ 368 z():number { 369 return this.bb.readFloat32(this.bb_pos + 8); 370 }; 371 372 /** 373 * @param {number} value 374 * @returns {boolean} 375 */ 376 mutate_z(value:number):boolean { 377 var offset = this.bb.__offset(this.bb_pos, 8); 378 379 if (offset === 0) { 380 return false; 381 } 382 383 this.bb.writeFloat32(this.bb_pos + offset, value); 384 return true; 385 }; 386 387 /** 388 * @returns {number} 389 */ 390 test1():number { 391 return this.bb.readFloat64(this.bb_pos + 16); 392 }; 393 394 /** 395 * @param {number} value 396 * @returns {boolean} 397 */ 398 mutate_test1(value:number):boolean { 399 var offset = this.bb.__offset(this.bb_pos, 16); 400 401 if (offset === 0) { 402 return false; 403 } 404 405 this.bb.writeFloat64(this.bb_pos + offset, value); 406 return true; 407 }; 408 409 /** 410 * @returns {MyGame.Example.Color} 411 */ 412 test2():MyGame.Example.Color { 413 return /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + 24)); 414 }; 415 416 /** 417 * @param {MyGame.Example.Color} value 418 * @returns {boolean} 419 */ 420 mutate_test2(value:MyGame.Example.Color):boolean { 421 var offset = this.bb.__offset(this.bb_pos, 24); 422 423 if (offset === 0) { 424 return false; 425 } 426 427 this.bb.writeInt8(this.bb_pos + offset, value); 428 return true; 429 }; 430 431 /** 432 * @param {MyGame.Example.Test=} obj 433 * @returns {MyGame.Example.Test|null} 434 */ 435 test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null { 436 return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); 437 }; 438 439 /** 440 * @param {flatbuffers.Builder} builder 441 * @param {number} x 442 * @param {number} y 443 * @param {number} z 444 * @param {number} test1 445 * @param {MyGame.Example.Color} test2 446 * @param {number} test3_a 447 * @param {number} test3_b 448 * @returns {flatbuffers.Offset} 449 */ 450 static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset { 451 builder.prep(16, 32); 452 builder.pad(2); 453 builder.prep(2, 4); 454 builder.pad(1); 455 builder.writeInt8(test3_b); 456 builder.writeInt16(test3_a); 457 builder.pad(1); 458 builder.writeInt8(test2); 459 builder.writeFloat64(test1); 460 builder.pad(4); 461 builder.writeFloat32(z); 462 builder.writeFloat32(y); 463 builder.writeFloat32(x); 464 return builder.offset(); 465 }; 466 467 } 468 } 469 /** 470 * @constructor 471 */ 472 export namespace MyGame.Example{ 473 export class Ability { 474 /** 475 * @type {flatbuffers.ByteBuffer} 476 */ 477 bb: flatbuffers.ByteBuffer; 478 479 /** 480 * @type {number} 481 */ 482 bb_pos:number = 0; 483 /** 484 * @param {number} i 485 * @param {flatbuffers.ByteBuffer} bb 486 * @returns {Ability} 487 */ 488 __init(i:number, bb:flatbuffers.ByteBuffer):Ability { 489 this.bb_pos = i; 490 this.bb = bb; 491 return this; 492 }; 493 494 /** 495 * @returns {number} 496 */ 497 id():number { 498 return this.bb.readUint32(this.bb_pos); 499 }; 500 501 /** 502 * @param {number} value 503 * @returns {boolean} 504 */ 505 mutate_id(value:number):boolean { 506 var offset = this.bb.__offset(this.bb_pos, 0); 507 508 if (offset === 0) { 509 return false; 510 } 511 512 this.bb.writeUint32(this.bb_pos + offset, value); 513 return true; 514 }; 515 516 /** 517 * @returns {number} 518 */ 519 distance():number { 520 return this.bb.readUint32(this.bb_pos + 4); 521 }; 522 523 /** 524 * @param {number} value 525 * @returns {boolean} 526 */ 527 mutate_distance(value:number):boolean { 528 var offset = this.bb.__offset(this.bb_pos, 4); 529 530 if (offset === 0) { 531 return false; 532 } 533 534 this.bb.writeUint32(this.bb_pos + offset, value); 535 return true; 536 }; 537 538 /** 539 * @param {flatbuffers.Builder} builder 540 * @param {number} id 541 * @param {number} distance 542 * @returns {flatbuffers.Offset} 543 */ 544 static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { 545 builder.prep(4, 8); 546 builder.writeInt32(distance); 547 builder.writeInt32(id); 548 return builder.offset(); 549 }; 550 551 } 552 } 553 /** 554 * @constructor 555 */ 556 export namespace MyGame.Example{ 557 export class Stat { 558 /** 559 * @type {flatbuffers.ByteBuffer} 560 */ 561 bb: flatbuffers.ByteBuffer; 562 563 /** 564 * @type {number} 565 */ 566 bb_pos:number = 0; 567 /** 568 * @param {number} i 569 * @param {flatbuffers.ByteBuffer} bb 570 * @returns {Stat} 571 */ 572 __init(i:number, bb:flatbuffers.ByteBuffer):Stat { 573 this.bb_pos = i; 574 this.bb = bb; 575 return this; 576 }; 577 578 /** 579 * @param {flatbuffers.ByteBuffer} bb 580 * @param {Stat=} obj 581 * @returns {Stat} 582 */ 583 static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat { 584 return (obj || new Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); 585 }; 586 587 /** 588 * @param {flatbuffers.Encoding=} optionalEncoding 589 * @returns {string|Uint8Array|null} 590 */ 591 id():string|null 592 id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null 593 id(optionalEncoding?:any):string|Uint8Array|null { 594 var offset = this.bb.__offset(this.bb_pos, 4); 595 return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; 596 }; 597 598 /** 599 * @returns {flatbuffers.Long} 600 */ 601 val():flatbuffers.Long { 602 var offset = this.bb.__offset(this.bb_pos, 6); 603 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); 604 }; 605 606 /** 607 * @param {flatbuffers.Long} value 608 * @returns {boolean} 609 */ 610 mutate_val(value:flatbuffers.Long):boolean { 611 var offset = this.bb.__offset(this.bb_pos, 6); 612 613 if (offset === 0) { 614 return false; 615 } 616 617 this.bb.writeInt64(this.bb_pos + offset, value); 618 return true; 619 }; 620 621 /** 622 * @returns {number} 623 */ 624 count():number { 625 var offset = this.bb.__offset(this.bb_pos, 8); 626 return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; 627 }; 628 629 /** 630 * @param {number} value 631 * @returns {boolean} 632 */ 633 mutate_count(value:number):boolean { 634 var offset = this.bb.__offset(this.bb_pos, 8); 635 636 if (offset === 0) { 637 return false; 638 } 639 640 this.bb.writeUint16(this.bb_pos + offset, value); 641 return true; 642 }; 643 644 /** 645 * @param {flatbuffers.Builder} builder 646 */ 647 static startStat(builder:flatbuffers.Builder) { 648 builder.startObject(3); 649 }; 650 651 /** 652 * @param {flatbuffers.Builder} builder 653 * @param {flatbuffers.Offset} idOffset 654 */ 655 static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) { 656 builder.addFieldOffset(0, idOffset, 0); 657 }; 658 659 /** 660 * @param {flatbuffers.Builder} builder 661 * @param {flatbuffers.Long} val 662 */ 663 static addVal(builder:flatbuffers.Builder, val:flatbuffers.Long) { 664 builder.addFieldInt64(1, val, builder.createLong(0, 0)); 665 }; 666 667 /** 668 * @param {flatbuffers.Builder} builder 669 * @param {number} count 670 */ 671 static addCount(builder:flatbuffers.Builder, count:number) { 672 builder.addFieldInt16(2, count, 0); 673 }; 674 675 /** 676 * @param {flatbuffers.Builder} builder 677 * @returns {flatbuffers.Offset} 678 */ 679 static endStat(builder:flatbuffers.Builder):flatbuffers.Offset { 680 var offset = builder.endObject(); 681 return offset; 682 }; 683 684 } 685 } 686 /** 687 * an example documentation comment: monster object 688 * 689 * @constructor 690 */ 691 export namespace MyGame.Example{ 692 export class Monster { 693 /** 694 * @type {flatbuffers.ByteBuffer} 695 */ 696 bb: flatbuffers.ByteBuffer; 697 698 /** 699 * @type {number} 700 */ 701 bb_pos:number = 0; 702 /** 703 * @param {number} i 704 * @param {flatbuffers.ByteBuffer} bb 705 * @returns {Monster} 706 */ 707 __init(i:number, bb:flatbuffers.ByteBuffer):Monster { 708 this.bb_pos = i; 709 this.bb = bb; 710 return this; 711 }; 712 713 /** 714 * @param {flatbuffers.ByteBuffer} bb 715 * @param {Monster=} obj 716 * @returns {Monster} 717 */ 718 static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { 719 return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); 720 }; 721 722 /** 723 * @param {flatbuffers.ByteBuffer} bb 724 * @returns {boolean} 725 */ 726 static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { 727 return bb.__has_identifier('MONS'); 728 }; 729 730 /** 731 * @param {MyGame.Example.Vec3=} obj 732 * @returns {MyGame.Example.Vec3|null} 733 */ 734 pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null { 735 var offset = this.bb.__offset(this.bb_pos, 4); 736 return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null; 737 }; 738 739 /** 740 * @returns {number} 741 */ 742 mana():number { 743 var offset = this.bb.__offset(this.bb_pos, 6); 744 return offset ? this.bb.readInt16(this.bb_pos + offset) : 150; 745 }; 746 747 /** 748 * @param {number} value 749 * @returns {boolean} 750 */ 751 mutate_mana(value:number):boolean { 752 var offset = this.bb.__offset(this.bb_pos, 6); 753 754 if (offset === 0) { 755 return false; 756 } 757 758 this.bb.writeInt16(this.bb_pos + offset, value); 759 return true; 760 }; 761 762 /** 763 * @returns {number} 764 */ 765 hp():number { 766 var offset = this.bb.__offset(this.bb_pos, 8); 767 return offset ? this.bb.readInt16(this.bb_pos + offset) : 100; 768 }; 769 770 /** 771 * @param {number} value 772 * @returns {boolean} 773 */ 774 mutate_hp(value:number):boolean { 775 var offset = this.bb.__offset(this.bb_pos, 8); 776 777 if (offset === 0) { 778 return false; 779 } 780 781 this.bb.writeInt16(this.bb_pos + offset, value); 782 return true; 783 }; 784 785 /** 786 * @param {flatbuffers.Encoding=} optionalEncoding 787 * @returns {string|Uint8Array|null} 788 */ 789 name():string|null 790 name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null 791 name(optionalEncoding?:any):string|Uint8Array|null { 792 var offset = this.bb.__offset(this.bb_pos, 10); 793 return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; 794 }; 795 796 /** 797 * @param {number} index 798 * @returns {number} 799 */ 800 inventory(index: number):number|null { 801 var offset = this.bb.__offset(this.bb_pos, 14); 802 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; 803 }; 804 805 /** 806 * @returns {number} 807 */ 808 inventoryLength():number { 809 var offset = this.bb.__offset(this.bb_pos, 14); 810 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 811 }; 812 813 /** 814 * @returns {Uint8Array} 815 */ 816 inventoryArray():Uint8Array|null { 817 var offset = this.bb.__offset(this.bb_pos, 14); 818 return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 819 }; 820 821 /** 822 * @returns {MyGame.Example.Color} 823 */ 824 color():MyGame.Example.Color { 825 var offset = this.bb.__offset(this.bb_pos, 16); 826 return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; 827 }; 828 829 /** 830 * @param {MyGame.Example.Color} value 831 * @returns {boolean} 832 */ 833 mutate_color(value:MyGame.Example.Color):boolean { 834 var offset = this.bb.__offset(this.bb_pos, 16); 835 836 if (offset === 0) { 837 return false; 838 } 839 840 this.bb.writeInt8(this.bb_pos + offset, value); 841 return true; 842 }; 843 844 /** 845 * @returns {MyGame.Example.Any} 846 */ 847 testType():MyGame.Example.Any { 848 var offset = this.bb.__offset(this.bb_pos, 18); 849 return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; 850 }; 851 852 /** 853 * @param {MyGame.Example.Any} value 854 * @returns {boolean} 855 */ 856 mutate_test_type(value:MyGame.Example.Any):boolean { 857 var offset = this.bb.__offset(this.bb_pos, 18); 858 859 if (offset === 0) { 860 return false; 861 } 862 863 this.bb.writeUint8(this.bb_pos + offset, value); 864 return true; 865 }; 866 867 /** 868 * @param {flatbuffers.Table} obj 869 * @returns {?flatbuffers.Table} 870 */ 871 test<T extends flatbuffers.Table>(obj:T):T|null { 872 var offset = this.bb.__offset(this.bb_pos, 20); 873 return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; 874 }; 875 876 /** 877 * @param {number} index 878 * @param {MyGame.Example.Test=} obj 879 * @returns {MyGame.Example.Test} 880 */ 881 test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { 882 var offset = this.bb.__offset(this.bb_pos, 22); 883 return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; 884 }; 885 886 /** 887 * @returns {number} 888 */ 889 test4Length():number { 890 var offset = this.bb.__offset(this.bb_pos, 22); 891 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 892 }; 893 894 /** 895 * @param {number} index 896 * @param {flatbuffers.Encoding=} optionalEncoding 897 * @returns {string|Uint8Array} 898 */ 899 testarrayofstring(index: number):string 900 testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array 901 testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null { 902 var offset = this.bb.__offset(this.bb_pos, 24); 903 return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; 904 }; 905 906 /** 907 * @returns {number} 908 */ 909 testarrayofstringLength():number { 910 var offset = this.bb.__offset(this.bb_pos, 24); 911 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 912 }; 913 914 /** 915 * an example documentation comment: this will end up in the generated code 916 * multiline too 917 * 918 * @param {number} index 919 * @param {MyGame.Example.Monster=} obj 920 * @returns {MyGame.Example.Monster} 921 */ 922 testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { 923 var offset = this.bb.__offset(this.bb_pos, 26); 924 return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; 925 }; 926 927 /** 928 * @returns {number} 929 */ 930 testarrayoftablesLength():number { 931 var offset = this.bb.__offset(this.bb_pos, 26); 932 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 933 }; 934 935 /** 936 * @param {MyGame.Example.Monster=} obj 937 * @returns {MyGame.Example.Monster|null} 938 */ 939 enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { 940 var offset = this.bb.__offset(this.bb_pos, 28); 941 return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; 942 }; 943 944 /** 945 * @param {number} index 946 * @returns {number} 947 */ 948 testnestedflatbuffer(index: number):number|null { 949 var offset = this.bb.__offset(this.bb_pos, 30); 950 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; 951 }; 952 953 /** 954 * @returns {number} 955 */ 956 testnestedflatbufferLength():number { 957 var offset = this.bb.__offset(this.bb_pos, 30); 958 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 959 }; 960 961 /** 962 * @returns {Uint8Array} 963 */ 964 testnestedflatbufferArray():Uint8Array|null { 965 var offset = this.bb.__offset(this.bb_pos, 30); 966 return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 967 }; 968 969 /** 970 * @param {MyGame.Example.Stat=} obj 971 * @returns {MyGame.Example.Stat|null} 972 */ 973 testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null { 974 var offset = this.bb.__offset(this.bb_pos, 32); 975 return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; 976 }; 977 978 /** 979 * @returns {boolean} 980 */ 981 testbool():boolean { 982 var offset = this.bb.__offset(this.bb_pos, 34); 983 return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false; 984 }; 985 986 /** 987 * @param {boolean} value 988 * @returns {boolean} 989 */ 990 mutate_testbool(value:boolean):boolean { 991 var offset = this.bb.__offset(this.bb_pos, 34); 992 993 if (offset === 0) { 994 return false; 995 } 996 997 this.bb.writeInt8(this.bb_pos + offset, +value); 998 return true; 999 }; 1000 1001 /** 1002 * @returns {number} 1003 */ 1004 testhashs32Fnv1():number { 1005 var offset = this.bb.__offset(this.bb_pos, 36); 1006 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; 1007 }; 1008 1009 /** 1010 * @param {number} value 1011 * @returns {boolean} 1012 */ 1013 mutate_testhashs32_fnv1(value:number):boolean { 1014 var offset = this.bb.__offset(this.bb_pos, 36); 1015 1016 if (offset === 0) { 1017 return false; 1018 } 1019 1020 this.bb.writeInt32(this.bb_pos + offset, value); 1021 return true; 1022 }; 1023 1024 /** 1025 * @returns {number} 1026 */ 1027 testhashu32Fnv1():number { 1028 var offset = this.bb.__offset(this.bb_pos, 38); 1029 return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; 1030 }; 1031 1032 /** 1033 * @param {number} value 1034 * @returns {boolean} 1035 */ 1036 mutate_testhashu32_fnv1(value:number):boolean { 1037 var offset = this.bb.__offset(this.bb_pos, 38); 1038 1039 if (offset === 0) { 1040 return false; 1041 } 1042 1043 this.bb.writeUint32(this.bb_pos + offset, value); 1044 return true; 1045 }; 1046 1047 /** 1048 * @returns {flatbuffers.Long} 1049 */ 1050 testhashs64Fnv1():flatbuffers.Long { 1051 var offset = this.bb.__offset(this.bb_pos, 40); 1052 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); 1053 }; 1054 1055 /** 1056 * @param {flatbuffers.Long} value 1057 * @returns {boolean} 1058 */ 1059 mutate_testhashs64_fnv1(value:flatbuffers.Long):boolean { 1060 var offset = this.bb.__offset(this.bb_pos, 40); 1061 1062 if (offset === 0) { 1063 return false; 1064 } 1065 1066 this.bb.writeInt64(this.bb_pos + offset, value); 1067 return true; 1068 }; 1069 1070 /** 1071 * @returns {flatbuffers.Long} 1072 */ 1073 testhashu64Fnv1():flatbuffers.Long { 1074 var offset = this.bb.__offset(this.bb_pos, 42); 1075 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); 1076 }; 1077 1078 /** 1079 * @param {flatbuffers.Long} value 1080 * @returns {boolean} 1081 */ 1082 mutate_testhashu64_fnv1(value:flatbuffers.Long):boolean { 1083 var offset = this.bb.__offset(this.bb_pos, 42); 1084 1085 if (offset === 0) { 1086 return false; 1087 } 1088 1089 this.bb.writeUint64(this.bb_pos + offset, value); 1090 return true; 1091 }; 1092 1093 /** 1094 * @returns {number} 1095 */ 1096 testhashs32Fnv1a():number { 1097 var offset = this.bb.__offset(this.bb_pos, 44); 1098 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; 1099 }; 1100 1101 /** 1102 * @param {number} value 1103 * @returns {boolean} 1104 */ 1105 mutate_testhashs32_fnv1a(value:number):boolean { 1106 var offset = this.bb.__offset(this.bb_pos, 44); 1107 1108 if (offset === 0) { 1109 return false; 1110 } 1111 1112 this.bb.writeInt32(this.bb_pos + offset, value); 1113 return true; 1114 }; 1115 1116 /** 1117 * @returns {number} 1118 */ 1119 testhashu32Fnv1a():number { 1120 var offset = this.bb.__offset(this.bb_pos, 46); 1121 return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; 1122 }; 1123 1124 /** 1125 * @param {number} value 1126 * @returns {boolean} 1127 */ 1128 mutate_testhashu32_fnv1a(value:number):boolean { 1129 var offset = this.bb.__offset(this.bb_pos, 46); 1130 1131 if (offset === 0) { 1132 return false; 1133 } 1134 1135 this.bb.writeUint32(this.bb_pos + offset, value); 1136 return true; 1137 }; 1138 1139 /** 1140 * @returns {flatbuffers.Long} 1141 */ 1142 testhashs64Fnv1a():flatbuffers.Long { 1143 var offset = this.bb.__offset(this.bb_pos, 48); 1144 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); 1145 }; 1146 1147 /** 1148 * @param {flatbuffers.Long} value 1149 * @returns {boolean} 1150 */ 1151 mutate_testhashs64_fnv1a(value:flatbuffers.Long):boolean { 1152 var offset = this.bb.__offset(this.bb_pos, 48); 1153 1154 if (offset === 0) { 1155 return false; 1156 } 1157 1158 this.bb.writeInt64(this.bb_pos + offset, value); 1159 return true; 1160 }; 1161 1162 /** 1163 * @returns {flatbuffers.Long} 1164 */ 1165 testhashu64Fnv1a():flatbuffers.Long { 1166 var offset = this.bb.__offset(this.bb_pos, 50); 1167 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); 1168 }; 1169 1170 /** 1171 * @param {flatbuffers.Long} value 1172 * @returns {boolean} 1173 */ 1174 mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean { 1175 var offset = this.bb.__offset(this.bb_pos, 50); 1176 1177 if (offset === 0) { 1178 return false; 1179 } 1180 1181 this.bb.writeUint64(this.bb_pos + offset, value); 1182 return true; 1183 }; 1184 1185 /** 1186 * @param {number} index 1187 * @returns {boolean} 1188 */ 1189 testarrayofbools(index: number):boolean|null { 1190 var offset = this.bb.__offset(this.bb_pos, 52); 1191 return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false; 1192 }; 1193 1194 /** 1195 * @returns {number} 1196 */ 1197 testarrayofboolsLength():number { 1198 var offset = this.bb.__offset(this.bb_pos, 52); 1199 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1200 }; 1201 1202 /** 1203 * @returns {Int8Array} 1204 */ 1205 testarrayofboolsArray():Int8Array|null { 1206 var offset = this.bb.__offset(this.bb_pos, 52); 1207 return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 1208 }; 1209 1210 /** 1211 * @returns {number} 1212 */ 1213 testf():number { 1214 var offset = this.bb.__offset(this.bb_pos, 54); 1215 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159; 1216 }; 1217 1218 /** 1219 * @param {number} value 1220 * @returns {boolean} 1221 */ 1222 mutate_testf(value:number):boolean { 1223 var offset = this.bb.__offset(this.bb_pos, 54); 1224 1225 if (offset === 0) { 1226 return false; 1227 } 1228 1229 this.bb.writeFloat32(this.bb_pos + offset, value); 1230 return true; 1231 }; 1232 1233 /** 1234 * @returns {number} 1235 */ 1236 testf2():number { 1237 var offset = this.bb.__offset(this.bb_pos, 56); 1238 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0; 1239 }; 1240 1241 /** 1242 * @param {number} value 1243 * @returns {boolean} 1244 */ 1245 mutate_testf2(value:number):boolean { 1246 var offset = this.bb.__offset(this.bb_pos, 56); 1247 1248 if (offset === 0) { 1249 return false; 1250 } 1251 1252 this.bb.writeFloat32(this.bb_pos + offset, value); 1253 return true; 1254 }; 1255 1256 /** 1257 * @returns {number} 1258 */ 1259 testf3():number { 1260 var offset = this.bb.__offset(this.bb_pos, 58); 1261 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; 1262 }; 1263 1264 /** 1265 * @param {number} value 1266 * @returns {boolean} 1267 */ 1268 mutate_testf3(value:number):boolean { 1269 var offset = this.bb.__offset(this.bb_pos, 58); 1270 1271 if (offset === 0) { 1272 return false; 1273 } 1274 1275 this.bb.writeFloat32(this.bb_pos + offset, value); 1276 return true; 1277 }; 1278 1279 /** 1280 * @param {number} index 1281 * @param {flatbuffers.Encoding=} optionalEncoding 1282 * @returns {string|Uint8Array} 1283 */ 1284 testarrayofstring2(index: number):string 1285 testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array 1286 testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null { 1287 var offset = this.bb.__offset(this.bb_pos, 60); 1288 return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; 1289 }; 1290 1291 /** 1292 * @returns {number} 1293 */ 1294 testarrayofstring2Length():number { 1295 var offset = this.bb.__offset(this.bb_pos, 60); 1296 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1297 }; 1298 1299 /** 1300 * @param {number} index 1301 * @param {MyGame.Example.Ability=} obj 1302 * @returns {MyGame.Example.Ability} 1303 */ 1304 testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null { 1305 var offset = this.bb.__offset(this.bb_pos, 62); 1306 return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null; 1307 }; 1308 1309 /** 1310 * @returns {number} 1311 */ 1312 testarrayofsortedstructLength():number { 1313 var offset = this.bb.__offset(this.bb_pos, 62); 1314 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1315 }; 1316 1317 /** 1318 * @param {number} index 1319 * @returns {number} 1320 */ 1321 flex(index: number):number|null { 1322 var offset = this.bb.__offset(this.bb_pos, 64); 1323 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; 1324 }; 1325 1326 /** 1327 * @returns {number} 1328 */ 1329 flexLength():number { 1330 var offset = this.bb.__offset(this.bb_pos, 64); 1331 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1332 }; 1333 1334 /** 1335 * @returns {Uint8Array} 1336 */ 1337 flexArray():Uint8Array|null { 1338 var offset = this.bb.__offset(this.bb_pos, 64); 1339 return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 1340 }; 1341 1342 /** 1343 * @param {number} index 1344 * @param {MyGame.Example.Test=} obj 1345 * @returns {MyGame.Example.Test} 1346 */ 1347 test5(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { 1348 var offset = this.bb.__offset(this.bb_pos, 66); 1349 return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; 1350 }; 1351 1352 /** 1353 * @returns {number} 1354 */ 1355 test5Length():number { 1356 var offset = this.bb.__offset(this.bb_pos, 66); 1357 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1358 }; 1359 1360 /** 1361 * @param {number} index 1362 * @returns {flatbuffers.Long} 1363 */ 1364 vectorOfLongs(index: number):flatbuffers.Long|null { 1365 var offset = this.bb.__offset(this.bb_pos, 68); 1366 return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); 1367 }; 1368 1369 /** 1370 * @returns {number} 1371 */ 1372 vectorOfLongsLength():number { 1373 var offset = this.bb.__offset(this.bb_pos, 68); 1374 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1375 }; 1376 1377 /** 1378 * @param {number} index 1379 * @returns {number} 1380 */ 1381 vectorOfDoubles(index: number):number|null { 1382 var offset = this.bb.__offset(this.bb_pos, 70); 1383 return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; 1384 }; 1385 1386 /** 1387 * @returns {number} 1388 */ 1389 vectorOfDoublesLength():number { 1390 var offset = this.bb.__offset(this.bb_pos, 70); 1391 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 1392 }; 1393 1394 /** 1395 * @returns {Float64Array} 1396 */ 1397 vectorOfDoublesArray():Float64Array|null { 1398 var offset = this.bb.__offset(this.bb_pos, 70); 1399 return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 1400 }; 1401 1402 /** 1403 * @param {MyGame.InParentNamespace=} obj 1404 * @returns {MyGame.InParentNamespace|null} 1405 */ 1406 parentNamespaceTest(obj?:MyGame.InParentNamespace):MyGame.InParentNamespace|null { 1407 var offset = this.bb.__offset(this.bb_pos, 72); 1408 return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; 1409 }; 1410 1411 /** 1412 * @param {flatbuffers.Builder} builder 1413 */ 1414 static startMonster(builder:flatbuffers.Builder) { 1415 builder.startObject(35); 1416 }; 1417 1418 /** 1419 * @param {flatbuffers.Builder} builder 1420 * @param {flatbuffers.Offset} posOffset 1421 */ 1422 static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) { 1423 builder.addFieldStruct(0, posOffset, 0); 1424 }; 1425 1426 /** 1427 * @param {flatbuffers.Builder} builder 1428 * @param {number} mana 1429 */ 1430 static addMana(builder:flatbuffers.Builder, mana:number) { 1431 builder.addFieldInt16(1, mana, 150); 1432 }; 1433 1434 /** 1435 * @param {flatbuffers.Builder} builder 1436 * @param {number} hp 1437 */ 1438 static addHp(builder:flatbuffers.Builder, hp:number) { 1439 builder.addFieldInt16(2, hp, 100); 1440 }; 1441 1442 /** 1443 * @param {flatbuffers.Builder} builder 1444 * @param {flatbuffers.Offset} nameOffset 1445 */ 1446 static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) { 1447 builder.addFieldOffset(3, nameOffset, 0); 1448 }; 1449 1450 /** 1451 * @param {flatbuffers.Builder} builder 1452 * @param {flatbuffers.Offset} inventoryOffset 1453 */ 1454 static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) { 1455 builder.addFieldOffset(5, inventoryOffset, 0); 1456 }; 1457 1458 /** 1459 * @param {flatbuffers.Builder} builder 1460 * @param {Array.<number>} data 1461 * @returns {flatbuffers.Offset} 1462 */ 1463 static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 1464 builder.startVector(1, data.length, 1); 1465 for (var i = data.length - 1; i >= 0; i--) { 1466 builder.addInt8(data[i]); 1467 } 1468 return builder.endVector(); 1469 }; 1470 1471 /** 1472 * @param {flatbuffers.Builder} builder 1473 * @param {number} numElems 1474 */ 1475 static startInventoryVector(builder:flatbuffers.Builder, numElems:number) { 1476 builder.startVector(1, numElems, 1); 1477 }; 1478 1479 /** 1480 * @param {flatbuffers.Builder} builder 1481 * @param {MyGame.Example.Color} color 1482 */ 1483 static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { 1484 builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); 1485 }; 1486 1487 /** 1488 * @param {flatbuffers.Builder} builder 1489 * @param {MyGame.Example.Any} testType 1490 */ 1491 static addTestType(builder:flatbuffers.Builder, testType:MyGame.Example.Any) { 1492 builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); 1493 }; 1494 1495 /** 1496 * @param {flatbuffers.Builder} builder 1497 * @param {flatbuffers.Offset} testOffset 1498 */ 1499 static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) { 1500 builder.addFieldOffset(8, testOffset, 0); 1501 }; 1502 1503 /** 1504 * @param {flatbuffers.Builder} builder 1505 * @param {flatbuffers.Offset} test4Offset 1506 */ 1507 static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) { 1508 builder.addFieldOffset(9, test4Offset, 0); 1509 }; 1510 1511 /** 1512 * @param {flatbuffers.Builder} builder 1513 * @param {number} numElems 1514 */ 1515 static startTest4Vector(builder:flatbuffers.Builder, numElems:number) { 1516 builder.startVector(4, numElems, 2); 1517 }; 1518 1519 /** 1520 * @param {flatbuffers.Builder} builder 1521 * @param {flatbuffers.Offset} testarrayofstringOffset 1522 */ 1523 static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) { 1524 builder.addFieldOffset(10, testarrayofstringOffset, 0); 1525 }; 1526 1527 /** 1528 * @param {flatbuffers.Builder} builder 1529 * @param {Array.<flatbuffers.Offset>} data 1530 * @returns {flatbuffers.Offset} 1531 */ 1532 static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { 1533 builder.startVector(4, data.length, 4); 1534 for (var i = data.length - 1; i >= 0; i--) { 1535 builder.addOffset(data[i]); 1536 } 1537 return builder.endVector(); 1538 }; 1539 1540 /** 1541 * @param {flatbuffers.Builder} builder 1542 * @param {number} numElems 1543 */ 1544 static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) { 1545 builder.startVector(4, numElems, 4); 1546 }; 1547 1548 /** 1549 * @param {flatbuffers.Builder} builder 1550 * @param {flatbuffers.Offset} testarrayoftablesOffset 1551 */ 1552 static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) { 1553 builder.addFieldOffset(11, testarrayoftablesOffset, 0); 1554 }; 1555 1556 /** 1557 * @param {flatbuffers.Builder} builder 1558 * @param {Array.<flatbuffers.Offset>} data 1559 * @returns {flatbuffers.Offset} 1560 */ 1561 static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { 1562 builder.startVector(4, data.length, 4); 1563 for (var i = data.length - 1; i >= 0; i--) { 1564 builder.addOffset(data[i]); 1565 } 1566 return builder.endVector(); 1567 }; 1568 1569 /** 1570 * @param {flatbuffers.Builder} builder 1571 * @param {number} numElems 1572 */ 1573 static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) { 1574 builder.startVector(4, numElems, 4); 1575 }; 1576 1577 /** 1578 * @param {flatbuffers.Builder} builder 1579 * @param {flatbuffers.Offset} enemyOffset 1580 */ 1581 static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) { 1582 builder.addFieldOffset(12, enemyOffset, 0); 1583 }; 1584 1585 /** 1586 * @param {flatbuffers.Builder} builder 1587 * @param {flatbuffers.Offset} testnestedflatbufferOffset 1588 */ 1589 static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) { 1590 builder.addFieldOffset(13, testnestedflatbufferOffset, 0); 1591 }; 1592 1593 /** 1594 * @param {flatbuffers.Builder} builder 1595 * @param {Array.<number>} data 1596 * @returns {flatbuffers.Offset} 1597 */ 1598 static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 1599 builder.startVector(1, data.length, 1); 1600 for (var i = data.length - 1; i >= 0; i--) { 1601 builder.addInt8(data[i]); 1602 } 1603 return builder.endVector(); 1604 }; 1605 1606 /** 1607 * @param {flatbuffers.Builder} builder 1608 * @param {number} numElems 1609 */ 1610 static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) { 1611 builder.startVector(1, numElems, 1); 1612 }; 1613 1614 /** 1615 * @param {flatbuffers.Builder} builder 1616 * @param {flatbuffers.Offset} testemptyOffset 1617 */ 1618 static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) { 1619 builder.addFieldOffset(14, testemptyOffset, 0); 1620 }; 1621 1622 /** 1623 * @param {flatbuffers.Builder} builder 1624 * @param {boolean} testbool 1625 */ 1626 static addTestbool(builder:flatbuffers.Builder, testbool:boolean) { 1627 builder.addFieldInt8(15, +testbool, +false); 1628 }; 1629 1630 /** 1631 * @param {flatbuffers.Builder} builder 1632 * @param {number} testhashs32Fnv1 1633 */ 1634 static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) { 1635 builder.addFieldInt32(16, testhashs32Fnv1, 0); 1636 }; 1637 1638 /** 1639 * @param {flatbuffers.Builder} builder 1640 * @param {number} testhashu32Fnv1 1641 */ 1642 static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) { 1643 builder.addFieldInt32(17, testhashu32Fnv1, 0); 1644 }; 1645 1646 /** 1647 * @param {flatbuffers.Builder} builder 1648 * @param {flatbuffers.Long} testhashs64Fnv1 1649 */ 1650 static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:flatbuffers.Long) { 1651 builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); 1652 }; 1653 1654 /** 1655 * @param {flatbuffers.Builder} builder 1656 * @param {flatbuffers.Long} testhashu64Fnv1 1657 */ 1658 static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:flatbuffers.Long) { 1659 builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); 1660 }; 1661 1662 /** 1663 * @param {flatbuffers.Builder} builder 1664 * @param {number} testhashs32Fnv1a 1665 */ 1666 static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) { 1667 builder.addFieldInt32(20, testhashs32Fnv1a, 0); 1668 }; 1669 1670 /** 1671 * @param {flatbuffers.Builder} builder 1672 * @param {number} testhashu32Fnv1a 1673 */ 1674 static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) { 1675 builder.addFieldInt32(21, testhashu32Fnv1a, 0); 1676 }; 1677 1678 /** 1679 * @param {flatbuffers.Builder} builder 1680 * @param {flatbuffers.Long} testhashs64Fnv1a 1681 */ 1682 static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:flatbuffers.Long) { 1683 builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); 1684 }; 1685 1686 /** 1687 * @param {flatbuffers.Builder} builder 1688 * @param {flatbuffers.Long} testhashu64Fnv1a 1689 */ 1690 static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:flatbuffers.Long) { 1691 builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); 1692 }; 1693 1694 /** 1695 * @param {flatbuffers.Builder} builder 1696 * @param {flatbuffers.Offset} testarrayofboolsOffset 1697 */ 1698 static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) { 1699 builder.addFieldOffset(24, testarrayofboolsOffset, 0); 1700 }; 1701 1702 /** 1703 * @param {flatbuffers.Builder} builder 1704 * @param {Array.<boolean>} data 1705 * @returns {flatbuffers.Offset} 1706 */ 1707 static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset { 1708 builder.startVector(1, data.length, 1); 1709 for (var i = data.length - 1; i >= 0; i--) { 1710 builder.addInt8(+data[i]); 1711 } 1712 return builder.endVector(); 1713 }; 1714 1715 /** 1716 * @param {flatbuffers.Builder} builder 1717 * @param {number} numElems 1718 */ 1719 static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) { 1720 builder.startVector(1, numElems, 1); 1721 }; 1722 1723 /** 1724 * @param {flatbuffers.Builder} builder 1725 * @param {number} testf 1726 */ 1727 static addTestf(builder:flatbuffers.Builder, testf:number) { 1728 builder.addFieldFloat32(25, testf, 3.14159); 1729 }; 1730 1731 /** 1732 * @param {flatbuffers.Builder} builder 1733 * @param {number} testf2 1734 */ 1735 static addTestf2(builder:flatbuffers.Builder, testf2:number) { 1736 builder.addFieldFloat32(26, testf2, 3.0); 1737 }; 1738 1739 /** 1740 * @param {flatbuffers.Builder} builder 1741 * @param {number} testf3 1742 */ 1743 static addTestf3(builder:flatbuffers.Builder, testf3:number) { 1744 builder.addFieldFloat32(27, testf3, 0.0); 1745 }; 1746 1747 /** 1748 * @param {flatbuffers.Builder} builder 1749 * @param {flatbuffers.Offset} testarrayofstring2Offset 1750 */ 1751 static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) { 1752 builder.addFieldOffset(28, testarrayofstring2Offset, 0); 1753 }; 1754 1755 /** 1756 * @param {flatbuffers.Builder} builder 1757 * @param {Array.<flatbuffers.Offset>} data 1758 * @returns {flatbuffers.Offset} 1759 */ 1760 static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { 1761 builder.startVector(4, data.length, 4); 1762 for (var i = data.length - 1; i >= 0; i--) { 1763 builder.addOffset(data[i]); 1764 } 1765 return builder.endVector(); 1766 }; 1767 1768 /** 1769 * @param {flatbuffers.Builder} builder 1770 * @param {number} numElems 1771 */ 1772 static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) { 1773 builder.startVector(4, numElems, 4); 1774 }; 1775 1776 /** 1777 * @param {flatbuffers.Builder} builder 1778 * @param {flatbuffers.Offset} testarrayofsortedstructOffset 1779 */ 1780 static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) { 1781 builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); 1782 }; 1783 1784 /** 1785 * @param {flatbuffers.Builder} builder 1786 * @param {number} numElems 1787 */ 1788 static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) { 1789 builder.startVector(8, numElems, 4); 1790 }; 1791 1792 /** 1793 * @param {flatbuffers.Builder} builder 1794 * @param {flatbuffers.Offset} flexOffset 1795 */ 1796 static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) { 1797 builder.addFieldOffset(30, flexOffset, 0); 1798 }; 1799 1800 /** 1801 * @param {flatbuffers.Builder} builder 1802 * @param {Array.<number>} data 1803 * @returns {flatbuffers.Offset} 1804 */ 1805 static createFlexVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 1806 builder.startVector(1, data.length, 1); 1807 for (var i = data.length - 1; i >= 0; i--) { 1808 builder.addInt8(data[i]); 1809 } 1810 return builder.endVector(); 1811 }; 1812 1813 /** 1814 * @param {flatbuffers.Builder} builder 1815 * @param {number} numElems 1816 */ 1817 static startFlexVector(builder:flatbuffers.Builder, numElems:number) { 1818 builder.startVector(1, numElems, 1); 1819 }; 1820 1821 /** 1822 * @param {flatbuffers.Builder} builder 1823 * @param {flatbuffers.Offset} test5Offset 1824 */ 1825 static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) { 1826 builder.addFieldOffset(31, test5Offset, 0); 1827 }; 1828 1829 /** 1830 * @param {flatbuffers.Builder} builder 1831 * @param {number} numElems 1832 */ 1833 static startTest5Vector(builder:flatbuffers.Builder, numElems:number) { 1834 builder.startVector(4, numElems, 2); 1835 }; 1836 1837 /** 1838 * @param {flatbuffers.Builder} builder 1839 * @param {flatbuffers.Offset} vectorOfLongsOffset 1840 */ 1841 static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) { 1842 builder.addFieldOffset(32, vectorOfLongsOffset, 0); 1843 }; 1844 1845 /** 1846 * @param {flatbuffers.Builder} builder 1847 * @param {Array.<flatbuffers.Long>} data 1848 * @returns {flatbuffers.Offset} 1849 */ 1850 static createVectorOfLongsVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { 1851 builder.startVector(8, data.length, 8); 1852 for (var i = data.length - 1; i >= 0; i--) { 1853 builder.addInt64(data[i]); 1854 } 1855 return builder.endVector(); 1856 }; 1857 1858 /** 1859 * @param {flatbuffers.Builder} builder 1860 * @param {number} numElems 1861 */ 1862 static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) { 1863 builder.startVector(8, numElems, 8); 1864 }; 1865 1866 /** 1867 * @param {flatbuffers.Builder} builder 1868 * @param {flatbuffers.Offset} vectorOfDoublesOffset 1869 */ 1870 static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) { 1871 builder.addFieldOffset(33, vectorOfDoublesOffset, 0); 1872 }; 1873 1874 /** 1875 * @param {flatbuffers.Builder} builder 1876 * @param {Array.<number>} data 1877 * @returns {flatbuffers.Offset} 1878 */ 1879 static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 1880 builder.startVector(8, data.length, 8); 1881 for (var i = data.length - 1; i >= 0; i--) { 1882 builder.addFloat64(data[i]); 1883 } 1884 return builder.endVector(); 1885 }; 1886 1887 /** 1888 * @param {flatbuffers.Builder} builder 1889 * @param {number} numElems 1890 */ 1891 static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) { 1892 builder.startVector(8, numElems, 8); 1893 }; 1894 1895 /** 1896 * @param {flatbuffers.Builder} builder 1897 * @param {flatbuffers.Offset} parentNamespaceTestOffset 1898 */ 1899 static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) { 1900 builder.addFieldOffset(34, parentNamespaceTestOffset, 0); 1901 }; 1902 1903 /** 1904 * @param {flatbuffers.Builder} builder 1905 * @returns {flatbuffers.Offset} 1906 */ 1907 static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { 1908 var offset = builder.endObject(); 1909 builder.requiredField(offset, 10); // name 1910 return offset; 1911 }; 1912 1913 /** 1914 * @param {flatbuffers.Builder} builder 1915 * @param {flatbuffers.Offset} offset 1916 */ 1917 static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { 1918 builder.finish(offset, 'MONS'); 1919 }; 1920 1921 } 1922 } 1923 /** 1924 * @constructor 1925 */ 1926 export namespace MyGame.Example{ 1927 export class TypeAliases { 1928 /** 1929 * @type {flatbuffers.ByteBuffer} 1930 */ 1931 bb: flatbuffers.ByteBuffer; 1932 1933 /** 1934 * @type {number} 1935 */ 1936 bb_pos:number = 0; 1937 /** 1938 * @param {number} i 1939 * @param {flatbuffers.ByteBuffer} bb 1940 * @returns {TypeAliases} 1941 */ 1942 __init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases { 1943 this.bb_pos = i; 1944 this.bb = bb; 1945 return this; 1946 }; 1947 1948 /** 1949 * @param {flatbuffers.ByteBuffer} bb 1950 * @param {TypeAliases=} obj 1951 * @returns {TypeAliases} 1952 */ 1953 static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases { 1954 return (obj || new TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); 1955 }; 1956 1957 /** 1958 * @returns {number} 1959 */ 1960 i8():number { 1961 var offset = this.bb.__offset(this.bb_pos, 4); 1962 return offset ? this.bb.readInt8(this.bb_pos + offset) : 0; 1963 }; 1964 1965 /** 1966 * @param {number} value 1967 * @returns {boolean} 1968 */ 1969 mutate_i8(value:number):boolean { 1970 var offset = this.bb.__offset(this.bb_pos, 4); 1971 1972 if (offset === 0) { 1973 return false; 1974 } 1975 1976 this.bb.writeInt8(this.bb_pos + offset, value); 1977 return true; 1978 }; 1979 1980 /** 1981 * @returns {number} 1982 */ 1983 u8():number { 1984 var offset = this.bb.__offset(this.bb_pos, 6); 1985 return offset ? this.bb.readUint8(this.bb_pos + offset) : 0; 1986 }; 1987 1988 /** 1989 * @param {number} value 1990 * @returns {boolean} 1991 */ 1992 mutate_u8(value:number):boolean { 1993 var offset = this.bb.__offset(this.bb_pos, 6); 1994 1995 if (offset === 0) { 1996 return false; 1997 } 1998 1999 this.bb.writeUint8(this.bb_pos + offset, value); 2000 return true; 2001 }; 2002 2003 /** 2004 * @returns {number} 2005 */ 2006 i16():number { 2007 var offset = this.bb.__offset(this.bb_pos, 8); 2008 return offset ? this.bb.readInt16(this.bb_pos + offset) : 0; 2009 }; 2010 2011 /** 2012 * @param {number} value 2013 * @returns {boolean} 2014 */ 2015 mutate_i16(value:number):boolean { 2016 var offset = this.bb.__offset(this.bb_pos, 8); 2017 2018 if (offset === 0) { 2019 return false; 2020 } 2021 2022 this.bb.writeInt16(this.bb_pos + offset, value); 2023 return true; 2024 }; 2025 2026 /** 2027 * @returns {number} 2028 */ 2029 u16():number { 2030 var offset = this.bb.__offset(this.bb_pos, 10); 2031 return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; 2032 }; 2033 2034 /** 2035 * @param {number} value 2036 * @returns {boolean} 2037 */ 2038 mutate_u16(value:number):boolean { 2039 var offset = this.bb.__offset(this.bb_pos, 10); 2040 2041 if (offset === 0) { 2042 return false; 2043 } 2044 2045 this.bb.writeUint16(this.bb_pos + offset, value); 2046 return true; 2047 }; 2048 2049 /** 2050 * @returns {number} 2051 */ 2052 i32():number { 2053 var offset = this.bb.__offset(this.bb_pos, 12); 2054 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; 2055 }; 2056 2057 /** 2058 * @param {number} value 2059 * @returns {boolean} 2060 */ 2061 mutate_i32(value:number):boolean { 2062 var offset = this.bb.__offset(this.bb_pos, 12); 2063 2064 if (offset === 0) { 2065 return false; 2066 } 2067 2068 this.bb.writeInt32(this.bb_pos + offset, value); 2069 return true; 2070 }; 2071 2072 /** 2073 * @returns {number} 2074 */ 2075 u32():number { 2076 var offset = this.bb.__offset(this.bb_pos, 14); 2077 return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; 2078 }; 2079 2080 /** 2081 * @param {number} value 2082 * @returns {boolean} 2083 */ 2084 mutate_u32(value:number):boolean { 2085 var offset = this.bb.__offset(this.bb_pos, 14); 2086 2087 if (offset === 0) { 2088 return false; 2089 } 2090 2091 this.bb.writeUint32(this.bb_pos + offset, value); 2092 return true; 2093 }; 2094 2095 /** 2096 * @returns {flatbuffers.Long} 2097 */ 2098 i64():flatbuffers.Long { 2099 var offset = this.bb.__offset(this.bb_pos, 16); 2100 return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); 2101 }; 2102 2103 /** 2104 * @param {flatbuffers.Long} value 2105 * @returns {boolean} 2106 */ 2107 mutate_i64(value:flatbuffers.Long):boolean { 2108 var offset = this.bb.__offset(this.bb_pos, 16); 2109 2110 if (offset === 0) { 2111 return false; 2112 } 2113 2114 this.bb.writeInt64(this.bb_pos + offset, value); 2115 return true; 2116 }; 2117 2118 /** 2119 * @returns {flatbuffers.Long} 2120 */ 2121 u64():flatbuffers.Long { 2122 var offset = this.bb.__offset(this.bb_pos, 18); 2123 return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); 2124 }; 2125 2126 /** 2127 * @param {flatbuffers.Long} value 2128 * @returns {boolean} 2129 */ 2130 mutate_u64(value:flatbuffers.Long):boolean { 2131 var offset = this.bb.__offset(this.bb_pos, 18); 2132 2133 if (offset === 0) { 2134 return false; 2135 } 2136 2137 this.bb.writeUint64(this.bb_pos + offset, value); 2138 return true; 2139 }; 2140 2141 /** 2142 * @returns {number} 2143 */ 2144 f32():number { 2145 var offset = this.bb.__offset(this.bb_pos, 20); 2146 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; 2147 }; 2148 2149 /** 2150 * @param {number} value 2151 * @returns {boolean} 2152 */ 2153 mutate_f32(value:number):boolean { 2154 var offset = this.bb.__offset(this.bb_pos, 20); 2155 2156 if (offset === 0) { 2157 return false; 2158 } 2159 2160 this.bb.writeFloat32(this.bb_pos + offset, value); 2161 return true; 2162 }; 2163 2164 /** 2165 * @returns {number} 2166 */ 2167 f64():number { 2168 var offset = this.bb.__offset(this.bb_pos, 22); 2169 return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0; 2170 }; 2171 2172 /** 2173 * @param {number} value 2174 * @returns {boolean} 2175 */ 2176 mutate_f64(value:number):boolean { 2177 var offset = this.bb.__offset(this.bb_pos, 22); 2178 2179 if (offset === 0) { 2180 return false; 2181 } 2182 2183 this.bb.writeFloat64(this.bb_pos + offset, value); 2184 return true; 2185 }; 2186 2187 /** 2188 * @param {number} index 2189 * @returns {number} 2190 */ 2191 v8(index: number):number|null { 2192 var offset = this.bb.__offset(this.bb_pos, 24); 2193 return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0; 2194 }; 2195 2196 /** 2197 * @returns {number} 2198 */ 2199 v8Length():number { 2200 var offset = this.bb.__offset(this.bb_pos, 24); 2201 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 2202 }; 2203 2204 /** 2205 * @returns {Int8Array} 2206 */ 2207 v8Array():Int8Array|null { 2208 var offset = this.bb.__offset(this.bb_pos, 24); 2209 return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 2210 }; 2211 2212 /** 2213 * @param {number} index 2214 * @returns {number} 2215 */ 2216 vf64(index: number):number|null { 2217 var offset = this.bb.__offset(this.bb_pos, 26); 2218 return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; 2219 }; 2220 2221 /** 2222 * @returns {number} 2223 */ 2224 vf64Length():number { 2225 var offset = this.bb.__offset(this.bb_pos, 26); 2226 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 2227 }; 2228 2229 /** 2230 * @returns {Float64Array} 2231 */ 2232 vf64Array():Float64Array|null { 2233 var offset = this.bb.__offset(this.bb_pos, 26); 2234 return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 2235 }; 2236 2237 /** 2238 * @param {flatbuffers.Builder} builder 2239 */ 2240 static startTypeAliases(builder:flatbuffers.Builder) { 2241 builder.startObject(12); 2242 }; 2243 2244 /** 2245 * @param {flatbuffers.Builder} builder 2246 * @param {number} i8 2247 */ 2248 static addI8(builder:flatbuffers.Builder, i8:number) { 2249 builder.addFieldInt8(0, i8, 0); 2250 }; 2251 2252 /** 2253 * @param {flatbuffers.Builder} builder 2254 * @param {number} u8 2255 */ 2256 static addU8(builder:flatbuffers.Builder, u8:number) { 2257 builder.addFieldInt8(1, u8, 0); 2258 }; 2259 2260 /** 2261 * @param {flatbuffers.Builder} builder 2262 * @param {number} i16 2263 */ 2264 static addI16(builder:flatbuffers.Builder, i16:number) { 2265 builder.addFieldInt16(2, i16, 0); 2266 }; 2267 2268 /** 2269 * @param {flatbuffers.Builder} builder 2270 * @param {number} u16 2271 */ 2272 static addU16(builder:flatbuffers.Builder, u16:number) { 2273 builder.addFieldInt16(3, u16, 0); 2274 }; 2275 2276 /** 2277 * @param {flatbuffers.Builder} builder 2278 * @param {number} i32 2279 */ 2280 static addI32(builder:flatbuffers.Builder, i32:number) { 2281 builder.addFieldInt32(4, i32, 0); 2282 }; 2283 2284 /** 2285 * @param {flatbuffers.Builder} builder 2286 * @param {number} u32 2287 */ 2288 static addU32(builder:flatbuffers.Builder, u32:number) { 2289 builder.addFieldInt32(5, u32, 0); 2290 }; 2291 2292 /** 2293 * @param {flatbuffers.Builder} builder 2294 * @param {flatbuffers.Long} i64 2295 */ 2296 static addI64(builder:flatbuffers.Builder, i64:flatbuffers.Long) { 2297 builder.addFieldInt64(6, i64, builder.createLong(0, 0)); 2298 }; 2299 2300 /** 2301 * @param {flatbuffers.Builder} builder 2302 * @param {flatbuffers.Long} u64 2303 */ 2304 static addU64(builder:flatbuffers.Builder, u64:flatbuffers.Long) { 2305 builder.addFieldInt64(7, u64, builder.createLong(0, 0)); 2306 }; 2307 2308 /** 2309 * @param {flatbuffers.Builder} builder 2310 * @param {number} f32 2311 */ 2312 static addF32(builder:flatbuffers.Builder, f32:number) { 2313 builder.addFieldFloat32(8, f32, 0.0); 2314 }; 2315 2316 /** 2317 * @param {flatbuffers.Builder} builder 2318 * @param {number} f64 2319 */ 2320 static addF64(builder:flatbuffers.Builder, f64:number) { 2321 builder.addFieldFloat64(9, f64, 0.0); 2322 }; 2323 2324 /** 2325 * @param {flatbuffers.Builder} builder 2326 * @param {flatbuffers.Offset} v8Offset 2327 */ 2328 static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) { 2329 builder.addFieldOffset(10, v8Offset, 0); 2330 }; 2331 2332 /** 2333 * @param {flatbuffers.Builder} builder 2334 * @param {Array.<number>} data 2335 * @returns {flatbuffers.Offset} 2336 */ 2337 static createV8Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 2338 builder.startVector(1, data.length, 1); 2339 for (var i = data.length - 1; i >= 0; i--) { 2340 builder.addInt8(data[i]); 2341 } 2342 return builder.endVector(); 2343 }; 2344 2345 /** 2346 * @param {flatbuffers.Builder} builder 2347 * @param {number} numElems 2348 */ 2349 static startV8Vector(builder:flatbuffers.Builder, numElems:number) { 2350 builder.startVector(1, numElems, 1); 2351 }; 2352 2353 /** 2354 * @param {flatbuffers.Builder} builder 2355 * @param {flatbuffers.Offset} vf64Offset 2356 */ 2357 static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) { 2358 builder.addFieldOffset(11, vf64Offset, 0); 2359 }; 2360 2361 /** 2362 * @param {flatbuffers.Builder} builder 2363 * @param {Array.<number>} data 2364 * @returns {flatbuffers.Offset} 2365 */ 2366 static createVf64Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { 2367 builder.startVector(8, data.length, 8); 2368 for (var i = data.length - 1; i >= 0; i--) { 2369 builder.addFloat64(data[i]); 2370 } 2371 return builder.endVector(); 2372 }; 2373 2374 /** 2375 * @param {flatbuffers.Builder} builder 2376 * @param {number} numElems 2377 */ 2378 static startVf64Vector(builder:flatbuffers.Builder, numElems:number) { 2379 builder.startVector(8, numElems, 8); 2380 }; 2381 2382 /** 2383 * @param {flatbuffers.Builder} builder 2384 * @returns {flatbuffers.Offset} 2385 */ 2386 static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset { 2387 var offset = builder.endObject(); 2388 return offset; 2389 }; 2390 2391 } 2392 } 2393