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      1 //  2016 and later: Unicode, Inc. and others.
      2 // License & terms of use: http://www.unicode.org/copyright.html
      3 /*
      4 *******************************************************************************
      5 *   Copyright (C) 2001-2014, International Business Machines
      6 *   Corporation and others.  All Rights Reserved.
      7 *******************************************************************************
      8 *   file name:  bocsu.h
      9 *   encoding:   UTF-8
     10 *   tab size:   8 (not used)
     11 *   indentation:4
     12 *
     13 *   Author: Markus W. Scherer
     14 *
     15 *   Modification history:
     16 *   05/18/2001  weiv    Made into separate module
     17 */
     18 
     19 #ifndef BOCSU_H
     20 #define BOCSU_H
     21 
     22 #include "unicode/utypes.h"
     23 
     24 #if !UCONFIG_NO_COLLATION
     25 
     26 U_NAMESPACE_BEGIN
     27 
     28 class ByteSink;
     29 
     30 U_NAMESPACE_END
     31 
     32 /*
     33  * "BOCSU"
     34  * Binary Ordered Compression Scheme for Unicode
     35  *
     36  * Specific application:
     37  *
     38  * Encode a Unicode string for the identical level of a sort key.
     39  * Restrictions:
     40  * - byte stream (unsigned 8-bit bytes)
     41  * - lexical order of the identical-level run must be
     42  *   the same as code point order for the string
     43  * - avoid byte values 0, 1, 2
     44  *
     45  * Method: Slope Detection
     46  * Remember the previous code point (initial 0).
     47  * For each cp in the string, encode the difference to the previous one.
     48  *
     49  * With a compact encoding of differences, this yields good results for
     50  * small scripts and UTF-like results otherwise.
     51  *
     52  * Encoding of differences:
     53  * - Similar to a UTF, encoding the length of the byte sequence in the lead bytes.
     54  * - Does not need to be friendly for decoding or random access
     55  *   (trail byte values may overlap with lead/single byte values).
     56  * - The signedness must be encoded as the most significant part.
     57  *
     58  * We encode differences with few bytes if their absolute values are small.
     59  * For correct ordering, we must treat the entire value range -10ffff..+10ffff
     60  * in ascending order, which forbids encoding the sign and the absolute value separately.
     61  * Instead, we split the lead byte range in the middle and encode non-negative values
     62  * going up and negative values going down.
     63  *
     64  * For very small absolute values, the difference is added to a middle byte value
     65  * for single-byte encoded differences.
     66  * For somewhat larger absolute values, the difference is divided by the number
     67  * of byte values available, the modulo is used for one trail byte, and the remainder
     68  * is added to a lead byte avoiding the single-byte range.
     69  * For large absolute values, the difference is similarly encoded in three bytes.
     70  *
     71  * This encoding does not use byte values 0, 1, 2, but uses all other byte values
     72  * for lead/single bytes so that the middle range of single bytes is as large
     73  * as possible.
     74  * Note that the lead byte ranges overlap some, but that the sequences as a whole
     75  * are well ordered. I.e., even if the lead byte is the same for sequences of different
     76  * lengths, the trail bytes establish correct order.
     77  * It would be possible to encode slightly larger ranges for each length (>1) by
     78  * subtracting the lower bound of the range. However, that would also slow down the
     79  * calculation.
     80  *
     81  * For the actual string encoding, an optimization moves the previous code point value
     82  * to the middle of its Unicode script block to minimize the differences in
     83  * same-script text runs.
     84  */
     85 
     86 /* Do not use byte values 0, 1, 2 because they are separators in sort keys. */
     87 #define SLOPE_MIN           3
     88 #define SLOPE_MAX           0xff
     89 #define SLOPE_MIDDLE        0x81
     90 
     91 #define SLOPE_TAIL_COUNT    (SLOPE_MAX-SLOPE_MIN+1)
     92 
     93 #define SLOPE_MAX_BYTES     4
     94 
     95 /*
     96  * Number of lead bytes:
     97  * 1        middle byte for 0
     98  * 2*80=160 single bytes for !=0
     99  * 2*42=84  for double-byte values
    100  * 2*3=6    for 3-byte values
    101  * 2*1=2    for 4-byte values
    102  *
    103  * The sum must be <=SLOPE_TAIL_COUNT.
    104  *
    105  * Why these numbers?
    106  * - There should be >=128 single-byte values to cover 128-blocks
    107  *   with small scripts.
    108  * - There should be >=20902 single/double-byte values to cover Unihan.
    109  * - It helps CJK Extension B some if there are 3-byte values that cover
    110  *   the distance between them and Unihan.
    111  *   This also helps to jump among distant places in the BMP.
    112  * - Four-byte values are necessary to cover the rest of Unicode.
    113  *
    114  * Symmetrical lead byte counts are for convenience.
    115  * With an equal distribution of even and odd differences there is also
    116  * no advantage to asymmetrical lead byte counts.
    117  */
    118 #define SLOPE_SINGLE        80
    119 #define SLOPE_LEAD_2        42
    120 #define SLOPE_LEAD_3        3
    121 #define SLOPE_LEAD_4        1
    122 
    123 /* The difference value range for single-byters. */
    124 #define SLOPE_REACH_POS_1   SLOPE_SINGLE
    125 #define SLOPE_REACH_NEG_1   (-SLOPE_SINGLE)
    126 
    127 /* The difference value range for double-byters. */
    128 #define SLOPE_REACH_POS_2   (SLOPE_LEAD_2*SLOPE_TAIL_COUNT+(SLOPE_LEAD_2-1))
    129 #define SLOPE_REACH_NEG_2   (-SLOPE_REACH_POS_2-1)
    130 
    131 /* The difference value range for 3-byters. */
    132 #define SLOPE_REACH_POS_3   (SLOPE_LEAD_3*SLOPE_TAIL_COUNT*SLOPE_TAIL_COUNT+(SLOPE_LEAD_3-1)*SLOPE_TAIL_COUNT+(SLOPE_TAIL_COUNT-1))
    133 #define SLOPE_REACH_NEG_3   (-SLOPE_REACH_POS_3-1)
    134 
    135 /* The lead byte start values. */
    136 #define SLOPE_START_POS_2   (SLOPE_MIDDLE+SLOPE_SINGLE+1)
    137 #define SLOPE_START_POS_3   (SLOPE_START_POS_2+SLOPE_LEAD_2)
    138 
    139 #define SLOPE_START_NEG_2   (SLOPE_MIDDLE+SLOPE_REACH_NEG_1)
    140 #define SLOPE_START_NEG_3   (SLOPE_START_NEG_2-SLOPE_LEAD_2)
    141 
    142 /*
    143  * Integer division and modulo with negative numerators
    144  * yields negative modulo results and quotients that are one more than
    145  * what we need here.
    146  */
    147 #define NEGDIVMOD(n, d, m) { \
    148     (m)=(n)%(d); \
    149     (n)/=(d); \
    150     if((m)<0) { \
    151         --(n); \
    152         (m)+=(d); \
    153     } \
    154 }
    155 
    156 U_CFUNC UChar32
    157 u_writeIdenticalLevelRun(UChar32 prev, const UChar *s, int32_t length, icu::ByteSink &sink);
    158 
    159 #endif /* #if !UCONFIG_NO_COLLATION */
    160 
    161 #endif
    162