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      1 //  2016 and later: Unicode, Inc. and others.
      2 // License & terms of use: http://www.unicode.org/copyright.html
      3 /*
      4  **********************************************************************
      5  *   Copyright (C) 2005-2013, International Business Machines
      6  *   Corporation and others.  All Rights Reserved.
      7  **********************************************************************
      8  */
      9 
     10 #include "unicode/utypes.h"
     11 
     12 #if !UCONFIG_NO_CONVERSION
     13 
     14 #include "csrucode.h"
     15 #include "csmatch.h"
     16 
     17 U_NAMESPACE_BEGIN
     18 
     19 CharsetRecog_Unicode::~CharsetRecog_Unicode()
     20 {
     21     // nothing to do
     22 }
     23 
     24 CharsetRecog_UTF_16_BE::~CharsetRecog_UTF_16_BE()
     25 {
     26     // nothing to do
     27 }
     28 
     29 const char *CharsetRecog_UTF_16_BE::getName() const
     30 {
     31     return "UTF-16BE";
     32 }
     33 
     34 // UTF-16 confidence calculation. Very simple minded, but better than nothing.
     35 //   Any 8 bit non-control characters bump the confidence up. These have a zero high byte,
     36 //     and are very likely to be UTF-16, although they could also be part of a UTF-32 code.
     37 //   NULs are a contra-indication, they will appear commonly if the actual encoding is UTF-32.
     38 //   NULs should be rare in actual text.
     39 
     40 static int32_t adjustConfidence(UChar codeUnit, int32_t confidence) {
     41     if (codeUnit == 0) {
     42         confidence -= 10;
     43     } else if ((codeUnit >= 0x20 && codeUnit <= 0xff) || codeUnit == 0x0a) {
     44         confidence += 10;
     45     }
     46     if (confidence < 0) {
     47         confidence = 0;
     48     } else if (confidence > 100) {
     49         confidence = 100;
     50     }
     51     return confidence;
     52 }
     53 
     54 
     55 UBool CharsetRecog_UTF_16_BE::match(InputText* textIn, CharsetMatch *results) const
     56 {
     57     const uint8_t *input = textIn->fRawInput;
     58     int32_t confidence = 10;
     59     int32_t length = textIn->fRawLength;
     60 
     61     int32_t bytesToCheck = (length > 30) ? 30 : length;
     62     for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) {
     63         UChar codeUnit = (input[charIndex] << 8) | input[charIndex + 1];
     64         if (charIndex == 0 && codeUnit == 0xFEFF) {
     65             confidence = 100;
     66             break;
     67         }
     68         confidence = adjustConfidence(codeUnit, confidence);
     69         if (confidence == 0 || confidence == 100) {
     70             break;
     71         }
     72     }
     73     if (bytesToCheck < 4 && confidence < 100) {
     74         confidence = 0;
     75     }
     76     results->set(textIn, this, confidence);
     77     return (confidence > 0);
     78 }
     79 
     80 CharsetRecog_UTF_16_LE::~CharsetRecog_UTF_16_LE()
     81 {
     82     // nothing to do
     83 }
     84 
     85 const char *CharsetRecog_UTF_16_LE::getName() const
     86 {
     87     return "UTF-16LE";
     88 }
     89 
     90 UBool CharsetRecog_UTF_16_LE::match(InputText* textIn, CharsetMatch *results) const
     91 {
     92     const uint8_t *input = textIn->fRawInput;
     93     int32_t confidence = 10;
     94     int32_t length = textIn->fRawLength;
     95 
     96     int32_t bytesToCheck = (length > 30) ? 30 : length;
     97     for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) {
     98         UChar codeUnit = input[charIndex] | (input[charIndex + 1] << 8);
     99         if (charIndex == 0 && codeUnit == 0xFEFF) {
    100             confidence = 100;     // UTF-16 BOM
    101             if (length >= 4 && input[2] == 0 && input[3] == 0) {
    102                 confidence = 0;   // UTF-32 BOM
    103             }
    104             break;
    105         }
    106         confidence = adjustConfidence(codeUnit, confidence);
    107         if (confidence == 0 || confidence == 100) {
    108             break;
    109         }
    110     }
    111     if (bytesToCheck < 4 && confidence < 100) {
    112         confidence = 0;
    113     }
    114     results->set(textIn, this, confidence);
    115     return (confidence > 0);
    116 }
    117 
    118 CharsetRecog_UTF_32::~CharsetRecog_UTF_32()
    119 {
    120     // nothing to do
    121 }
    122 
    123 UBool CharsetRecog_UTF_32::match(InputText* textIn, CharsetMatch *results) const
    124 {
    125     const uint8_t *input = textIn->fRawInput;
    126     int32_t limit = (textIn->fRawLength / 4) * 4;
    127     int32_t numValid = 0;
    128     int32_t numInvalid = 0;
    129     bool hasBOM = FALSE;
    130     int32_t confidence = 0;
    131 
    132     if (limit > 0 && getChar(input, 0) == 0x0000FEFFUL) {
    133         hasBOM = TRUE;
    134     }
    135 
    136     for(int32_t i = 0; i < limit; i += 4) {
    137         int32_t ch = getChar(input, i);
    138 
    139         if (ch < 0 || ch >= 0x10FFFF || (ch >= 0xD800 && ch <= 0xDFFF)) {
    140             numInvalid += 1;
    141         } else {
    142             numValid += 1;
    143         }
    144     }
    145 
    146 
    147     // Cook up some sort of confidence score, based on presense of a BOM
    148     //    and the existence of valid and/or invalid multi-byte sequences.
    149     if (hasBOM && numInvalid==0) {
    150         confidence = 100;
    151     } else if (hasBOM && numValid > numInvalid*10) {
    152         confidence = 80;
    153     } else if (numValid > 3 && numInvalid == 0) {
    154         confidence = 100;
    155     } else if (numValid > 0 && numInvalid == 0) {
    156         confidence = 80;
    157     } else if (numValid > numInvalid*10) {
    158         // Probably corruput UTF-32BE data.  Valid sequences aren't likely by chance.
    159         confidence = 25;
    160     }
    161 
    162     results->set(textIn, this, confidence);
    163     return (confidence > 0);
    164 }
    165 
    166 CharsetRecog_UTF_32_BE::~CharsetRecog_UTF_32_BE()
    167 {
    168     // nothing to do
    169 }
    170 
    171 const char *CharsetRecog_UTF_32_BE::getName() const
    172 {
    173     return "UTF-32BE";
    174 }
    175 
    176 int32_t CharsetRecog_UTF_32_BE::getChar(const uint8_t *input, int32_t index) const
    177 {
    178     return input[index + 0] << 24 | input[index + 1] << 16 |
    179            input[index + 2] <<  8 | input[index + 3];
    180 }
    181 
    182 CharsetRecog_UTF_32_LE::~CharsetRecog_UTF_32_LE()
    183 {
    184     // nothing to do
    185 }
    186 
    187 const char *CharsetRecog_UTF_32_LE::getName() const
    188 {
    189     return "UTF-32LE";
    190 }
    191 
    192 int32_t CharsetRecog_UTF_32_LE::getChar(const uint8_t *input, int32_t index) const
    193 {
    194     return input[index + 3] << 24 | input[index + 2] << 16 |
    195            input[index + 1] <<  8 | input[index + 0];
    196 }
    197 
    198 U_NAMESPACE_END
    199 #endif
    200 
    201