Home | History | Annotate | Download | only in memory
      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "base/memory/singleton.h"
      6 #include "base/threading/platform_thread.h"
      7 
      8 namespace base {
      9 namespace internal {
     10 
     11 subtle::AtomicWord WaitForInstance(subtle::AtomicWord* instance) {
     12   // Handle the race. Another thread beat us and either:
     13   // - Has the object in BeingCreated state
     14   // - Already has the object created...
     15   // We know value != NULL.  It could be kBeingCreatedMarker, or a valid ptr.
     16   // Unless your constructor can be very time consuming, it is very unlikely
     17   // to hit this race.  When it does, we just spin and yield the thread until
     18   // the object has been created.
     19   subtle::AtomicWord value;
     20   while (true) {
     21     // The load has acquire memory ordering as the thread which reads the
     22     // instance pointer must acquire visibility over the associated data.
     23     // The pairing Release_Store operation is in Singleton::get().
     24     value = subtle::Acquire_Load(instance);
     25     if (value != kBeingCreatedMarker)
     26       break;
     27     PlatformThread::YieldCurrentThread();
     28   }
     29   return value;
     30 }
     31 
     32 }  // namespace internal
     33 }  // namespace base
     34 
     35