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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
      6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
      7 
      8 #include "base/base_export.h"
      9 #include "base/macros.h"
     10 #include "base/sequence_checker.h"
     11 #include "build/build_config.h"
     12 
     13 #if defined(OS_WIN)
     14 #include "base/win/object_watcher.h"
     15 #else
     16 #include "base/callback.h"
     17 #include "base/synchronization/waitable_event.h"
     18 #endif
     19 
     20 namespace base {
     21 
     22 class Flag;
     23 class AsyncWaiter;
     24 class WaitableEvent;
     25 
     26 // This class provides a way to wait on a WaitableEvent asynchronously.
     27 //
     28 // Each instance of this object can be waiting on a single WaitableEvent. When
     29 // the waitable event is signaled, a callback is invoked on the sequence that
     30 // called StartWatching(). This callback can be deleted by deleting the waiter.
     31 //
     32 // Typical usage:
     33 //
     34 //   class MyClass {
     35 //    public:
     36 //     void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
     37 //       watcher_.StartWatching(waitable_event,
     38 //           base::Bind(&MyClass::OnWaitableEventSignaled, this);
     39 //     }
     40 //    private:
     41 //     void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
     42 //       // OK, time to do stuff!
     43 //     }
     44 //     base::WaitableEventWatcher watcher_;
     45 //   };
     46 //
     47 // In the above example, MyClass wants to "do stuff" when waitable_event
     48 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
     49 // goes out of scope, the watcher_ will be destroyed, and there is no need to
     50 // worry about OnWaitableEventSignaled being called on a deleted MyClass
     51 // pointer.
     52 //
     53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
     54 // occurs just before a WaitableEventWatcher is deleted. There is currently no
     55 // safe way to stop watching an automatic reset WaitableEvent without possibly
     56 // missing a signal.
     57 //
     58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
     59 // it with a Watcher. It will act as if the event was never signaled.
     60 
     61 class BASE_EXPORT WaitableEventWatcher
     62 #if defined(OS_WIN)
     63     : public win::ObjectWatcher::Delegate
     64 #endif
     65 {
     66  public:
     67   typedef Callback<void(WaitableEvent*)> EventCallback;
     68   WaitableEventWatcher();
     69 
     70 #if defined(OS_WIN)
     71   ~WaitableEventWatcher() override;
     72 #else
     73   ~WaitableEventWatcher();
     74 #endif
     75 
     76   // When |event| is signaled, |callback| is called on the sequence that called
     77   // StartWatching().
     78   bool StartWatching(WaitableEvent* event, const EventCallback& callback);
     79 
     80   // Cancel the current watch. Must be called from the same sequence which
     81   // started the watch.
     82   //
     83   // Does nothing if no event is being watched, nor if the watch has completed.
     84   // The callback will *not* be called for the current watch after this
     85   // function returns. Since the callback runs on the same sequence as this
     86   // function, it cannot be called during this function either.
     87   void StopWatching();
     88 
     89  private:
     90 #if defined(OS_WIN)
     91   void OnObjectSignaled(HANDLE h) override;
     92 
     93   win::ObjectWatcher watcher_;
     94   EventCallback callback_;
     95   WaitableEvent* event_ = nullptr;
     96 #else
     97   // Instantiated in StartWatching(). Set before the callback runs. Reset in
     98   // StopWatching() or StartWatching().
     99   scoped_refptr<Flag> cancel_flag_;
    100 
    101   // Enqueued in the wait list of the watched WaitableEvent.
    102   AsyncWaiter* waiter_ = nullptr;
    103 
    104   // Kernel of the watched WaitableEvent.
    105   scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
    106 
    107   // Ensures that StartWatching() and StopWatching() are called on the same
    108   // sequence.
    109   SequenceChecker sequence_checker_;
    110 #endif
    111 
    112   DISALLOW_COPY_AND_ASSIGN(WaitableEventWatcher);
    113 };
    114 
    115 }  // namespace base
    116 
    117 #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
    118