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      1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "base/threading/simple_thread.h"
      6 
      7 #include "base/logging.h"
      8 #include "base/strings/string_number_conversions.h"
      9 #include "base/threading/platform_thread.h"
     10 #include "base/threading/thread_restrictions.h"
     11 
     12 namespace base {
     13 
     14 SimpleThread::SimpleThread(const std::string& name_prefix)
     15     : SimpleThread(name_prefix, Options()) {}
     16 
     17 SimpleThread::SimpleThread(const std::string& name_prefix,
     18                            const Options& options)
     19     : name_prefix_(name_prefix),
     20       options_(options),
     21       event_(WaitableEvent::ResetPolicy::MANUAL,
     22              WaitableEvent::InitialState::NOT_SIGNALED) {}
     23 
     24 SimpleThread::~SimpleThread() {
     25   DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
     26   DCHECK(!options_.joinable || HasBeenJoined())
     27       << "Joinable SimpleThread destroyed without being Join()ed.";
     28 }
     29 
     30 void SimpleThread::Start() {
     31   DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times.";
     32   bool success =
     33       options_.joinable
     34           ? PlatformThread::CreateWithPriority(options_.stack_size, this,
     35                                                &thread_, options_.priority)
     36           : PlatformThread::CreateNonJoinableWithPriority(
     37                 options_.stack_size, this, options_.priority);
     38   DCHECK(success);
     39   ThreadRestrictions::ScopedAllowWait allow_wait;
     40   event_.Wait();  // Wait for the thread to complete initialization.
     41 }
     42 
     43 void SimpleThread::Join() {
     44   DCHECK(options_.joinable) << "A non-joinable thread can't be joined.";
     45   DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread.";
     46   DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
     47   PlatformThread::Join(thread_);
     48   thread_ = PlatformThreadHandle();
     49   joined_ = true;
     50 }
     51 
     52 bool SimpleThread::HasBeenStarted() {
     53   ThreadRestrictions::ScopedAllowWait allow_wait;
     54   return event_.IsSignaled();
     55 }
     56 
     57 void SimpleThread::ThreadMain() {
     58   tid_ = PlatformThread::CurrentId();
     59   // Construct our full name of the form "name_prefix_/TID".
     60   std::string name(name_prefix_);
     61   name.push_back('/');
     62   name.append(IntToString(tid_));
     63   PlatformThread::SetName(name);
     64 
     65   // We've initialized our new thread, signal that we're done to Start().
     66   event_.Signal();
     67 
     68   Run();
     69 }
     70 
     71 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
     72                                            const std::string& name_prefix)
     73     : DelegateSimpleThread(delegate, name_prefix, Options()) {}
     74 
     75 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
     76                                            const std::string& name_prefix,
     77                                            const Options& options)
     78     : SimpleThread(name_prefix, options),
     79       delegate_(delegate) {
     80   DCHECK(delegate_);
     81 }
     82 
     83 DelegateSimpleThread::~DelegateSimpleThread() = default;
     84 
     85 void DelegateSimpleThread::Run() {
     86   DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
     87 
     88   // Non-joinable DelegateSimpleThreads are allowed to be deleted during Run().
     89   // Member state must not be accessed after invoking Run().
     90   Delegate* delegate = delegate_;
     91   delegate_ = nullptr;
     92   delegate->Run();
     93 }
     94 
     95 DelegateSimpleThreadPool::DelegateSimpleThreadPool(
     96     const std::string& name_prefix,
     97     int num_threads)
     98     : name_prefix_(name_prefix),
     99       num_threads_(num_threads),
    100       dry_(WaitableEvent::ResetPolicy::MANUAL,
    101            WaitableEvent::InitialState::NOT_SIGNALED) {}
    102 
    103 DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
    104   DCHECK(threads_.empty());
    105   DCHECK(delegates_.empty());
    106   DCHECK(!dry_.IsSignaled());
    107 }
    108 
    109 void DelegateSimpleThreadPool::Start() {
    110   DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
    111   for (int i = 0; i < num_threads_; ++i) {
    112     DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_);
    113     thread->Start();
    114     threads_.push_back(thread);
    115   }
    116 }
    117 
    118 void DelegateSimpleThreadPool::JoinAll() {
    119   DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
    120 
    121   // Tell all our threads to quit their worker loop.
    122   AddWork(NULL, num_threads_);
    123 
    124   // Join and destroy all the worker threads.
    125   for (int i = 0; i < num_threads_; ++i) {
    126     threads_[i]->Join();
    127     delete threads_[i];
    128   }
    129   threads_.clear();
    130   DCHECK(delegates_.empty());
    131 }
    132 
    133 void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) {
    134   AutoLock locked(lock_);
    135   for (int i = 0; i < repeat_count; ++i)
    136     delegates_.push(delegate);
    137   // If we were empty, signal that we have work now.
    138   if (!dry_.IsSignaled())
    139     dry_.Signal();
    140 }
    141 
    142 void DelegateSimpleThreadPool::Run() {
    143   Delegate* work = NULL;
    144 
    145   while (true) {
    146     dry_.Wait();
    147     {
    148       AutoLock locked(lock_);
    149       if (!dry_.IsSignaled())
    150         continue;
    151 
    152       DCHECK(!delegates_.empty());
    153       work = delegates_.front();
    154       delegates_.pop();
    155 
    156       // Signal to any other threads that we're currently out of work.
    157       if (delegates_.empty())
    158         dry_.Reset();
    159     }
    160 
    161     // A NULL delegate pointer signals us to quit.
    162     if (!work)
    163       break;
    164 
    165     work->Run();
    166   }
    167 }
    168 
    169 }  // namespace base
    170