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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // WARNING: You should probably be using Thread (thread.h) instead.  Thread is
      6 //          Chrome's message-loop based Thread abstraction, and if you are a
      7 //          thread running in the browser, there will likely be assumptions
      8 //          that your thread will have an associated message loop.
      9 //
     10 // This is a simple thread interface that backs to a native operating system
     11 // thread.  You should use this only when you want a thread that does not have
     12 // an associated MessageLoop.  Unittesting is the best example of this.
     13 //
     14 // The simplest interface to use is DelegateSimpleThread, which will create
     15 // a new thread, and execute the Delegate's virtual Run() in this new thread
     16 // until it has completed, exiting the thread.
     17 //
     18 // NOTE: You *MUST* call Join on the thread to clean up the underlying thread
     19 // resources.  You are also responsible for destructing the SimpleThread object.
     20 // It is invalid to destroy a SimpleThread while it is running, or without
     21 // Start() having been called (and a thread never created).  The Delegate
     22 // object should live as long as a DelegateSimpleThread.
     23 //
     24 // Thread Safety: A SimpleThread is not completely thread safe.  It is safe to
     25 // access it from the creating thread or from the newly created thread.  This
     26 // implies that the creator thread should be the thread that calls Join.
     27 //
     28 // Example:
     29 //   class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
     30 //   MyThreadRunner runner;
     31 //   DelegateSimpleThread thread(&runner, "good_name_here");
     32 //   thread.Start();
     33 //   // Start will return after the Thread has been successfully started and
     34 //   // initialized.  The newly created thread will invoke runner->Run(), and
     35 //   // run until it returns.
     36 //   thread.Join();  // Wait until the thread has exited.  You *MUST* Join!
     37 //   // The SimpleThread object is still valid, however you may not call Join
     38 //   // or Start again.
     39 
     40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_
     41 #define BASE_THREADING_SIMPLE_THREAD_H_
     42 
     43 #include <stddef.h>
     44 
     45 #include <queue>
     46 #include <string>
     47 #include <vector>
     48 
     49 #include "base/base_export.h"
     50 #include "base/compiler_specific.h"
     51 #include "base/macros.h"
     52 #include "base/synchronization/lock.h"
     53 #include "base/synchronization/waitable_event.h"
     54 #include "base/threading/platform_thread.h"
     55 
     56 namespace base {
     57 
     58 // This is the base SimpleThread.  You can derive from it and implement the
     59 // virtual Run method, or you can use the DelegateSimpleThread interface.
     60 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate {
     61  public:
     62   struct BASE_EXPORT Options {
     63    public:
     64     Options() = default;
     65     explicit Options(ThreadPriority priority_in) : priority(priority_in) {}
     66     ~Options() = default;
     67 
     68     // Allow copies.
     69     Options(const Options& other) = default;
     70     Options& operator=(const Options& other) = default;
     71 
     72     // A custom stack size, or 0 for the system default.
     73     size_t stack_size = 0;
     74 
     75     ThreadPriority priority = ThreadPriority::NORMAL;
     76 
     77     // If false, the underlying thread's PlatformThreadHandle will not be kept
     78     // around and as such the SimpleThread instance will not be Join()able and
     79     // must not be deleted before Run() is invoked. After that, it's up to
     80     // the subclass to determine when it is safe to delete itself.
     81     bool joinable = true;
     82   };
     83 
     84   // Create a SimpleThread.  |options| should be used to manage any specific
     85   // configuration involving the thread creation and management.
     86   // Every thread has a name, in the form of |name_prefix|/TID, for example
     87   // "my_thread/321".  The thread will not be created until Start() is called.
     88   explicit SimpleThread(const std::string& name_prefix);
     89   SimpleThread(const std::string& name_prefix, const Options& options);
     90 
     91   ~SimpleThread() override;
     92 
     93   virtual void Start();
     94   virtual void Join();
     95 
     96   // Subclasses should override the Run method.
     97   virtual void Run() = 0;
     98 
     99   // Return the thread id, only valid after Start().
    100   PlatformThreadId tid() { return tid_; }
    101 
    102   // Return True if Start() has ever been called.
    103   bool HasBeenStarted();
    104 
    105   // Return True if Join() has ever been called.
    106   bool HasBeenJoined() { return joined_; }
    107 
    108   // Overridden from PlatformThread::Delegate:
    109   void ThreadMain() override;
    110 
    111  private:
    112   const std::string name_prefix_;
    113   std::string name_;
    114   const Options options_;
    115   PlatformThreadHandle thread_;  // PlatformThread handle, reset after Join.
    116   WaitableEvent event_;          // Signaled if Start() was ever called.
    117   PlatformThreadId tid_ = kInvalidThreadId;  // The backing thread's id.
    118   bool joined_ = false;                      // True if Join has been called.
    119 
    120   DISALLOW_COPY_AND_ASSIGN(SimpleThread);
    121 };
    122 
    123 // A SimpleThread which delegates Run() to its Delegate. Non-joinable
    124 // DelegateSimpleThread are safe to delete after Run() was invoked, their
    125 // Delegates are also safe to delete after that point from this class' point of
    126 // view (although implementations must of course make sure that Run() will not
    127 // use their Delegate's member state after its deletion).
    128 class BASE_EXPORT DelegateSimpleThread : public SimpleThread {
    129  public:
    130   class BASE_EXPORT Delegate {
    131    public:
    132     virtual ~Delegate() = default;
    133     virtual void Run() = 0;
    134   };
    135 
    136   DelegateSimpleThread(Delegate* delegate,
    137                        const std::string& name_prefix);
    138   DelegateSimpleThread(Delegate* delegate,
    139                        const std::string& name_prefix,
    140                        const Options& options);
    141 
    142   ~DelegateSimpleThread() override;
    143   void Run() override;
    144 
    145  private:
    146   Delegate* delegate_;
    147 
    148   DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThread);
    149 };
    150 
    151 // DelegateSimpleThreadPool allows you to start up a fixed number of threads,
    152 // and then add jobs which will be dispatched to the threads.  This is
    153 // convenient when you have a lot of small work that you want done
    154 // multi-threaded, but don't want to spawn a thread for each small bit of work.
    155 //
    156 // You just call AddWork() to add a delegate to the list of work to be done.
    157 // JoinAll() will make sure that all outstanding work is processed, and wait
    158 // for everything to finish.  You can reuse a pool, so you can call Start()
    159 // again after you've called JoinAll().
    160 class BASE_EXPORT DelegateSimpleThreadPool
    161     : public DelegateSimpleThread::Delegate {
    162  public:
    163   typedef DelegateSimpleThread::Delegate Delegate;
    164 
    165   DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads);
    166   ~DelegateSimpleThreadPool() override;
    167 
    168   // Start up all of the underlying threads, and start processing work if we
    169   // have any.
    170   void Start();
    171 
    172   // Make sure all outstanding work is finished, and wait for and destroy all
    173   // of the underlying threads in the pool.
    174   void JoinAll();
    175 
    176   // It is safe to AddWork() any time, before or after Start().
    177   // Delegate* should always be a valid pointer, NULL is reserved internally.
    178   void AddWork(Delegate* work, int repeat_count);
    179   void AddWork(Delegate* work) {
    180     AddWork(work, 1);
    181   }
    182 
    183   // We implement the Delegate interface, for running our internal threads.
    184   void Run() override;
    185 
    186  private:
    187   const std::string name_prefix_;
    188   int num_threads_;
    189   std::vector<DelegateSimpleThread*> threads_;
    190   std::queue<Delegate*> delegates_;
    191   base::Lock lock_;            // Locks delegates_
    192   WaitableEvent dry_;    // Not signaled when there is no work to do.
    193 
    194   DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThreadPool);
    195 };
    196 
    197 }  // namespace base
    198 
    199 #endif  // BASE_THREADING_SIMPLE_THREAD_H_
    200