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      1 =====================
      2 LLVM Coding Standards
      3 =====================
      4 
      5 .. contents::
      6    :local:
      7 
      8 Introduction
      9 ============
     10 
     11 This document attempts to describe a few coding standards that are being used in
     12 the LLVM source tree.  Although no coding standards should be regarded as
     13 absolute requirements to be followed in all instances, coding standards are
     14 particularly important for large-scale code bases that follow a library-based
     15 design (like LLVM).
     16 
     17 While this document may provide guidance for some mechanical formatting issues,
     18 whitespace, or other "microscopic details", these are not fixed standards.
     19 Always follow the golden rule:
     20 
     21 .. _Golden Rule:
     22 
     23     **If you are extending, enhancing, or bug fixing already implemented code,
     24     use the style that is already being used so that the source is uniform and
     25     easy to follow.**
     26 
     27 Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
     28 from the coding standards.  In the case of ``libc++``, this is because the
     29 naming and other conventions are dictated by the C++ standard.  If you think
     30 there is a specific good reason to deviate from the standards here, please bring
     31 it up on the LLVM-dev mailing list.
     32 
     33 There are some conventions that are not uniformly followed in the code base
     34 (e.g. the naming convention).  This is because they are relatively new, and a
     35 lot of code was written before they were put in place.  Our long term goal is
     36 for the entire codebase to follow the convention, but we explicitly *do not*
     37 want patches that do large-scale reformating of existing code.  On the other
     38 hand, it is reasonable to rename the methods of a class if you're about to
     39 change it in some other way.  Just do the reformating as a separate commit from
     40 the functionality change.
     41   
     42 The ultimate goal of these guidelines is to increase the readability and
     43 maintainability of our common source base. If you have suggestions for topics to
     44 be included, please mail them to `Chris <mailto:sabre (a] nondot.org>`_.
     45 
     46 Languages, Libraries, and Standards
     47 ===================================
     48 
     49 Most source code in LLVM and other LLVM projects using these coding standards
     50 is C++ code. There are some places where C code is used either due to
     51 environment restrictions, historical restrictions, or due to third-party source
     52 code imported into the tree. Generally, our preference is for standards
     53 conforming, modern, and portable C++ code as the implementation language of
     54 choice.
     55 
     56 C++ Standard Versions
     57 ---------------------
     58 
     59 LLVM, Clang, and LLD are currently written using C++11 conforming code,
     60 although we restrict ourselves to features which are available in the major
     61 toolchains supported as host compilers. The LLDB project is even more
     62 aggressive in the set of host compilers supported and thus uses still more
     63 features. Regardless of the supported features, code is expected to (when
     64 reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
     65 vendor-specific extensions, etc.
     66 
     67 C++ Standard Library
     68 --------------------
     69 
     70 Use the C++ standard library facilities whenever they are available for
     71 a particular task. LLVM and related projects emphasize and rely on the standard
     72 library facilities for as much as possible. Common support libraries providing
     73 functionality missing from the standard library for which there are standard
     74 interfaces or active work on adding standard interfaces will often be
     75 implemented in the LLVM namespace following the expected standard interface.
     76 
     77 There are some exceptions such as the standard I/O streams library which are
     78 avoided. Also, there is much more detailed information on these subjects in the
     79 :doc:`ProgrammersManual`.
     80 
     81 Supported C++11 Language and Library Features
     82 ---------------------------------------------
     83 
     84 While LLVM, Clang, and LLD use C++11, not all features are available in all of
     85 the toolchains which we support. The set of features supported for use in LLVM
     86 is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
     87 The ultimate definition of this set is what build bots with those respective
     88 toolchains accept. Don't argue with the build bots. However, we have some
     89 guidance below to help you know what to expect.
     90 
     91 Each toolchain provides a good reference for what it accepts:
     92 
     93 * Clang: http://clang.llvm.org/cxx_status.html
     94 * GCC: http://gcc.gnu.org/projects/cxx0x.html
     95 * MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
     96 
     97 In most cases, the MSVC list will be the dominating factor. Here is a summary
     98 of the features that are expected to work. Features not on this list are
     99 unlikely to be supported by our host compilers.
    100 
    101 * Rvalue references: N2118_
    102 
    103   * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
    104 
    105 * Static assert: N1720_
    106 * ``auto`` type deduction: N1984_, N1737_
    107 * Trailing return types: N2541_
    108 * Lambdas: N2927_
    109 
    110   * But *not* lambdas with default arguments.
    111 
    112 * ``decltype``: N2343_
    113 * Nested closing right angle brackets: N1757_
    114 * Extern templates: N1987_
    115 * ``nullptr``: N2431_
    116 * Strongly-typed and forward declarable enums: N2347_, N2764_
    117 * Local and unnamed types as template arguments: N2657_
    118 * Range-based for-loop: N2930_
    119 
    120   * But ``{}`` are required around inner ``do {} while()`` loops.  As a result,
    121     ``{}`` are required around function-like macros inside range-based for
    122     loops.
    123 
    124 * ``override`` and ``final``: N2928_, N3206_, N3272_
    125 * Atomic operations and the C++11 memory model: N2429_
    126 * Variadic templates: N2242_
    127 * Explicit conversion operators: N2437_
    128 * Defaulted and deleted functions: N2346_
    129 
    130   * But not defaulted move constructors or move assignment operators, MSVC 2013
    131     cannot synthesize them.
    132 * Initializer lists: N2627_
    133 * Delegating constructors: N1986_
    134 * Default member initializers (non-static data member initializers): N2756_
    135 
    136   * Only use these for scalar members that would otherwise be left
    137     uninitialized. Non-scalar members generally have appropriate default
    138     constructors, and MSVC 2013 has problems when braced initializer lists are
    139     involved.
    140 
    141 .. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
    142 .. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
    143 .. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
    144 .. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
    145 .. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
    146 .. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
    147 .. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
    148 .. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
    149 .. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
    150 .. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
    151 .. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
    152 .. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
    153 .. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
    154 .. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
    155 .. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
    156 .. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
    157 .. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
    158 .. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
    159 .. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
    160 .. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
    161 .. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
    162 .. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
    163 .. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
    164 .. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
    165 .. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
    166 
    167 The supported features in the C++11 standard libraries are less well tracked,
    168 but also much greater. Most of the standard libraries implement most of C++11's
    169 library. The most likely lowest common denominator is Linux support. For
    170 libc++, the support is just poorly tested and undocumented but expected to be
    171 largely complete. YMMV. For libstdc++, the support is documented in detail in
    172 `the libstdc++ manual`_. There are some very minor missing facilities that are
    173 unlikely to be common problems, and there are a few larger gaps that are worth
    174 being aware of:
    175 
    176 * Not all of the type traits are implemented
    177 * No regular expression library.
    178 * While most of the atomics library is well implemented, the fences are
    179   missing. Fortunately, they are rarely needed.
    180 * The locale support is incomplete.
    181 
    182 Other than these areas you should assume the standard library is available and
    183 working as expected until some build bot tells you otherwise. If you're in an
    184 uncertain area of one of the above points, but you cannot test on a Linux
    185 system, your best approach is to minimize your use of these features, and watch
    186 the Linux build bots to find out if your usage triggered a bug. For example, if
    187 you hit a type trait which doesn't work we can then add support to LLVM's
    188 traits header to emulate it.
    189 
    190 .. _the libstdc++ manual:
    191   http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
    192 
    193 Other Languages
    194 ---------------
    195 
    196 Any code written in the Go programming language is not subject to the
    197 formatting rules below. Instead, we adopt the formatting rules enforced by
    198 the `gofmt`_ tool.
    199 
    200 Go code should strive to be idiomatic. Two good sets of guidelines for what
    201 this means are `Effective Go`_ and `Go Code Review Comments`_.
    202 
    203 .. _gofmt:
    204   https://golang.org/cmd/gofmt/
    205 
    206 .. _Effective Go:
    207   https://golang.org/doc/effective_go.html
    208 
    209 .. _Go Code Review Comments:
    210   https://code.google.com/p/go-wiki/wiki/CodeReviewComments
    211 
    212 Mechanical Source Issues
    213 ========================
    214 
    215 Source Code Formatting
    216 ----------------------
    217 
    218 Commenting
    219 ^^^^^^^^^^
    220 
    221 Comments are one critical part of readability and maintainability.  Everyone
    222 knows they should comment their code, and so should you.  When writing comments,
    223 write them as English prose, which means they should use proper capitalization,
    224 punctuation, etc.  Aim to describe what the code is trying to do and why, not
    225 *how* it does it at a micro level. Here are a few critical things to document:
    226 
    227 .. _header file comment:
    228 
    229 File Headers
    230 """"""""""""
    231 
    232 Every source file should have a header on it that describes the basic purpose of
    233 the file.  If a file does not have a header, it should not be checked into the
    234 tree.  The standard header looks like this:
    235 
    236 .. code-block:: c++
    237 
    238   //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
    239   //
    240   //                     The LLVM Compiler Infrastructure
    241   //
    242   // This file is distributed under the University of Illinois Open Source
    243   // License. See LICENSE.TXT for details.
    244   //
    245   //===----------------------------------------------------------------------===//
    246   ///
    247   /// \file
    248   /// This file contains the declaration of the Instruction class, which is the
    249   /// base class for all of the VM instructions.
    250   ///
    251   //===----------------------------------------------------------------------===//
    252 
    253 A few things to note about this particular format: The "``-*- C++ -*-``" string
    254 on the first line is there to tell Emacs that the source file is a C++ file, not
    255 a C file (Emacs assumes ``.h`` files are C files by default).
    256 
    257 .. note::
    258 
    259     This tag is not necessary in ``.cpp`` files.  The name of the file is also
    260     on the first line, along with a very short description of the purpose of the
    261     file.  This is important when printing out code and flipping though lots of
    262     pages.
    263 
    264 The next section in the file is a concise note that defines the license that the
    265 file is released under.  This makes it perfectly clear what terms the source
    266 code can be distributed under and should not be modified in any way.
    267 
    268 The main body is a ``doxygen`` comment (identified by the ``///`` comment
    269 marker instead of the usual ``//``) describing the purpose of the file.  The
    270 first sentence or a passage beginning with ``\brief`` is used as an abstract.
    271 Any additional information should be separated by a blank line.  If an
    272 algorithm is being implemented or something tricky is going on, a reference
    273 to the paper where it is published should be included, as well as any notes or
    274 *gotchas* in the code to watch out for.
    275 
    276 Class overviews
    277 """""""""""""""
    278 
    279 Classes are one fundamental part of a good object oriented design.  As such, a
    280 class definition should have a comment block that explains what the class is
    281 used for and how it works.  Every non-trivial class is expected to have a
    282 ``doxygen`` comment block.
    283 
    284 Method information
    285 """"""""""""""""""
    286 
    287 Methods defined in a class (as well as any global functions) should also be
    288 documented properly.  A quick note about what it does and a description of the
    289 borderline behaviour is all that is necessary here (unless something
    290 particularly tricky or insidious is going on).  The hope is that people can
    291 figure out how to use your interfaces without reading the code itself.
    292 
    293 Good things to talk about here are what happens when something unexpected
    294 happens: does the method return null?  Abort?  Format your hard disk?
    295 
    296 Comment Formatting
    297 ^^^^^^^^^^^^^^^^^^
    298 
    299 In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
    300 ``doxygen`` documentation comments).  They take less space, require
    301 less typing, don't have nesting problems, etc.  There are a few cases when it is
    302 useful to use C style (``/* */``) comments however:
    303 
    304 #. When writing C code: Obviously if you are writing C code, use C style
    305    comments.
    306 
    307 #. When writing a header file that may be ``#include``\d by a C source file.
    308 
    309 #. When writing a source file that is used by a tool that only accepts C style
    310    comments.
    311 
    312 To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
    313 properly and are better behaved in general than C style comments.
    314 
    315 Doxygen Use in Documentation Comments
    316 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    317 
    318 Use the ``\file`` command to turn the standard file header into a file-level
    319 comment.
    320 
    321 Include descriptive paragraphs for all public interfaces (public classes,
    322 member and non-member functions).  Don't just restate the information that can
    323 be inferred from the API name.  The first sentence or a paragraph beginning
    324 with ``\brief`` is used as an abstract. Put detailed discussion into separate
    325 paragraphs.
    326 
    327 To refer to parameter names inside a paragraph, use the ``\p name`` command.
    328 Don't use the ``\arg name`` command since it starts a new paragraph that
    329 contains documentation for the parameter.
    330 
    331 Wrap non-inline code examples in ``\code ... \endcode``.
    332 
    333 To document a function parameter, start a new paragraph with the
    334 ``\param name`` command.  If the parameter is used as an out or an in/out
    335 parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
    336 respectively.
    337 
    338 To describe function return value, start a new paragraph with the ``\returns``
    339 command.
    340 
    341 A minimal documentation comment:
    342 
    343 .. code-block:: c++
    344 
    345   /// Sets the xyzzy property to \p Baz.
    346   void setXyzzy(bool Baz);
    347 
    348 A documentation comment that uses all Doxygen features in a preferred way:
    349 
    350 .. code-block:: c++
    351 
    352   /// \brief Does foo and bar.
    353   ///
    354   /// Does not do foo the usual way if \p Baz is true.
    355   ///
    356   /// Typical usage:
    357   /// \code
    358   ///   fooBar(false, "quux", Res);
    359   /// \endcode
    360   ///
    361   /// \param Quux kind of foo to do.
    362   /// \param [out] Result filled with bar sequence on foo success.
    363   ///
    364   /// \returns true on success.
    365   bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
    366 
    367 Don't duplicate the documentation comment in the header file and in the
    368 implementation file.  Put the documentation comments for public APIs into the
    369 header file.  Documentation comments for private APIs can go to the
    370 implementation file.  In any case, implementation files can include additional
    371 comments (not necessarily in Doxygen markup) to explain implementation details
    372 as needed.
    373 
    374 Don't duplicate function or class name at the beginning of the comment.
    375 For humans it is obvious which function or class is being documented;
    376 automatic documentation processing tools are smart enough to bind the comment
    377 to the correct declaration.
    378 
    379 Wrong:
    380 
    381 .. code-block:: c++
    382 
    383   // In Something.h:
    384 
    385   /// Something - An abstraction for some complicated thing.
    386   class Something {
    387   public:
    388     /// fooBar - Does foo and bar.
    389     void fooBar();
    390   };
    391 
    392   // In Something.cpp:
    393 
    394   /// fooBar - Does foo and bar.
    395   void Something::fooBar() { ... }
    396 
    397 Correct:
    398 
    399 .. code-block:: c++
    400 
    401   // In Something.h:
    402 
    403   /// An abstraction for some complicated thing.
    404   class Something {
    405   public:
    406     /// Does foo and bar.
    407     void fooBar();
    408   };
    409 
    410   // In Something.cpp:
    411 
    412   // Builds a B-tree in order to do foo.  See paper by...
    413   void Something::fooBar() { ... }
    414 
    415 It is not required to use additional Doxygen features, but sometimes it might
    416 be a good idea to do so.
    417 
    418 Consider:
    419 
    420 * adding comments to any narrow namespace containing a collection of
    421   related functions or types;
    422 
    423 * using top-level groups to organize a collection of related functions at
    424   namespace scope where the grouping is smaller than the namespace;
    425 
    426 * using member groups and additional comments attached to member
    427   groups to organize within a class.
    428 
    429 For example:
    430 
    431 .. code-block:: c++
    432 
    433   class Something {
    434     /// \name Functions that do Foo.
    435     /// @{
    436     void fooBar();
    437     void fooBaz();
    438     /// @}
    439     ...
    440   };
    441 
    442 ``#include`` Style
    443 ^^^^^^^^^^^^^^^^^^
    444 
    445 Immediately after the `header file comment`_ (and include guards if working on a
    446 header file), the `minimal list of #includes`_ required by the file should be
    447 listed.  We prefer these ``#include``\s to be listed in this order:
    448 
    449 .. _Main Module Header:
    450 .. _Local/Private Headers:
    451 
    452 #. Main Module Header
    453 #. Local/Private Headers
    454 #. ``llvm/...``
    455 #. System ``#include``\s
    456 
    457 and each category should be sorted lexicographically by the full path.
    458 
    459 The `Main Module Header`_ file applies to ``.cpp`` files which implement an
    460 interface defined by a ``.h`` file.  This ``#include`` should always be included
    461 **first** regardless of where it lives on the file system.  By including a
    462 header file first in the ``.cpp`` files that implement the interfaces, we ensure
    463 that the header does not have any hidden dependencies which are not explicitly
    464 ``#include``\d in the header, but should be. It is also a form of documentation
    465 in the ``.cpp`` file to indicate where the interfaces it implements are defined.
    466 
    467 .. _fit into 80 columns:
    468 
    469 Source Code Width
    470 ^^^^^^^^^^^^^^^^^
    471 
    472 Write your code to fit within 80 columns of text.  This helps those of us who
    473 like to print out code and look at your code in an ``xterm`` without resizing
    474 it.
    475 
    476 The longer answer is that there must be some limit to the width of the code in
    477 order to reasonably allow developers to have multiple files side-by-side in
    478 windows on a modest display.  If you are going to pick a width limit, it is
    479 somewhat arbitrary but you might as well pick something standard.  Going with 90
    480 columns (for example) instead of 80 columns wouldn't add any significant value
    481 and would be detrimental to printing out code.  Also many other projects have
    482 standardized on 80 columns, so some people have already configured their editors
    483 for it (vs something else, like 90 columns).
    484 
    485 This is one of many contentious issues in coding standards, but it is not up for
    486 debate.
    487 
    488 Use Spaces Instead of Tabs
    489 ^^^^^^^^^^^^^^^^^^^^^^^^^^
    490 
    491 In all cases, prefer spaces to tabs in source files.  People have different
    492 preferred indentation levels, and different styles of indentation that they
    493 like; this is fine.  What isn't fine is that different editors/viewers expand
    494 tabs out to different tab stops.  This can cause your code to look completely
    495 unreadable, and it is not worth dealing with.
    496 
    497 As always, follow the `Golden Rule`_ above: follow the style of
    498 existing code if you are modifying and extending it.  If you like four spaces of
    499 indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
    500 of indentation.  Also, do not reindent a whole source file: it makes for
    501 incredible diffs that are absolutely worthless.
    502 
    503 Indent Code Consistently
    504 ^^^^^^^^^^^^^^^^^^^^^^^^
    505 
    506 Okay, in your first year of programming you were told that indentation is
    507 important. If you didn't believe and internalize this then, now is the time.
    508 Just do it. With the introduction of C++11, there are some new formatting
    509 challenges that merit some suggestions to help have consistent, maintainable,
    510 and tool-friendly formatting and indentation.
    511 
    512 Format Lambdas Like Blocks Of Code
    513 """"""""""""""""""""""""""""""""""
    514 
    515 When formatting a multi-line lambda, format it like a block of code, that's
    516 what it is. If there is only one multi-line lambda in a statement, and there
    517 are no expressions lexically after it in the statement, drop the indent to the
    518 standard two space indent for a block of code, as if it were an if-block opened
    519 by the preceding part of the statement:
    520 
    521 .. code-block:: c++
    522 
    523   std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
    524     if (a.blah < b.blah)
    525       return true;
    526     if (a.baz < b.baz)
    527       return true;
    528     return a.bam < b.bam;
    529   });
    530 
    531 To take best advantage of this formatting, if you are designing an API which
    532 accepts a continuation or single callable argument (be it a functor, or
    533 a ``std::function``), it should be the last argument if at all possible.
    534 
    535 If there are multiple multi-line lambdas in a statement, or there is anything
    536 interesting after the lambda in the statement, indent the block two spaces from
    537 the indent of the ``[]``:
    538 
    539 .. code-block:: c++
    540 
    541   dyn_switch(V->stripPointerCasts(),
    542              [] (PHINode *PN) {
    543                // process phis...
    544              },
    545              [] (SelectInst *SI) {
    546                // process selects...
    547              },
    548              [] (LoadInst *LI) {
    549                // process loads...
    550              },
    551              [] (AllocaInst *AI) {
    552                // process allocas...
    553              });
    554 
    555 Braced Initializer Lists
    556 """"""""""""""""""""""""
    557 
    558 With C++11, there are significantly more uses of braced lists to perform
    559 initialization. These allow you to easily construct aggregate temporaries in
    560 expressions among other niceness. They now have a natural way of ending up
    561 nested within each other and within function calls in order to build up
    562 aggregates (such as option structs) from local variables. To make matters
    563 worse, we also have many more uses of braces in an expression context that are
    564 *not* performing initialization.
    565 
    566 The historically common formatting of braced initialization of aggregate
    567 variables does not mix cleanly with deep nesting, general expression contexts,
    568 function arguments, and lambdas. We suggest new code use a simple rule for
    569 formatting braced initialization lists: act as-if the braces were parentheses
    570 in a function call. The formatting rules exactly match those already well
    571 understood for formatting nested function calls. Examples:
    572 
    573 .. code-block:: c++
    574 
    575   foo({a, b, c}, {1, 2, 3});
    576 
    577   llvm::Constant *Mask[] = {
    578       llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
    579       llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
    580       llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
    581 
    582 This formatting scheme also makes it particularly easy to get predictable,
    583 consistent, and automatic formatting with tools like `Clang Format`_.
    584 
    585 .. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
    586 
    587 Language and Compiler Issues
    588 ----------------------------
    589 
    590 Treat Compiler Warnings Like Errors
    591 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    592 
    593 If your code has compiler warnings in it, something is wrong --- you aren't
    594 casting values correctly, you have "questionable" constructs in your code, or
    595 you are doing something legitimately wrong.  Compiler warnings can cover up
    596 legitimate errors in output and make dealing with a translation unit difficult.
    597 
    598 It is not possible to prevent all warnings from all compilers, nor is it
    599 desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
    600 good thorough set of warnings, and stick to it.  At least in the case of
    601 ``gcc``, it is possible to work around any spurious errors by changing the
    602 syntax of the code slightly.  For example, a warning that annoys me occurs when
    603 I write code like this:
    604 
    605 .. code-block:: c++
    606 
    607   if (V = getValue()) {
    608     ...
    609   }
    610 
    611 ``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
    612 probably mistyped it.  In most cases, I haven't, and I really don't want the
    613 spurious errors.  To fix this particular problem, I rewrite the code like
    614 this:
    615 
    616 .. code-block:: c++
    617 
    618   if ((V = getValue())) {
    619     ...
    620   }
    621 
    622 which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
    623 massaging the code appropriately.
    624 
    625 Write Portable Code
    626 ^^^^^^^^^^^^^^^^^^^
    627 
    628 In almost all cases, it is possible and within reason to write completely
    629 portable code.  If there are cases where it isn't possible to write portable
    630 code, isolate it behind a well defined (and well documented) interface.
    631 
    632 In practice, this means that you shouldn't assume much about the host compiler
    633 (and Visual Studio tends to be the lowest common denominator).  If advanced
    634 features are used, they should only be an implementation detail of a library
    635 which has a simple exposed API, and preferably be buried in ``libSystem``.
    636 
    637 Do not use RTTI or Exceptions
    638 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    639 
    640 In an effort to reduce code and executable size, LLVM does not use RTTI
    641 (e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
    642 the general C++ principle of *"you only pay for what you use"*, causing
    643 executable bloat even if exceptions are never used in the code base, or if RTTI
    644 is never used for a class.  Because of this, we turn them off globally in the
    645 code.
    646 
    647 That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
    648 templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
    649 This form of RTTI is opt-in and can be
    650 :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
    651 substantially more efficient than ``dynamic_cast<>``.
    652 
    653 .. _static constructor:
    654 
    655 Do not use Static Constructors
    656 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    657 
    658 Static constructors and destructors (e.g. global variables whose types have a
    659 constructor or destructor) should not be added to the code base, and should be
    660 removed wherever possible.  Besides `well known problems
    661 <http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
    662 initialization is undefined between globals in different source files, the
    663 entire concept of static constructors is at odds with the common use case of
    664 LLVM as a library linked into a larger application.
    665   
    666 Consider the use of LLVM as a JIT linked into another application (perhaps for
    667 `OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
    668 <http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
    669 design of static constructors, they must be executed at startup time of the
    670 entire application, regardless of whether or how LLVM is used in that larger
    671 application.  There are two problems with this:
    672 
    673 * The time to run the static constructors impacts startup time of applications
    674   --- a critical time for GUI apps, among others.
    675   
    676 * The static constructors cause the app to pull many extra pages of memory off
    677   the disk: both the code for the constructor in each ``.o`` file and the small
    678   amount of data that gets touched. In addition, touched/dirty pages put more
    679   pressure on the VM system on low-memory machines.
    680 
    681 We would really like for there to be zero cost for linking in an additional LLVM
    682 target or other library into an application, but static constructors violate
    683 this goal.
    684   
    685 That said, LLVM unfortunately does contain static constructors.  It would be a
    686 `great project <http://llvm.org/PR11944>`_ for someone to purge all static
    687 constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
    688 flag (when building with Clang) to ensure we do not regress in the future.
    689 
    690 Use of ``class`` and ``struct`` Keywords
    691 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    692 
    693 In C++, the ``class`` and ``struct`` keywords can be used almost
    694 interchangeably. The only difference is when they are used to declare a class:
    695 ``class`` makes all members private by default while ``struct`` makes all
    696 members public by default.
    697 
    698 Unfortunately, not all compilers follow the rules and some will generate
    699 different symbols based on whether ``class`` or ``struct`` was used to declare
    700 the symbol (e.g., MSVC).  This can lead to problems at link time.
    701 
    702 * All declarations and definitions of a given ``class`` or ``struct`` must use
    703   the same keyword.  For example:
    704 
    705 .. code-block:: c++
    706 
    707   class Foo;
    708 
    709   // Breaks mangling in MSVC.
    710   struct Foo { int Data; };
    711 
    712 * As a rule of thumb, ``struct`` should be kept to structures where *all*
    713   members are declared public.
    714 
    715 .. code-block:: c++
    716 
    717   // Foo feels like a class... this is strange.
    718   struct Foo {
    719   private:
    720     int Data;
    721   public:
    722     Foo() : Data(0) { }
    723     int getData() const { return Data; }
    724     void setData(int D) { Data = D; }
    725   };
    726 
    727   // Bar isn't POD, but it does look like a struct.
    728   struct Bar {
    729     int Data;
    730     Bar() : Data(0) { }
    731   };
    732 
    733 Do not use Braced Initializer Lists to Call a Constructor
    734 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    735 
    736 In C++11 there is a "generalized initialization syntax" which allows calling
    737 constructors using braced initializer lists. Do not use these to call
    738 constructors with any interesting logic or if you care that you're calling some
    739 *particular* constructor. Those should look like function calls using
    740 parentheses rather than like aggregate initialization. Similarly, if you need
    741 to explicitly name the type and call its constructor to create a temporary,
    742 don't use a braced initializer list. Instead, use a braced initializer list
    743 (without any type for temporaries) when doing aggregate initialization or
    744 something notionally equivalent. Examples:
    745 
    746 .. code-block:: c++
    747 
    748   class Foo {
    749   public:
    750     // Construct a Foo by reading data from the disk in the whizbang format, ...
    751     Foo(std::string filename);
    752 
    753     // Construct a Foo by looking up the Nth element of some global data ...
    754     Foo(int N);
    755 
    756     // ...
    757   };
    758 
    759   // The Foo constructor call is very deliberate, no braces.
    760   std::fill(foo.begin(), foo.end(), Foo("name"));
    761 
    762   // The pair is just being constructed like an aggregate, use braces.
    763   bar_map.insert({my_key, my_value});
    764 
    765 If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
    766 
    767 .. code-block:: c++
    768 
    769   int data[] = {0, 1, 2, 3};
    770 
    771 Use ``auto`` Type Deduction to Make Code More Readable
    772 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    773 
    774 Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
    775 uses a more moderate stance. Use ``auto`` if and only if it makes the code more
    776 readable or easier to maintain. Don't "almost always" use ``auto``, but do use
    777 ``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
    778 type is already obvious from the context. Another time when ``auto`` works well
    779 for these purposes is when the type would have been abstracted away anyways,
    780 often behind a container's typedef such as ``std::vector<T>::iterator``.
    781 
    782 Beware unnecessary copies with ``auto``
    783 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    784 
    785 The convenience of ``auto`` makes it easy to forget that its default behavior
    786 is a copy.  Particularly in range-based ``for`` loops, careless copies are
    787 expensive.
    788 
    789 As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
    790 ``auto *`` when copying pointers.
    791 
    792 .. code-block:: c++
    793 
    794   // Typically there's no reason to copy.
    795   for (const auto &Val : Container) { observe(Val); }
    796   for (auto &Val : Container) { Val.change(); }
    797 
    798   // Remove the reference if you really want a new copy.
    799   for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
    800 
    801   // Copy pointers, but make it clear that they're pointers.
    802   for (const auto *Ptr : Container) { observe(*Ptr); }
    803   for (auto *Ptr : Container) { Ptr->change(); }
    804 
    805 Style Issues
    806 ============
    807 
    808 The High-Level Issues
    809 ---------------------
    810 
    811 A Public Header File **is** a Module
    812 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    813 
    814 C++ doesn't do too well in the modularity department.  There is no real
    815 encapsulation or data hiding (unless you use expensive protocol classes), but it
    816 is what we have to work with.  When you write a public header file (in the LLVM
    817 source tree, they live in the top level "``include``" directory), you are
    818 defining a module of functionality.
    819 
    820 Ideally, modules should be completely independent of each other, and their
    821 header files should only ``#include`` the absolute minimum number of headers
    822 possible. A module is not just a class, a function, or a namespace: it's a
    823 collection of these that defines an interface.  This interface may be several
    824 functions, classes, or data structures, but the important issue is how they work
    825 together.
    826 
    827 In general, a module should be implemented by one or more ``.cpp`` files.  Each
    828 of these ``.cpp`` files should include the header that defines their interface
    829 first.  This ensures that all of the dependences of the module header have been
    830 properly added to the module header itself, and are not implicit.  System
    831 headers should be included after user headers for a translation unit.
    832 
    833 .. _minimal list of #includes:
    834 
    835 ``#include`` as Little as Possible
    836 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    837 
    838 ``#include`` hurts compile time performance.  Don't do it unless you have to,
    839 especially in header files.
    840 
    841 But wait! Sometimes you need to have the definition of a class to use it, or to
    842 inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
    843 aware however that there are many cases where you don't need to have the full
    844 definition of a class.  If you are using a pointer or reference to a class, you
    845 don't need the header file.  If you are simply returning a class instance from a
    846 prototyped function or method, you don't need it.  In fact, for most cases, you
    847 simply don't need the definition of a class. And not ``#include``\ing speeds up
    848 compilation.
    849 
    850 It is easy to try to go too overboard on this recommendation, however.  You
    851 **must** include all of the header files that you are using --- you can include
    852 them either directly or indirectly through another header file.  To make sure
    853 that you don't accidentally forget to include a header file in your module
    854 header, make sure to include your module header **first** in the implementation
    855 file (as mentioned above).  This way there won't be any hidden dependencies that
    856 you'll find out about later.
    857 
    858 Keep "Internal" Headers Private
    859 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    860 
    861 Many modules have a complex implementation that causes them to use more than one
    862 implementation (``.cpp``) file.  It is often tempting to put the internal
    863 communication interface (helper classes, extra functions, etc) in the public
    864 module header file.  Don't do this!
    865 
    866 If you really need to do something like this, put a private header file in the
    867 same directory as the source files, and include it locally.  This ensures that
    868 your private interface remains private and undisturbed by outsiders.
    869 
    870 .. note::
    871 
    872     It's okay to put extra implementation methods in a public class itself. Just
    873     make them private (or protected) and all is well.
    874 
    875 .. _early exits:
    876 
    877 Use Early Exits and ``continue`` to Simplify Code
    878 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    879 
    880 When reading code, keep in mind how much state and how many previous decisions
    881 have to be remembered by the reader to understand a block of code.  Aim to
    882 reduce indentation where possible when it doesn't make it more difficult to
    883 understand the code.  One great way to do this is by making use of early exits
    884 and the ``continue`` keyword in long loops.  As an example of using an early
    885 exit from a function, consider this "bad" code:
    886 
    887 .. code-block:: c++
    888 
    889   Value *doSomething(Instruction *I) {
    890     if (!isa<TerminatorInst>(I) &&
    891         I->hasOneUse() && doOtherThing(I)) {
    892       ... some long code ....
    893     }
    894 
    895     return 0;
    896   }
    897 
    898 This code has several problems if the body of the ``'if'`` is large.  When
    899 you're looking at the top of the function, it isn't immediately clear that this
    900 *only* does interesting things with non-terminator instructions, and only
    901 applies to things with the other predicates.  Second, it is relatively difficult
    902 to describe (in comments) why these predicates are important because the ``if``
    903 statement makes it difficult to lay out the comments.  Third, when you're deep
    904 within the body of the code, it is indented an extra level.  Finally, when
    905 reading the top of the function, it isn't clear what the result is if the
    906 predicate isn't true; you have to read to the end of the function to know that
    907 it returns null.
    908 
    909 It is much preferred to format the code like this:
    910 
    911 .. code-block:: c++
    912 
    913   Value *doSomething(Instruction *I) {
    914     // Terminators never need 'something' done to them because ... 
    915     if (isa<TerminatorInst>(I))
    916       return 0;
    917 
    918     // We conservatively avoid transforming instructions with multiple uses
    919     // because goats like cheese.
    920     if (!I->hasOneUse())
    921       return 0;
    922 
    923     // This is really just here for example.
    924     if (!doOtherThing(I))
    925       return 0;
    926     
    927     ... some long code ....
    928   }
    929 
    930 This fixes these problems.  A similar problem frequently happens in ``for``
    931 loops.  A silly example is something like this:
    932 
    933 .. code-block:: c++
    934 
    935   for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
    936     if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
    937       Value *LHS = BO->getOperand(0);
    938       Value *RHS = BO->getOperand(1);
    939       if (LHS != RHS) {
    940         ...
    941       }
    942     }
    943   }
    944 
    945 When you have very, very small loops, this sort of structure is fine. But if it
    946 exceeds more than 10-15 lines, it becomes difficult for people to read and
    947 understand at a glance. The problem with this sort of code is that it gets very
    948 nested very quickly. Meaning that the reader of the code has to keep a lot of
    949 context in their brain to remember what is going immediately on in the loop,
    950 because they don't know if/when the ``if`` conditions will have ``else``\s etc.
    951 It is strongly preferred to structure the loop like this:
    952 
    953 .. code-block:: c++
    954 
    955   for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
    956     BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
    957     if (!BO) continue;
    958 
    959     Value *LHS = BO->getOperand(0);
    960     Value *RHS = BO->getOperand(1);
    961     if (LHS == RHS) continue;
    962 
    963     ...
    964   }
    965 
    966 This has all the benefits of using early exits for functions: it reduces nesting
    967 of the loop, it makes it easier to describe why the conditions are true, and it
    968 makes it obvious to the reader that there is no ``else`` coming up that they
    969 have to push context into their brain for.  If a loop is large, this can be a
    970 big understandability win.
    971 
    972 Don't use ``else`` after a ``return``
    973 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    974 
    975 For similar reasons above (reduction of indentation and easier reading), please
    976 do not use ``'else'`` or ``'else if'`` after something that interrupts control
    977 flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
    978 example, this is *bad*:
    979 
    980 .. code-block:: c++
    981 
    982   case 'J': {
    983     if (Signed) {
    984       Type = Context.getsigjmp_bufType();
    985       if (Type.isNull()) {
    986         Error = ASTContext::GE_Missing_sigjmp_buf;
    987         return QualType();
    988       } else {
    989         break;
    990       }
    991     } else {
    992       Type = Context.getjmp_bufType();
    993       if (Type.isNull()) {
    994         Error = ASTContext::GE_Missing_jmp_buf;
    995         return QualType();
    996       } else {
    997         break;
    998       }
    999     }
   1000   }
   1001 
   1002 It is better to write it like this:
   1003 
   1004 .. code-block:: c++
   1005 
   1006   case 'J':
   1007     if (Signed) {
   1008       Type = Context.getsigjmp_bufType();
   1009       if (Type.isNull()) {
   1010         Error = ASTContext::GE_Missing_sigjmp_buf;
   1011         return QualType();
   1012       }
   1013     } else {
   1014       Type = Context.getjmp_bufType();
   1015       if (Type.isNull()) {
   1016         Error = ASTContext::GE_Missing_jmp_buf;
   1017         return QualType();
   1018       }
   1019     }
   1020     break;
   1021 
   1022 Or better yet (in this case) as:
   1023 
   1024 .. code-block:: c++
   1025 
   1026   case 'J':
   1027     if (Signed)
   1028       Type = Context.getsigjmp_bufType();
   1029     else
   1030       Type = Context.getjmp_bufType();
   1031     
   1032     if (Type.isNull()) {
   1033       Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
   1034                        ASTContext::GE_Missing_jmp_buf;
   1035       return QualType();
   1036     }
   1037     break;
   1038 
   1039 The idea is to reduce indentation and the amount of code you have to keep track
   1040 of when reading the code.
   1041               
   1042 Turn Predicate Loops into Predicate Functions
   1043 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1044 
   1045 It is very common to write small loops that just compute a boolean value.  There
   1046 are a number of ways that people commonly write these, but an example of this
   1047 sort of thing is:
   1048 
   1049 .. code-block:: c++
   1050 
   1051   bool FoundFoo = false;
   1052   for (unsigned I = 0, E = BarList.size(); I != E; ++I)
   1053     if (BarList[I]->isFoo()) {
   1054       FoundFoo = true;
   1055       break;
   1056     }
   1057 
   1058   if (FoundFoo) {
   1059     ...
   1060   }
   1061 
   1062 This sort of code is awkward to write, and is almost always a bad sign.  Instead
   1063 of this sort of loop, we strongly prefer to use a predicate function (which may
   1064 be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
   1065 code to be structured like this:
   1066 
   1067 .. code-block:: c++
   1068 
   1069   /// \returns true if the specified list has an element that is a foo.
   1070   static bool containsFoo(const std::vector<Bar*> &List) {
   1071     for (unsigned I = 0, E = List.size(); I != E; ++I)
   1072       if (List[I]->isFoo())
   1073         return true;
   1074     return false;
   1075   }
   1076   ...
   1077 
   1078   if (containsFoo(BarList)) {
   1079     ...
   1080   }
   1081 
   1082 There are many reasons for doing this: it reduces indentation and factors out
   1083 code which can often be shared by other code that checks for the same predicate.
   1084 More importantly, it *forces you to pick a name* for the function, and forces
   1085 you to write a comment for it.  In this silly example, this doesn't add much
   1086 value.  However, if the condition is complex, this can make it a lot easier for
   1087 the reader to understand the code that queries for this predicate.  Instead of
   1088 being faced with the in-line details of how we check to see if the BarList
   1089 contains a foo, we can trust the function name and continue reading with better
   1090 locality.
   1091 
   1092 The Low-Level Issues
   1093 --------------------
   1094 
   1095 Name Types, Functions, Variables, and Enumerators Properly
   1096 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1097 
   1098 Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
   1099 enough how important it is to use *descriptive* names.  Pick names that match
   1100 the semantics and role of the underlying entities, within reason.  Avoid
   1101 abbreviations unless they are well known.  After picking a good name, make sure
   1102 to use consistent capitalization for the name, as inconsistency requires clients
   1103 to either memorize the APIs or to look it up to find the exact spelling.
   1104 
   1105 In general, names should be in camel case (e.g. ``TextFileReader`` and
   1106 ``isLValue()``).  Different kinds of declarations have different rules:
   1107 
   1108 * **Type names** (including classes, structs, enums, typedefs, etc) should be
   1109   nouns and start with an upper-case letter (e.g. ``TextFileReader``).
   1110 
   1111 * **Variable names** should be nouns (as they represent state).  The name should
   1112   be camel case, and start with an upper case letter (e.g. ``Leader`` or
   1113   ``Boats``).
   1114   
   1115 * **Function names** should be verb phrases (as they represent actions), and
   1116   command-like function should be imperative.  The name should be camel case,
   1117   and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
   1118 
   1119 * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
   1120   follow the naming conventions for types.  A common use for enums is as a
   1121   discriminator for a union, or an indicator of a subclass.  When an enum is
   1122   used for something like this, it should have a ``Kind`` suffix
   1123   (e.g. ``ValueKind``).
   1124   
   1125 * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
   1126   should start with an upper-case letter, just like types.  Unless the
   1127   enumerators are defined in their own small namespace or inside a class,
   1128   enumerators should have a prefix corresponding to the enum declaration name.
   1129   For example, ``enum ValueKind { ... };`` may contain enumerators like
   1130   ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
   1131   convenience constants are exempt from the requirement for a prefix.  For
   1132   instance:
   1133 
   1134   .. code-block:: c++
   1135 
   1136       enum {
   1137         MaxSize = 42,
   1138         Density = 12
   1139       };
   1140   
   1141 As an exception, classes that mimic STL classes can have member names in STL's
   1142 style of lower-case words separated by underscores (e.g. ``begin()``,
   1143 ``push_back()``, and ``empty()``). Classes that provide multiple
   1144 iterators should add a singular prefix to ``begin()`` and ``end()``
   1145 (e.g. ``global_begin()`` and ``use_begin()``).
   1146 
   1147 Here are some examples of good and bad names:
   1148 
   1149 .. code-block:: c++
   1150 
   1151   class VehicleMaker {
   1152     ...
   1153     Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
   1154     Factory<Tire> Factory;      // Better.
   1155     Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
   1156                                 // kind of factories.
   1157   };
   1158 
   1159   Vehicle MakeVehicle(VehicleType Type) {
   1160     VehicleMaker M;                         // Might be OK if having a short life-span.
   1161     Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
   1162     Light Headlight = M.makeLight("head");  // Good -- descriptive.
   1163     ...
   1164   }
   1165 
   1166 Assert Liberally
   1167 ^^^^^^^^^^^^^^^^
   1168 
   1169 Use the "``assert``" macro to its fullest.  Check all of your preconditions and
   1170 assumptions, you never know when a bug (not necessarily even yours) might be
   1171 caught early by an assertion, which reduces debugging time dramatically.  The
   1172 "``<cassert>``" header file is probably already included by the header files you
   1173 are using, so it doesn't cost anything to use it.
   1174 
   1175 To further assist with debugging, make sure to put some kind of error message in
   1176 the assertion statement, which is printed if the assertion is tripped. This
   1177 helps the poor debugger make sense of why an assertion is being made and
   1178 enforced, and hopefully what to do about it.  Here is one complete example:
   1179 
   1180 .. code-block:: c++
   1181 
   1182   inline Value *getOperand(unsigned I) {
   1183     assert(I < Operands.size() && "getOperand() out of range!");
   1184     return Operands[I];
   1185   }
   1186 
   1187 Here are more examples:
   1188 
   1189 .. code-block:: c++
   1190 
   1191   assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
   1192 
   1193   assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
   1194 
   1195   assert(idx < getNumSuccessors() && "Successor # out of range!");
   1196 
   1197   assert(V1.getType() == V2.getType() && "Constant types must be identical!");
   1198 
   1199   assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
   1200 
   1201 You get the idea.
   1202 
   1203 In the past, asserts were used to indicate a piece of code that should not be
   1204 reached.  These were typically of the form:
   1205 
   1206 .. code-block:: c++
   1207 
   1208   assert(0 && "Invalid radix for integer literal");
   1209 
   1210 This has a few issues, the main one being that some compilers might not
   1211 understand the assertion, or warn about a missing return in builds where
   1212 assertions are compiled out.
   1213 
   1214 Today, we have something much better: ``llvm_unreachable``:
   1215 
   1216 .. code-block:: c++
   1217 
   1218   llvm_unreachable("Invalid radix for integer literal");
   1219 
   1220 When assertions are enabled, this will print the message if it's ever reached
   1221 and then exit the program. When assertions are disabled (i.e. in release
   1222 builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
   1223 code for this branch. If the compiler does not support this, it will fall back
   1224 to the "abort" implementation.
   1225 
   1226 Another issue is that values used only by assertions will produce an "unused
   1227 value" warning when assertions are disabled.  For example, this code will warn:
   1228 
   1229 .. code-block:: c++
   1230 
   1231   unsigned Size = V.size();
   1232   assert(Size > 42 && "Vector smaller than it should be");
   1233 
   1234   bool NewToSet = Myset.insert(Value);
   1235   assert(NewToSet && "The value shouldn't be in the set yet");
   1236 
   1237 These are two interesting different cases. In the first case, the call to
   1238 ``V.size()`` is only useful for the assert, and we don't want it executed when
   1239 assertions are disabled.  Code like this should move the call into the assert
   1240 itself.  In the second case, the side effects of the call must happen whether
   1241 the assert is enabled or not.  In this case, the value should be cast to void to
   1242 disable the warning.  To be specific, it is preferred to write the code like
   1243 this:
   1244 
   1245 .. code-block:: c++
   1246 
   1247   assert(V.size() > 42 && "Vector smaller than it should be");
   1248 
   1249   bool NewToSet = Myset.insert(Value); (void)NewToSet;
   1250   assert(NewToSet && "The value shouldn't be in the set yet");
   1251 
   1252 Do Not Use ``using namespace std``
   1253 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1254 
   1255 In LLVM, we prefer to explicitly prefix all identifiers from the standard
   1256 namespace with an "``std::``" prefix, rather than rely on "``using namespace
   1257 std;``".
   1258 
   1259 In header files, adding a ``'using namespace XXX'`` directive pollutes the
   1260 namespace of any source file that ``#include``\s the header.  This is clearly a
   1261 bad thing.
   1262 
   1263 In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
   1264 rule, but is still important.  Basically, using explicit namespace prefixes
   1265 makes the code **clearer**, because it is immediately obvious what facilities
   1266 are being used and where they are coming from. And **more portable**, because
   1267 namespace clashes cannot occur between LLVM code and other namespaces.  The
   1268 portability rule is important because different standard library implementations
   1269 expose different symbols (potentially ones they shouldn't), and future revisions
   1270 to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
   1271 never use ``'using namespace std;'`` in LLVM.
   1272 
   1273 The exception to the general rule (i.e. it's not an exception for the ``std``
   1274 namespace) is for implementation files.  For example, all of the code in the
   1275 LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
   1276 ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
   1277 llvm;'`` directive at the top, after the ``#include``\s.  This reduces
   1278 indentation in the body of the file for source editors that indent based on
   1279 braces, and keeps the conceptual context cleaner.  The general form of this rule
   1280 is that any ``.cpp`` file that implements code in any namespace may use that
   1281 namespace (and its parents'), but should not use any others.
   1282 
   1283 Provide a Virtual Method Anchor for Classes in Headers
   1284 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1285 
   1286 If a class is defined in a header file and has a vtable (either it has virtual
   1287 methods or it derives from classes with virtual methods), it must always have at
   1288 least one out-of-line virtual method in the class.  Without this, the compiler
   1289 will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
   1290 header, bloating ``.o`` file sizes and increasing link times.
   1291 
   1292 Don't use default labels in fully covered switches over enumerations
   1293 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1294 
   1295 ``-Wswitch`` warns if a switch, without a default label, over an enumeration
   1296 does not cover every enumeration value. If you write a default label on a fully
   1297 covered switch over an enumeration then the ``-Wswitch`` warning won't fire
   1298 when new elements are added to that enumeration. To help avoid adding these
   1299 kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
   1300 off by default but turned on when building LLVM with a version of Clang that
   1301 supports the warning.
   1302 
   1303 A knock-on effect of this stylistic requirement is that when building LLVM with
   1304 GCC you may get warnings related to "control may reach end of non-void function"
   1305 if you return from each case of a covered switch-over-enum because GCC assumes
   1306 that the enum expression may take any representable value, not just those of
   1307 individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
   1308 the switch.
   1309 
   1310 Don't evaluate ``end()`` every time through a loop
   1311 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1312 
   1313 Because C++ doesn't have a standard "``foreach``" loop (though it can be
   1314 emulated with macros and may be coming in C++'0x) we end up writing a lot of
   1315 loops that manually iterate from begin to end on a variety of containers or
   1316 through other data structures.  One common mistake is to write a loop in this
   1317 style:
   1318 
   1319 .. code-block:: c++
   1320 
   1321   BasicBlock *BB = ...
   1322   for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
   1323     ... use I ...
   1324 
   1325 The problem with this construct is that it evaluates "``BB->end()``" every time
   1326 through the loop.  Instead of writing the loop like this, we strongly prefer
   1327 loops to be written so that they evaluate it once before the loop starts.  A
   1328 convenient way to do this is like so:
   1329 
   1330 .. code-block:: c++
   1331 
   1332   BasicBlock *BB = ...
   1333   for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
   1334     ... use I ...
   1335 
   1336 The observant may quickly point out that these two loops may have different
   1337 semantics: if the container (a basic block in this case) is being mutated, then
   1338 "``BB->end()``" may change its value every time through the loop and the second
   1339 loop may not in fact be correct.  If you actually do depend on this behavior,
   1340 please write the loop in the first form and add a comment indicating that you
   1341 did it intentionally.
   1342 
   1343 Why do we prefer the second form (when correct)?  Writing the loop in the first
   1344 form has two problems. First it may be less efficient than evaluating it at the
   1345 start of the loop.  In this case, the cost is probably minor --- a few extra
   1346 loads every time through the loop.  However, if the base expression is more
   1347 complex, then the cost can rise quickly.  I've seen loops where the end
   1348 expression was actually something like: "``SomeMap[X]->end()``" and map lookups
   1349 really aren't cheap.  By writing it in the second form consistently, you
   1350 eliminate the issue entirely and don't even have to think about it.
   1351 
   1352 The second (even bigger) issue is that writing the loop in the first form hints
   1353 to the reader that the loop is mutating the container (a fact that a comment
   1354 would handily confirm!).  If you write the loop in the second form, it is
   1355 immediately obvious without even looking at the body of the loop that the
   1356 container isn't being modified, which makes it easier to read the code and
   1357 understand what it does.
   1358 
   1359 While the second form of the loop is a few extra keystrokes, we do strongly
   1360 prefer it.
   1361 
   1362 ``#include <iostream>`` is Forbidden
   1363 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1364 
   1365 The use of ``#include <iostream>`` in library files is hereby **forbidden**,
   1366 because many common implementations transparently inject a `static constructor`_
   1367 into every translation unit that includes it.
   1368   
   1369 Note that using the other stream headers (``<sstream>`` for example) is not
   1370 problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
   1371 provides various APIs that are better performing for almost every use than
   1372 ``std::ostream`` style APIs.
   1373 
   1374 .. note::
   1375 
   1376   New code should always use `raw_ostream`_ for writing, or the
   1377   ``llvm::MemoryBuffer`` API for reading files.
   1378 
   1379 .. _raw_ostream:
   1380 
   1381 Use ``raw_ostream``
   1382 ^^^^^^^^^^^^^^^^^^^
   1383 
   1384 LLVM includes a lightweight, simple, and efficient stream implementation in
   1385 ``llvm/Support/raw_ostream.h``, which provides all of the common features of
   1386 ``std::ostream``.  All new code should use ``raw_ostream`` instead of
   1387 ``ostream``.
   1388 
   1389 Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
   1390 declared as ``class raw_ostream``.  Public headers should generally not include
   1391 the ``raw_ostream`` header, but use forward declarations and constant references
   1392 to ``raw_ostream`` instances.
   1393 
   1394 Avoid ``std::endl``
   1395 ^^^^^^^^^^^^^^^^^^^
   1396 
   1397 The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
   1398 the output stream specified.  In addition to doing this, however, it also
   1399 flushes the output stream.  In other words, these are equivalent:
   1400 
   1401 .. code-block:: c++
   1402 
   1403   std::cout << std::endl;
   1404   std::cout << '\n' << std::flush;
   1405 
   1406 Most of the time, you probably have no reason to flush the output stream, so
   1407 it's better to use a literal ``'\n'``.
   1408 
   1409 Don't use ``inline`` when defining a function in a class definition
   1410 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   1411 
   1412 A member function defined in a class definition is implicitly inline, so don't
   1413 put the ``inline`` keyword in this case.
   1414 
   1415 Don't:
   1416 
   1417 .. code-block:: c++
   1418 
   1419   class Foo {
   1420   public:
   1421     inline void bar() {
   1422       // ...
   1423     }
   1424   };
   1425 
   1426 Do:
   1427 
   1428 .. code-block:: c++
   1429 
   1430   class Foo {
   1431   public:
   1432     void bar() {
   1433       // ...
   1434     }
   1435   };
   1436 
   1437 Microscopic Details
   1438 -------------------
   1439 
   1440 This section describes preferred low-level formatting guidelines along with
   1441 reasoning on why we prefer them.
   1442 
   1443 Spaces Before Parentheses
   1444 ^^^^^^^^^^^^^^^^^^^^^^^^^
   1445 
   1446 We prefer to put a space before an open parenthesis only in control flow
   1447 statements, but not in normal function call expressions and function-like
   1448 macros.  For example, this is good:
   1449 
   1450 .. code-block:: c++
   1451 
   1452   if (X) ...
   1453   for (I = 0; I != 100; ++I) ...
   1454   while (LLVMRocks) ...
   1455 
   1456   somefunc(42);
   1457   assert(3 != 4 && "laws of math are failing me");
   1458   
   1459   A = foo(42, 92) + bar(X);
   1460 
   1461 and this is bad:
   1462 
   1463 .. code-block:: c++
   1464 
   1465   if(X) ...
   1466   for(I = 0; I != 100; ++I) ...
   1467   while(LLVMRocks) ...
   1468 
   1469   somefunc (42);
   1470   assert (3 != 4 && "laws of math are failing me");
   1471   
   1472   A = foo (42, 92) + bar (X);
   1473 
   1474 The reason for doing this is not completely arbitrary.  This style makes control
   1475 flow operators stand out more, and makes expressions flow better. The function
   1476 call operator binds very tightly as a postfix operator.  Putting a space after a
   1477 function name (as in the last example) makes it appear that the code might bind
   1478 the arguments of the left-hand-side of a binary operator with the argument list
   1479 of a function and the name of the right side.  More specifically, it is easy to
   1480 misread the "``A``" example as:
   1481 
   1482 .. code-block:: c++
   1483 
   1484   A = foo ((42, 92) + bar) (X);
   1485 
   1486 when skimming through the code.  By avoiding a space in a function, we avoid
   1487 this misinterpretation.
   1488 
   1489 Prefer Preincrement
   1490 ^^^^^^^^^^^^^^^^^^^
   1491 
   1492 Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
   1493 (``X++``) and could very well be a lot faster than it.  Use preincrementation
   1494 whenever possible.
   1495 
   1496 The semantics of postincrement include making a copy of the value being
   1497 incremented, returning it, and then preincrementing the "work value".  For
   1498 primitive types, this isn't a big deal. But for iterators, it can be a huge
   1499 issue (for example, some iterators contains stack and set objects in them...
   1500 copying an iterator could invoke the copy ctor's of these as well).  In general,
   1501 get in the habit of always using preincrement, and you won't have a problem.
   1502 
   1503 
   1504 Namespace Indentation
   1505 ^^^^^^^^^^^^^^^^^^^^^
   1506 
   1507 In general, we strive to reduce indentation wherever possible.  This is useful
   1508 because we want code to `fit into 80 columns`_ without wrapping horribly, but
   1509 also because it makes it easier to understand the code. To facilitate this and
   1510 avoid some insanely deep nesting on occasion, don't indent namespaces. If it
   1511 helps readability, feel free to add a comment indicating what namespace is
   1512 being closed by a ``}``.  For example:
   1513 
   1514 .. code-block:: c++
   1515 
   1516   namespace llvm {
   1517   namespace knowledge {
   1518 
   1519   /// This class represents things that Smith can have an intimate
   1520   /// understanding of and contains the data associated with it.
   1521   class Grokable {
   1522   ...
   1523   public:
   1524     explicit Grokable() { ... }
   1525     virtual ~Grokable() = 0;
   1526   
   1527     ...
   1528 
   1529   };
   1530 
   1531   } // end namespace knowledge
   1532   } // end namespace llvm
   1533 
   1534 
   1535 Feel free to skip the closing comment when the namespace being closed is
   1536 obvious for any reason. For example, the outer-most namespace in a header file
   1537 is rarely a source of confusion. But namespaces both anonymous and named in
   1538 source files that are being closed half way through the file probably could use
   1539 clarification.
   1540 
   1541 .. _static:
   1542 
   1543 Anonymous Namespaces
   1544 ^^^^^^^^^^^^^^^^^^^^
   1545 
   1546 After talking about namespaces in general, you may be wondering about anonymous
   1547 namespaces in particular.  Anonymous namespaces are a great language feature
   1548 that tells the C++ compiler that the contents of the namespace are only visible
   1549 within the current translation unit, allowing more aggressive optimization and
   1550 eliminating the possibility of symbol name collisions.  Anonymous namespaces are
   1551 to C++ as "static" is to C functions and global variables.  While "``static``"
   1552 is available in C++, anonymous namespaces are more general: they can make entire
   1553 classes private to a file.
   1554 
   1555 The problem with anonymous namespaces is that they naturally want to encourage
   1556 indentation of their body, and they reduce locality of reference: if you see a
   1557 random function definition in a C++ file, it is easy to see if it is marked
   1558 static, but seeing if it is in an anonymous namespace requires scanning a big
   1559 chunk of the file.
   1560 
   1561 Because of this, we have a simple guideline: make anonymous namespaces as small
   1562 as possible, and only use them for class declarations.  For example, this is
   1563 good:
   1564 
   1565 .. code-block:: c++
   1566 
   1567   namespace {
   1568   class StringSort {
   1569   ...
   1570   public:
   1571     StringSort(...)
   1572     bool operator<(const char *RHS) const;
   1573   };
   1574   } // end anonymous namespace
   1575 
   1576   static void runHelper() { 
   1577     ... 
   1578   }
   1579 
   1580   bool StringSort::operator<(const char *RHS) const {
   1581     ...
   1582   }
   1583 
   1584 This is bad:
   1585 
   1586 .. code-block:: c++
   1587 
   1588   namespace {
   1589 
   1590   class StringSort {
   1591   ...
   1592   public:
   1593     StringSort(...)
   1594     bool operator<(const char *RHS) const;
   1595   };
   1596 
   1597   void runHelper() { 
   1598     ... 
   1599   }
   1600 
   1601   bool StringSort::operator<(const char *RHS) const {
   1602     ...
   1603   }
   1604 
   1605   } // end anonymous namespace
   1606 
   1607 This is bad specifically because if you're looking at "``runHelper``" in the middle
   1608 of a large C++ file, that you have no immediate way to tell if it is local to
   1609 the file.  When it is marked static explicitly, this is immediately obvious.
   1610 Also, there is no reason to enclose the definition of "``operator<``" in the
   1611 namespace just because it was declared there.
   1612 
   1613 See Also
   1614 ========
   1615 
   1616 A lot of these comments and recommendations have been culled from other sources.
   1617 Two particularly important books for our work are:
   1618 
   1619 #. `Effective C++
   1620    <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
   1621    by Scott Meyers.  Also interesting and useful are "More Effective C++" and
   1622    "Effective STL" by the same author.
   1623 
   1624 #. `Large-Scale C++ Software Design
   1625    <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
   1626    by John Lakos
   1627 
   1628 If you get some free time, and you haven't read them: do so, you might learn
   1629 something.
   1630