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      1 ======================================================
      2 LLVM Link Time Optimization: Design and Implementation
      3 ======================================================
      4 
      5 .. contents::
      6    :local:
      7 
      8 Description
      9 ===========
     10 
     11 LLVM features powerful intermodular optimizations which can be used at link
     12 time.  Link Time Optimization (LTO) is another name for intermodular
     13 optimization when performed during the link stage. This document describes the
     14 interface and design between the LTO optimizer and the linker.
     15 
     16 Design Philosophy
     17 =================
     18 
     19 The LLVM Link Time Optimizer provides complete transparency, while doing
     20 intermodular optimization, in the compiler tool chain. Its main goal is to let
     21 the developer take advantage of intermodular optimizations without making any
     22 significant changes to the developer's makefiles or build system. This is
     23 achieved through tight integration with the linker. In this model, the linker
     24 treates LLVM bitcode files like native object files and allows mixing and
     25 matching among them. The linker uses `libLTO`_, a shared object, to handle LLVM
     26 bitcode files. This tight integration between the linker and LLVM optimizer
     27 helps to do optimizations that are not possible in other models. The linker
     28 input allows the optimizer to avoid relying on conservative escape analysis.
     29 
     30 .. _libLTO-example:
     31 
     32 Example of link time optimization
     33 ---------------------------------
     34 
     35 The following example illustrates the advantages of LTO's integrated approach
     36 and clean interface. This example requires a system linker which supports LTO
     37 through the interface described in this document.  Here, clang transparently
     38 invokes system linker.
     39 
     40 * Input source file ``a.c`` is compiled into LLVM bitcode form.
     41 * Input source file ``main.c`` is compiled into native object code.
     42 
     43 .. code-block:: c++
     44 
     45   --- a.h ---
     46   extern int foo1(void);
     47   extern void foo2(void);
     48   extern void foo4(void);
     49 
     50   --- a.c ---
     51   #include "a.h"
     52 
     53   static signed int i = 0;
     54 
     55   void foo2(void) {
     56     i = -1;
     57   }
     58 
     59   static int foo3() {
     60     foo4();
     61     return 10;
     62   }
     63 
     64   int foo1(void) {
     65     int data = 0;
     66 
     67     if (i < 0) 
     68       data = foo3();
     69 
     70     data = data + 42;
     71     return data;
     72   }
     73 
     74   --- main.c ---
     75   #include <stdio.h>
     76   #include "a.h"
     77 
     78   void foo4(void) {
     79     printf("Hi\n");
     80   }
     81 
     82   int main() {
     83     return foo1();
     84   }
     85 
     86 To compile, run:
     87 
     88 .. code-block:: console
     89 
     90   % clang -flto -c a.c -o a.o        # <-- a.o is LLVM bitcode file
     91   % clang -c main.c -o main.o        # <-- main.o is native object file
     92   % clang -flto a.o main.o -o main   # <-- standard link command with -flto
     93 
     94 * In this example, the linker recognizes that ``foo2()`` is an externally
     95   visible symbol defined in LLVM bitcode file. The linker completes its usual
     96   symbol resolution pass and finds that ``foo2()`` is not used
     97   anywhere. This information is used by the LLVM optimizer and it
     98   removes ``foo2()``.
     99 
    100 * As soon as ``foo2()`` is removed, the optimizer recognizes that condition ``i
    101   < 0`` is always false, which means ``foo3()`` is never used. Hence, the
    102   optimizer also removes ``foo3()``.
    103 
    104 * And this in turn, enables linker to remove ``foo4()``.
    105 
    106 This example illustrates the advantage of tight integration with the
    107 linker. Here, the optimizer can not remove ``foo3()`` without the linker's
    108 input.
    109 
    110 Alternative Approaches
    111 ----------------------
    112 
    113 **Compiler driver invokes link time optimizer separately.**
    114     In this model the link time optimizer is not able to take advantage of
    115     information collected during the linker's normal symbol resolution phase.
    116     In the above example, the optimizer can not remove ``foo2()`` without the
    117     linker's input because it is externally visible. This in turn prohibits the
    118     optimizer from removing ``foo3()``.
    119 
    120 **Use separate tool to collect symbol information from all object files.**
    121     In this model, a new, separate, tool or library replicates the linker's
    122     capability to collect information for link time optimization. Not only is
    123     this code duplication difficult to justify, but it also has several other
    124     disadvantages.  For example, the linking semantics and the features provided
    125     by the linker on various platform are not unique. This means, this new tool
    126     needs to support all such features and platforms in one super tool or a
    127     separate tool per platform is required. This increases maintenance cost for
    128     link time optimizer significantly, which is not necessary. This approach
    129     also requires staying synchronized with linker developements on various
    130     platforms, which is not the main focus of the link time optimizer. Finally,
    131     this approach increases end user's build time due to the duplication of work
    132     done by this separate tool and the linker itself.
    133 
    134 Multi-phase communication between ``libLTO`` and linker
    135 =======================================================
    136 
    137 The linker collects information about symbol definitions and uses in various
    138 link objects which is more accurate than any information collected by other
    139 tools during typical build cycles.  The linker collects this information by
    140 looking at the definitions and uses of symbols in native .o files and using
    141 symbol visibility information. The linker also uses user-supplied information,
    142 such as a list of exported symbols. LLVM optimizer collects control flow
    143 information, data flow information and knows much more about program structure
    144 from the optimizer's point of view.  Our goal is to take advantage of tight
    145 integration between the linker and the optimizer by sharing this information
    146 during various linking phases.
    147 
    148 Phase 1 : Read LLVM Bitcode Files
    149 ---------------------------------
    150 
    151 The linker first reads all object files in natural order and collects symbol
    152 information. This includes native object files as well as LLVM bitcode files.
    153 To minimize the cost to the linker in the case that all .o files are native
    154 object files, the linker only calls ``lto_module_create()`` when a supplied
    155 object file is found to not be a native object file.  If ``lto_module_create()``
    156 returns that the file is an LLVM bitcode file, the linker then iterates over the
    157 module using ``lto_module_get_symbol_name()`` and
    158 ``lto_module_get_symbol_attribute()`` to get all symbols defined and referenced.
    159 This information is added to the linker's global symbol table.
    160 
    161 
    162 The lto* functions are all implemented in a shared object libLTO.  This allows
    163 the LLVM LTO code to be updated independently of the linker tool.  On platforms
    164 that support it, the shared object is lazily loaded.
    165 
    166 Phase 2 : Symbol Resolution
    167 ---------------------------
    168 
    169 In this stage, the linker resolves symbols using global symbol table.  It may
    170 report undefined symbol errors, read archive members, replace weak symbols, etc.
    171 The linker is able to do this seamlessly even though it does not know the exact
    172 content of input LLVM bitcode files.  If dead code stripping is enabled then the
    173 linker collects the list of live symbols.
    174 
    175 Phase 3 : Optimize Bitcode Files
    176 --------------------------------
    177 
    178 After symbol resolution, the linker tells the LTO shared object which symbols
    179 are needed by native object files.  In the example above, the linker reports
    180 that only ``foo1()`` is used by native object files using
    181 ``lto_codegen_add_must_preserve_symbol()``.  Next the linker invokes the LLVM
    182 optimizer and code generators using ``lto_codegen_compile()`` which returns a
    183 native object file creating by merging the LLVM bitcode files and applying
    184 various optimization passes.
    185 
    186 Phase 4 : Symbol Resolution after optimization
    187 ----------------------------------------------
    188 
    189 In this phase, the linker reads optimized a native object file and updates the
    190 internal global symbol table to reflect any changes. The linker also collects
    191 information about any changes in use of external symbols by LLVM bitcode
    192 files. In the example above, the linker notes that ``foo4()`` is not used any
    193 more. If dead code stripping is enabled then the linker refreshes the live
    194 symbol information appropriately and performs dead code stripping.
    195 
    196 After this phase, the linker continues linking as if it never saw LLVM bitcode
    197 files.
    198 
    199 .. _libLTO:
    200 
    201 ``libLTO``
    202 ==========
    203 
    204 ``libLTO`` is a shared object that is part of the LLVM tools, and is intended
    205 for use by a linker. ``libLTO`` provides an abstract C interface to use the LLVM
    206 interprocedural optimizer without exposing details of LLVM's internals. The
    207 intention is to keep the interface as stable as possible even when the LLVM
    208 optimizer continues to evolve. It should even be possible for a completely
    209 different compilation technology to provide a different libLTO that works with
    210 their object files and the standard linker tool.
    211 
    212 ``lto_module_t``
    213 ----------------
    214 
    215 A non-native object file is handled via an ``lto_module_t``.  The following
    216 functions allow the linker to check if a file (on disk or in a memory buffer) is
    217 a file which libLTO can process:
    218 
    219 .. code-block:: c
    220 
    221   lto_module_is_object_file(const char*)
    222   lto_module_is_object_file_for_target(const char*, const char*)
    223   lto_module_is_object_file_in_memory(const void*, size_t)
    224   lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*)
    225 
    226 If the object file can be processed by ``libLTO``, the linker creates a
    227 ``lto_module_t`` by using one of:
    228 
    229 .. code-block:: c
    230 
    231   lto_module_create(const char*)
    232   lto_module_create_from_memory(const void*, size_t)
    233 
    234 and when done, the handle is released via
    235 
    236 .. code-block:: c
    237 
    238   lto_module_dispose(lto_module_t)
    239 
    240 
    241 The linker can introspect the non-native object file by getting the number of
    242 symbols and getting the name and attributes of each symbol via:
    243 
    244 .. code-block:: c
    245 
    246   lto_module_get_num_symbols(lto_module_t)
    247   lto_module_get_symbol_name(lto_module_t, unsigned int)
    248   lto_module_get_symbol_attribute(lto_module_t, unsigned int)
    249 
    250 The attributes of a symbol include the alignment, visibility, and kind.
    251 
    252 ``lto_code_gen_t``
    253 ------------------
    254 
    255 Once the linker has loaded each non-native object files into an
    256 ``lto_module_t``, it can request ``libLTO`` to process them all and generate a
    257 native object file.  This is done in a couple of steps.  First, a code generator
    258 is created with:
    259 
    260 .. code-block:: c
    261 
    262   lto_codegen_create()
    263 
    264 Then, each non-native object file is added to the code generator with:
    265 
    266 .. code-block:: c
    267 
    268   lto_codegen_add_module(lto_code_gen_t, lto_module_t)
    269 
    270 The linker then has the option of setting some codegen options.  Whether or not
    271 to generate DWARF debug info is set with:
    272   
    273 .. code-block:: c
    274 
    275   lto_codegen_set_debug_model(lto_code_gen_t)
    276 
    277 Which kind of position independence is set with:
    278 
    279 .. code-block:: c
    280 
    281   lto_codegen_set_pic_model(lto_code_gen_t)
    282   
    283 And each symbol that is referenced by a native object file or otherwise must not
    284 be optimized away is set with:
    285 
    286 .. code-block:: c
    287 
    288   lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*)
    289 
    290 After all these settings are done, the linker requests that a native object file
    291 be created from the modules with the settings using:
    292 
    293 .. code-block:: c
    294 
    295   lto_codegen_compile(lto_code_gen_t, size*)
    296 
    297 which returns a pointer to a buffer containing the generated native object file.
    298 The linker then parses that and links it with the rest of the native object
    299 files.
    300