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      2 Kaleidoscope: Tutorial Introduction and the Lexer
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      5 .. contents::
      6    :local:
      7 
      8 Tutorial Introduction
      9 =====================
     10 
     11 Welcome to the "Implementing a language with LLVM" tutorial. This
     12 tutorial runs through the implementation of a simple language, showing
     13 how fun and easy it can be. This tutorial will get you up and started as
     14 well as help to build a framework you can extend to other languages. The
     15 code in this tutorial can also be used as a playground to hack on other
     16 LLVM specific things.
     17 
     18 The goal of this tutorial is to progressively unveil our language,
     19 describing how it is built up over time. This will let us cover a fairly
     20 broad range of language design and LLVM-specific usage issues, showing
     21 and explaining the code for it all along the way, without overwhelming
     22 you with tons of details up front.
     23 
     24 It is useful to point out ahead of time that this tutorial is really
     25 about teaching compiler techniques and LLVM specifically, *not* about
     26 teaching modern and sane software engineering principles. In practice,
     27 this means that we'll take a number of shortcuts to simplify the
     28 exposition. For example, the code uses global variables
     29 all over the place, doesn't use nice design patterns like
     30 `visitors <http://en.wikipedia.org/wiki/Visitor_pattern>`_, etc... but
     31 it is very simple. If you dig in and use the code as a basis for future
     32 projects, fixing these deficiencies shouldn't be hard.
     33 
     34 I've tried to put this tutorial together in a way that makes chapters
     35 easy to skip over if you are already familiar with or are uninterested
     36 in the various pieces. The structure of the tutorial is:
     37 
     38 -  `Chapter #1 <#language>`_: Introduction to the Kaleidoscope
     39    language, and the definition of its Lexer - This shows where we are
     40    going and the basic functionality that we want it to do. In order to
     41    make this tutorial maximally understandable and hackable, we choose
     42    to implement everything in C++ instead of using lexer and parser
     43    generators. LLVM obviously works just fine with such tools, feel free
     44    to use one if you prefer.
     45 -  `Chapter #2 <LangImpl02.html>`_: Implementing a Parser and AST -
     46    With the lexer in place, we can talk about parsing techniques and
     47    basic AST construction. This tutorial describes recursive descent
     48    parsing and operator precedence parsing. Nothing in Chapters 1 or 2
     49    is LLVM-specific, the code doesn't even link in LLVM at this point.
     50    :)
     51 -  `Chapter #3 <LangImpl03.html>`_: Code generation to LLVM IR - With
     52    the AST ready, we can show off how easy generation of LLVM IR really
     53    is.
     54 -  `Chapter #4 <LangImpl04.html>`_: Adding JIT and Optimizer Support
     55    - Because a lot of people are interested in using LLVM as a JIT,
     56    we'll dive right into it and show you the 3 lines it takes to add JIT
     57    support. LLVM is also useful in many other ways, but this is one
     58    simple and "sexy" way to show off its power. :)
     59 -  `Chapter #5 <LangImpl05.html>`_: Extending the Language: Control
     60    Flow - With the language up and running, we show how to extend it
     61    with control flow operations (if/then/else and a 'for' loop). This
     62    gives us a chance to talk about simple SSA construction and control
     63    flow.
     64 -  `Chapter #6 <LangImpl06.html>`_: Extending the Language:
     65    User-defined Operators - This is a silly but fun chapter that talks
     66    about extending the language to let the user program define their own
     67    arbitrary unary and binary operators (with assignable precedence!).
     68    This lets us build a significant piece of the "language" as library
     69    routines.
     70 -  `Chapter #7 <LangImpl07.html>`_: Extending the Language: Mutable
     71    Variables - This chapter talks about adding user-defined local
     72    variables along with an assignment operator. The interesting part
     73    about this is how easy and trivial it is to construct SSA form in
     74    LLVM: no, LLVM does *not* require your front-end to construct SSA
     75    form!
     76 -  `Chapter #8 <LangImpl08.html>`_: Compiling to Object Files - This
     77    chapter explains how to take LLVM IR and compile it down to object
     78    files.
     79 -  `Chapter #9 <LangImpl09.html>`_: Extending the Language: Debug
     80    Information - Having built a decent little programming language with
     81    control flow, functions and mutable variables, we consider what it
     82    takes to add debug information to standalone executables. This debug
     83    information will allow you to set breakpoints in Kaleidoscope
     84    functions, print out argument variables, and call functions - all
     85    from within the debugger!
     86 -  `Chapter #10 <LangImpl10.html>`_: Conclusion and other useful LLVM
     87    tidbits - This chapter wraps up the series by talking about
     88    potential ways to extend the language, but also includes a bunch of
     89    pointers to info about "special topics" like adding garbage
     90    collection support, exceptions, debugging, support for "spaghetti
     91    stacks", and a bunch of other tips and tricks.
     92 
     93 By the end of the tutorial, we'll have written a bit less than 1000 lines
     94 of non-comment, non-blank, lines of code. With this small amount of
     95 code, we'll have built up a very reasonable compiler for a non-trivial
     96 language including a hand-written lexer, parser, AST, as well as code
     97 generation support with a JIT compiler. While other systems may have
     98 interesting "hello world" tutorials, I think the breadth of this
     99 tutorial is a great testament to the strengths of LLVM and why you
    100 should consider it if you're interested in language or compiler design.
    101 
    102 A note about this tutorial: we expect you to extend the language and
    103 play with it on your own. Take the code and go crazy hacking away at it,
    104 compilers don't need to be scary creatures - it can be a lot of fun to
    105 play with languages!
    106 
    107 The Basic Language
    108 ==================
    109 
    110 This tutorial will be illustrated with a toy language that we'll call
    111 "`Kaleidoscope <http://en.wikipedia.org/wiki/Kaleidoscope>`_" (derived
    112 from "meaning beautiful, form, and view"). Kaleidoscope is a procedural
    113 language that allows you to define functions, use conditionals, math,
    114 etc. Over the course of the tutorial, we'll extend Kaleidoscope to
    115 support the if/then/else construct, a for loop, user defined operators,
    116 JIT compilation with a simple command line interface, etc.
    117 
    118 Because we want to keep things simple, the only datatype in Kaleidoscope
    119 is a 64-bit floating point type (aka 'double' in C parlance). As such,
    120 all values are implicitly double precision and the language doesn't
    121 require type declarations. This gives the language a very nice and
    122 simple syntax. For example, the following simple example computes
    123 `Fibonacci numbers: <http://en.wikipedia.org/wiki/Fibonacci_number>`_
    124 
    125 ::
    126 
    127     # Compute the x'th fibonacci number.
    128     def fib(x)
    129       if x < 3 then
    130         1
    131       else
    132         fib(x-1)+fib(x-2)
    133 
    134     # This expression will compute the 40th number.
    135     fib(40)
    136 
    137 We also allow Kaleidoscope to call into standard library functions (the
    138 LLVM JIT makes this completely trivial). This means that you can use the
    139 'extern' keyword to define a function before you use it (this is also
    140 useful for mutually recursive functions). For example:
    141 
    142 ::
    143 
    144     extern sin(arg);
    145     extern cos(arg);
    146     extern atan2(arg1 arg2);
    147 
    148     atan2(sin(.4), cos(42))
    149 
    150 A more interesting example is included in Chapter 6 where we write a
    151 little Kaleidoscope application that `displays a Mandelbrot
    152 Set <LangImpl06.html#kicking-the-tires>`_ at various levels of magnification.
    153 
    154 Lets dive into the implementation of this language!
    155 
    156 The Lexer
    157 =========
    158 
    159 When it comes to implementing a language, the first thing needed is the
    160 ability to process a text file and recognize what it says. The
    161 traditional way to do this is to use a
    162 "`lexer <http://en.wikipedia.org/wiki/Lexical_analysis>`_" (aka
    163 'scanner') to break the input up into "tokens". Each token returned by
    164 the lexer includes a token code and potentially some metadata (e.g. the
    165 numeric value of a number). First, we define the possibilities:
    166 
    167 .. code-block:: c++
    168 
    169     // The lexer returns tokens [0-255] if it is an unknown character, otherwise one
    170     // of these for known things.
    171     enum Token {
    172       tok_eof = -1,
    173 
    174       // commands
    175       tok_def = -2,
    176       tok_extern = -3,
    177 
    178       // primary
    179       tok_identifier = -4,
    180       tok_number = -5,
    181     };
    182 
    183     static std::string IdentifierStr; // Filled in if tok_identifier
    184     static double NumVal;             // Filled in if tok_number
    185 
    186 Each token returned by our lexer will either be one of the Token enum
    187 values or it will be an 'unknown' character like '+', which is returned
    188 as its ASCII value. If the current token is an identifier, the
    189 ``IdentifierStr`` global variable holds the name of the identifier. If
    190 the current token is a numeric literal (like 1.0), ``NumVal`` holds its
    191 value. Note that we use global variables for simplicity, this is not the
    192 best choice for a real language implementation :).
    193 
    194 The actual implementation of the lexer is a single function named
    195 ``gettok``. The ``gettok`` function is called to return the next token
    196 from standard input. Its definition starts as:
    197 
    198 .. code-block:: c++
    199 
    200     /// gettok - Return the next token from standard input.
    201     static int gettok() {
    202       static int LastChar = ' ';
    203 
    204       // Skip any whitespace.
    205       while (isspace(LastChar))
    206         LastChar = getchar();
    207 
    208 ``gettok`` works by calling the C ``getchar()`` function to read
    209 characters one at a time from standard input. It eats them as it
    210 recognizes them and stores the last character read, but not processed,
    211 in LastChar. The first thing that it has to do is ignore whitespace
    212 between tokens. This is accomplished with the loop above.
    213 
    214 The next thing ``gettok`` needs to do is recognize identifiers and
    215 specific keywords like "def". Kaleidoscope does this with this simple
    216 loop:
    217 
    218 .. code-block:: c++
    219 
    220       if (isalpha(LastChar)) { // identifier: [a-zA-Z][a-zA-Z0-9]*
    221         IdentifierStr = LastChar;
    222         while (isalnum((LastChar = getchar())))
    223           IdentifierStr += LastChar;
    224 
    225         if (IdentifierStr == "def")
    226           return tok_def;
    227         if (IdentifierStr == "extern")
    228           return tok_extern;
    229         return tok_identifier;
    230       }
    231 
    232 Note that this code sets the '``IdentifierStr``' global whenever it
    233 lexes an identifier. Also, since language keywords are matched by the
    234 same loop, we handle them here inline. Numeric values are similar:
    235 
    236 .. code-block:: c++
    237 
    238       if (isdigit(LastChar) || LastChar == '.') {   // Number: [0-9.]+
    239         std::string NumStr;
    240         do {
    241           NumStr += LastChar;
    242           LastChar = getchar();
    243         } while (isdigit(LastChar) || LastChar == '.');
    244 
    245         NumVal = strtod(NumStr.c_str(), 0);
    246         return tok_number;
    247       }
    248 
    249 This is all pretty straight-forward code for processing input. When
    250 reading a numeric value from input, we use the C ``strtod`` function to
    251 convert it to a numeric value that we store in ``NumVal``. Note that
    252 this isn't doing sufficient error checking: it will incorrectly read
    253 "1.23.45.67" and handle it as if you typed in "1.23". Feel free to
    254 extend it :). Next we handle comments:
    255 
    256 .. code-block:: c++
    257 
    258       if (LastChar == '#') {
    259         // Comment until end of line.
    260         do
    261           LastChar = getchar();
    262         while (LastChar != EOF && LastChar != '\n' && LastChar != '\r');
    263 
    264         if (LastChar != EOF)
    265           return gettok();
    266       }
    267 
    268 We handle comments by skipping to the end of the line and then return
    269 the next token. Finally, if the input doesn't match one of the above
    270 cases, it is either an operator character like '+' or the end of the
    271 file. These are handled with this code:
    272 
    273 .. code-block:: c++
    274 
    275       // Check for end of file.  Don't eat the EOF.
    276       if (LastChar == EOF)
    277         return tok_eof;
    278 
    279       // Otherwise, just return the character as its ascii value.
    280       int ThisChar = LastChar;
    281       LastChar = getchar();
    282       return ThisChar;
    283     }
    284 
    285 With this, we have the complete lexer for the basic Kaleidoscope
    286 language (the `full code listing <LangImpl02.html#full-code-listing>`_ for the Lexer
    287 is available in the `next chapter <LangImpl02.html>`_ of the tutorial).
    288 Next we'll `build a simple parser that uses this to build an Abstract
    289 Syntax Tree <LangImpl02.html>`_. When we have that, we'll include a
    290 driver so that you can use the lexer and parser together.
    291 
    292 `Next: Implementing a Parser and AST <LangImpl02.html>`_
    293 
    294