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      1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This pass assigns local frame indices to stack slots relative to one another
     11 // and allocates additional base registers to access them when the target
     12 // estimates they are likely to be out of range of stack pointer and frame
     13 // pointer relative addressing.
     14 //
     15 //===----------------------------------------------------------------------===//
     16 
     17 #include "llvm/CodeGen/Passes.h"
     18 #include "llvm/ADT/STLExtras.h"
     19 #include "llvm/ADT/SetVector.h"
     20 #include "llvm/ADT/SmallSet.h"
     21 #include "llvm/ADT/Statistic.h"
     22 #include "llvm/CodeGen/MachineFrameInfo.h"
     23 #include "llvm/CodeGen/MachineFunction.h"
     24 #include "llvm/CodeGen/MachineFunctionPass.h"
     25 #include "llvm/CodeGen/MachineRegisterInfo.h"
     26 #include "llvm/CodeGen/StackProtector.h"
     27 #include "llvm/IR/Constants.h"
     28 #include "llvm/IR/DerivedTypes.h"
     29 #include "llvm/IR/Instructions.h"
     30 #include "llvm/IR/Intrinsics.h"
     31 #include "llvm/IR/LLVMContext.h"
     32 #include "llvm/IR/Module.h"
     33 #include "llvm/Pass.h"
     34 #include "llvm/Support/Debug.h"
     35 #include "llvm/Support/ErrorHandling.h"
     36 #include "llvm/Support/raw_ostream.h"
     37 #include "llvm/Target/TargetFrameLowering.h"
     38 #include "llvm/Target/TargetRegisterInfo.h"
     39 #include "llvm/Target/TargetSubtargetInfo.h"
     40 
     41 using namespace llvm;
     42 
     43 #define DEBUG_TYPE "localstackalloc"
     44 
     45 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
     46 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
     47 STATISTIC(NumReplacements, "Number of frame indices references replaced");
     48 
     49 namespace {
     50   class FrameRef {
     51     MachineBasicBlock::iterator MI; // Instr referencing the frame
     52     int64_t LocalOffset;            // Local offset of the frame idx referenced
     53     int FrameIdx;                   // The frame index
     54   public:
     55     FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) :
     56       MI(I), LocalOffset(Offset), FrameIdx(Idx) {}
     57     bool operator<(const FrameRef &RHS) const {
     58       return LocalOffset < RHS.LocalOffset;
     59     }
     60     MachineBasicBlock::iterator getMachineInstr() const { return MI; }
     61     int64_t getLocalOffset() const { return LocalOffset; }
     62     int getFrameIndex() const { return FrameIdx; }
     63   };
     64 
     65   class LocalStackSlotPass: public MachineFunctionPass {
     66     SmallVector<int64_t,16> LocalOffsets;
     67     /// StackObjSet - A set of stack object indexes
     68     typedef SmallSetVector<int, 8> StackObjSet;
     69 
     70     void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
     71                            bool StackGrowsDown, unsigned &MaxAlign);
     72     void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
     73                                SmallSet<int, 16> &ProtectedObjs,
     74                                MachineFrameInfo *MFI, bool StackGrowsDown,
     75                                int64_t &Offset, unsigned &MaxAlign);
     76     void calculateFrameObjectOffsets(MachineFunction &Fn);
     77     bool insertFrameReferenceRegisters(MachineFunction &Fn);
     78   public:
     79     static char ID; // Pass identification, replacement for typeid
     80     explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
     81       initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
     82     }
     83     bool runOnMachineFunction(MachineFunction &MF) override;
     84 
     85     void getAnalysisUsage(AnalysisUsage &AU) const override {
     86       AU.setPreservesCFG();
     87       AU.addRequired<StackProtector>();
     88       MachineFunctionPass::getAnalysisUsage(AU);
     89     }
     90 
     91   private:
     92   };
     93 } // end anonymous namespace
     94 
     95 char LocalStackSlotPass::ID = 0;
     96 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
     97 INITIALIZE_PASS_BEGIN(LocalStackSlotPass, "localstackalloc",
     98                       "Local Stack Slot Allocation", false, false)
     99 INITIALIZE_PASS_DEPENDENCY(StackProtector)
    100 INITIALIZE_PASS_END(LocalStackSlotPass, "localstackalloc",
    101                     "Local Stack Slot Allocation", false, false)
    102 
    103 
    104 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
    105   MachineFrameInfo *MFI = MF.getFrameInfo();
    106   const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
    107   unsigned LocalObjectCount = MFI->getObjectIndexEnd();
    108 
    109   // If the target doesn't want/need this pass, or if there are no locals
    110   // to consider, early exit.
    111   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
    112     return true;
    113 
    114   // Make sure we have enough space to store the local offsets.
    115   LocalOffsets.resize(MFI->getObjectIndexEnd());
    116 
    117   // Lay out the local blob.
    118   calculateFrameObjectOffsets(MF);
    119 
    120   // Insert virtual base registers to resolve frame index references.
    121   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
    122 
    123   // Tell MFI whether any base registers were allocated. PEI will only
    124   // want to use the local block allocations from this pass if there were any.
    125   // Otherwise, PEI can do a bit better job of getting the alignment right
    126   // without a hole at the start since it knows the alignment of the stack
    127   // at the start of local allocation, and this pass doesn't.
    128   MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
    129 
    130   return true;
    131 }
    132 
    133 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
    134 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
    135                                            int FrameIdx, int64_t &Offset,
    136                                            bool StackGrowsDown,
    137                                            unsigned &MaxAlign) {
    138   // If the stack grows down, add the object size to find the lowest address.
    139   if (StackGrowsDown)
    140     Offset += MFI->getObjectSize(FrameIdx);
    141 
    142   unsigned Align = MFI->getObjectAlignment(FrameIdx);
    143 
    144   // If the alignment of this object is greater than that of the stack, then
    145   // increase the stack alignment to match.
    146   MaxAlign = std::max(MaxAlign, Align);
    147 
    148   // Adjust to alignment boundary.
    149   Offset = (Offset + Align - 1) / Align * Align;
    150 
    151   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
    152   DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
    153         << LocalOffset << "\n");
    154   // Keep the offset available for base register allocation
    155   LocalOffsets[FrameIdx] = LocalOffset;
    156   // And tell MFI about it for PEI to use later
    157   MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
    158 
    159   if (!StackGrowsDown)
    160     Offset += MFI->getObjectSize(FrameIdx);
    161 
    162   ++NumAllocations;
    163 }
    164 
    165 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
    166 /// those required to be close to the Stack Protector) to stack offsets.
    167 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
    168                                            SmallSet<int, 16> &ProtectedObjs,
    169                                            MachineFrameInfo *MFI,
    170                                            bool StackGrowsDown, int64_t &Offset,
    171                                            unsigned &MaxAlign) {
    172 
    173   for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
    174         E = UnassignedObjs.end(); I != E; ++I) {
    175     int i = *I;
    176     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
    177     ProtectedObjs.insert(i);
    178   }
    179 }
    180 
    181 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
    182 /// abstract stack objects.
    183 ///
    184 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
    185   // Loop over all of the stack objects, assigning sequential addresses...
    186   MachineFrameInfo *MFI = Fn.getFrameInfo();
    187   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
    188   bool StackGrowsDown =
    189     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
    190   int64_t Offset = 0;
    191   unsigned MaxAlign = 0;
    192   StackProtector *SP = &getAnalysis<StackProtector>();
    193 
    194   // Make sure that the stack protector comes before the local variables on the
    195   // stack.
    196   SmallSet<int, 16> ProtectedObjs;
    197   if (MFI->getStackProtectorIndex() >= 0) {
    198     StackObjSet LargeArrayObjs;
    199     StackObjSet SmallArrayObjs;
    200     StackObjSet AddrOfObjs;
    201 
    202     AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
    203                       StackGrowsDown, MaxAlign);
    204 
    205     // Assign large stack objects first.
    206     for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
    207       if (MFI->isDeadObjectIndex(i))
    208         continue;
    209       if (MFI->getStackProtectorIndex() == (int)i)
    210         continue;
    211 
    212       switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
    213       case StackProtector::SSPLK_None:
    214         continue;
    215       case StackProtector::SSPLK_SmallArray:
    216         SmallArrayObjs.insert(i);
    217         continue;
    218       case StackProtector::SSPLK_AddrOf:
    219         AddrOfObjs.insert(i);
    220         continue;
    221       case StackProtector::SSPLK_LargeArray:
    222         LargeArrayObjs.insert(i);
    223         continue;
    224       }
    225       llvm_unreachable("Unexpected SSPLayoutKind.");
    226     }
    227 
    228     AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
    229                           Offset, MaxAlign);
    230     AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
    231                           Offset, MaxAlign);
    232     AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
    233                           Offset, MaxAlign);
    234   }
    235 
    236   // Then assign frame offsets to stack objects that are not used to spill
    237   // callee saved registers.
    238   for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
    239     if (MFI->isDeadObjectIndex(i))
    240       continue;
    241     if (MFI->getStackProtectorIndex() == (int)i)
    242       continue;
    243     if (ProtectedObjs.count(i))
    244       continue;
    245 
    246     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
    247   }
    248 
    249   // Remember how big this blob of stack space is
    250   MFI->setLocalFrameSize(Offset);
    251   MFI->setLocalFrameMaxAlign(MaxAlign);
    252 }
    253 
    254 static inline bool
    255 lookupCandidateBaseReg(unsigned BaseReg,
    256                        int64_t BaseOffset,
    257                        int64_t FrameSizeAdjust,
    258                        int64_t LocalFrameOffset,
    259                        const MachineInstr &MI,
    260                        const TargetRegisterInfo *TRI) {
    261   // Check if the relative offset from the where the base register references
    262   // to the target address is in range for the instruction.
    263   int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
    264   return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
    265 }
    266 
    267 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
    268   // Scan the function's instructions looking for frame index references.
    269   // For each, ask the target if it wants a virtual base register for it
    270   // based on what we can tell it about where the local will end up in the
    271   // stack frame. If it wants one, re-use a suitable one we've previously
    272   // allocated, or if there isn't one that fits the bill, allocate a new one
    273   // and ask the target to create a defining instruction for it.
    274   bool UsedBaseReg = false;
    275 
    276   MachineFrameInfo *MFI = Fn.getFrameInfo();
    277   const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
    278   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
    279   bool StackGrowsDown =
    280     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
    281 
    282   // Collect all of the instructions in the block that reference
    283   // a frame index. Also store the frame index referenced to ease later
    284   // lookup. (For any insn that has more than one FI reference, we arbitrarily
    285   // choose the first one).
    286   SmallVector<FrameRef, 64> FrameReferenceInsns;
    287 
    288   for (MachineBasicBlock &BB : Fn) {
    289     for (MachineInstr &MI : BB) {
    290       // Debug value, stackmap and patchpoint instructions can't be out of
    291       // range, so they don't need any updates.
    292       if (MI.isDebugValue() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
    293           MI.getOpcode() == TargetOpcode::STACKMAP ||
    294           MI.getOpcode() == TargetOpcode::PATCHPOINT)
    295         continue;
    296 
    297       // For now, allocate the base register(s) within the basic block
    298       // where they're used, and don't try to keep them around outside
    299       // of that. It may be beneficial to try sharing them more broadly
    300       // than that, but the increased register pressure makes that a
    301       // tricky thing to balance. Investigate if re-materializing these
    302       // becomes an issue.
    303       for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
    304         // Consider replacing all frame index operands that reference
    305         // an object allocated in the local block.
    306         if (MI.getOperand(i).isFI()) {
    307           // Don't try this with values not in the local block.
    308           if (!MFI->isObjectPreAllocated(MI.getOperand(i).getIndex()))
    309             break;
    310           int Idx = MI.getOperand(i).getIndex();
    311           int64_t LocalOffset = LocalOffsets[Idx];
    312           if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
    313             break;
    314           FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx));
    315           break;
    316         }
    317       }
    318     }
    319   }
    320 
    321   // Sort the frame references by local offset
    322   array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
    323 
    324   MachineBasicBlock *Entry = &Fn.front();
    325 
    326   unsigned BaseReg = 0;
    327   int64_t BaseOffset = 0;
    328 
    329   // Loop through the frame references and allocate for them as necessary.
    330   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
    331     FrameRef &FR = FrameReferenceInsns[ref];
    332     MachineInstr &MI = *FR.getMachineInstr();
    333     int64_t LocalOffset = FR.getLocalOffset();
    334     int FrameIdx = FR.getFrameIndex();
    335     assert(MFI->isObjectPreAllocated(FrameIdx) &&
    336            "Only pre-allocated locals expected!");
    337 
    338     DEBUG(dbgs() << "Considering: " << MI);
    339 
    340     unsigned idx = 0;
    341     for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
    342       if (!MI.getOperand(idx).isFI())
    343         continue;
    344 
    345       if (FrameIdx == MI.getOperand(idx).getIndex())
    346         break;
    347     }
    348 
    349     assert(idx < MI.getNumOperands() && "Cannot find FI operand");
    350 
    351     int64_t Offset = 0;
    352     int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0;
    353 
    354     DEBUG(dbgs() << "  Replacing FI in: " << MI);
    355 
    356     // If we have a suitable base register available, use it; otherwise
    357     // create a new one. Note that any offset encoded in the
    358     // instruction itself will be taken into account by the target,
    359     // so we don't have to adjust for it here when reusing a base
    360     // register.
    361     if (UsedBaseReg &&
    362         lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
    363                                LocalOffset, MI, TRI)) {
    364       DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
    365       // We found a register to reuse.
    366       Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
    367     } else {
    368       // No previously defined register was in range, so create a new one.
    369       int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
    370 
    371       int64_t PrevBaseOffset = BaseOffset;
    372       BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
    373 
    374       // We'd like to avoid creating single-use virtual base registers.
    375       // Because the FrameRefs are in sorted order, and we've already
    376       // processed all FrameRefs before this one, just check whether or not
    377       // the next FrameRef will be able to reuse this new register. If not,
    378       // then don't bother creating it.
    379       if (ref + 1 >= e ||
    380           !lookupCandidateBaseReg(
    381               BaseReg, BaseOffset, FrameSizeAdjust,
    382               FrameReferenceInsns[ref + 1].getLocalOffset(),
    383               *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
    384         BaseOffset = PrevBaseOffset;
    385         continue;
    386       }
    387 
    388       const MachineFunction *MF = MI.getParent()->getParent();
    389       const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
    390       BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
    391 
    392       DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
    393             " at frame local offset " << LocalOffset + InstrOffset << "\n");
    394 
    395       // Tell the target to insert the instruction to initialize
    396       // the base register.
    397       //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
    398       TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
    399                                         InstrOffset);
    400 
    401       // The base register already includes any offset specified
    402       // by the instruction, so account for that so it doesn't get
    403       // applied twice.
    404       Offset = -InstrOffset;
    405 
    406       ++NumBaseRegisters;
    407       UsedBaseReg = true;
    408     }
    409     assert(BaseReg != 0 && "Unable to allocate virtual base register!");
    410 
    411     // Modify the instruction to use the new base register rather
    412     // than the frame index operand.
    413     TRI->resolveFrameIndex(MI, BaseReg, Offset);
    414     DEBUG(dbgs() << "Resolved: " << MI);
    415 
    416     ++NumReplacements;
    417   }
    418 
    419   return UsedBaseReg;
    420 }
    421