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      1 //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This analysis computes the optimal spill code placement between basic blocks.
     11 //
     12 // The runOnMachineFunction() method only precomputes some profiling information
     13 // about the CFG. The real work is done by prepare(), addConstraints(), and
     14 // finish() which are called by the register allocator.
     15 //
     16 // Given a variable that is live across multiple basic blocks, and given
     17 // constraints on the basic blocks where the variable is live, determine which
     18 // edge bundles should have the variable in a register and which edge bundles
     19 // should have the variable in a stack slot.
     20 //
     21 // The returned bit vector can be used to place optimal spill code at basic
     22 // block entries and exits. Spill code placement inside a basic block is not
     23 // considered.
     24 //
     25 //===----------------------------------------------------------------------===//
     26 
     27 #ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
     28 #define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
     29 
     30 #include "llvm/ADT/ArrayRef.h"
     31 #include "llvm/ADT/SmallVector.h"
     32 #include "llvm/ADT/SparseSet.h"
     33 #include "llvm/CodeGen/MachineFunctionPass.h"
     34 #include "llvm/Support/BlockFrequency.h"
     35 
     36 namespace llvm {
     37 
     38 class BitVector;
     39 class EdgeBundles;
     40 class MachineBasicBlock;
     41 class MachineLoopInfo;
     42 class MachineBlockFrequencyInfo;
     43 
     44 class SpillPlacement : public MachineFunctionPass {
     45   struct Node;
     46   const MachineFunction *MF;
     47   const EdgeBundles *bundles;
     48   const MachineLoopInfo *loops;
     49   const MachineBlockFrequencyInfo *MBFI;
     50   Node *nodes;
     51 
     52   // Nodes that are active in the current computation. Owned by the prepare()
     53   // caller.
     54   BitVector *ActiveNodes;
     55 
     56   // Nodes with active links. Populated by scanActiveBundles.
     57   SmallVector<unsigned, 8> Linked;
     58 
     59   // Nodes that went positive during the last call to scanActiveBundles or
     60   // iterate.
     61   SmallVector<unsigned, 8> RecentPositive;
     62 
     63   // Block frequencies are computed once. Indexed by block number.
     64   SmallVector<BlockFrequency, 8> BlockFrequencies;
     65 
     66   /// Decision threshold. A node gets the output value 0 if the weighted sum of
     67   /// its inputs falls in the open interval (-Threshold;Threshold).
     68   BlockFrequency Threshold;
     69 
     70   /// List of nodes that need to be updated in ::iterate.
     71   SparseSet<unsigned> TodoList;
     72 
     73 public:
     74   static char ID; // Pass identification, replacement for typeid.
     75 
     76   SpillPlacement() : MachineFunctionPass(ID), nodes(nullptr) {}
     77   ~SpillPlacement() override { releaseMemory(); }
     78 
     79   /// BorderConstraint - A basic block has separate constraints for entry and
     80   /// exit.
     81   enum BorderConstraint {
     82     DontCare,  ///< Block doesn't care / variable not live.
     83     PrefReg,   ///< Block entry/exit prefers a register.
     84     PrefSpill, ///< Block entry/exit prefers a stack slot.
     85     PrefBoth,  ///< Block entry prefers both register and stack.
     86     MustSpill  ///< A register is impossible, variable must be spilled.
     87   };
     88 
     89   /// BlockConstraint - Entry and exit constraints for a basic block.
     90   struct BlockConstraint {
     91     unsigned Number;            ///< Basic block number (from MBB::getNumber()).
     92     BorderConstraint Entry : 8; ///< Constraint on block entry.
     93     BorderConstraint Exit : 8;  ///< Constraint on block exit.
     94 
     95     /// True when this block changes the value of the live range. This means
     96     /// the block has a non-PHI def.  When this is false, a live-in value on
     97     /// the stack can be live-out on the stack without inserting a spill.
     98     bool ChangesValue;
     99   };
    100 
    101   /// prepare - Reset state and prepare for a new spill placement computation.
    102   /// @param RegBundles Bit vector to receive the edge bundles where the
    103   ///                   variable should be kept in a register. Each bit
    104   ///                   corresponds to an edge bundle, a set bit means the
    105   ///                   variable should be kept in a register through the
    106   ///                   bundle. A clear bit means the variable should be
    107   ///                   spilled. This vector is retained.
    108   void prepare(BitVector &RegBundles);
    109 
    110   /// addConstraints - Add constraints and biases. This method may be called
    111   /// more than once to accumulate constraints.
    112   /// @param LiveBlocks Constraints for blocks that have the variable live in or
    113   ///                   live out.
    114   void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
    115 
    116   /// addPrefSpill - Add PrefSpill constraints to all blocks listed.  This is
    117   /// equivalent to calling addConstraint with identical BlockConstraints with
    118   /// Entry = Exit = PrefSpill, and ChangesValue = false.
    119   ///
    120   /// @param Blocks Array of block numbers that prefer to spill in and out.
    121   /// @param Strong When true, double the negative bias for these blocks.
    122   void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
    123 
    124   /// addLinks - Add transparent blocks with the given numbers.
    125   void addLinks(ArrayRef<unsigned> Links);
    126 
    127   /// scanActiveBundles - Perform an initial scan of all bundles activated by
    128   /// addConstraints and addLinks, updating their state. Add all the bundles
    129   /// that now prefer a register to RecentPositive.
    130   /// Prepare internal data structures for iterate.
    131   /// Return true is there are any positive nodes.
    132   bool scanActiveBundles();
    133 
    134   /// iterate - Update the network iteratively until convergence, or new bundles
    135   /// are found.
    136   void iterate();
    137 
    138   /// getRecentPositive - Return an array of bundles that became positive during
    139   /// the previous call to scanActiveBundles or iterate.
    140   ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
    141 
    142   /// finish - Compute the optimal spill code placement given the
    143   /// constraints. No MustSpill constraints will be violated, and the smallest
    144   /// possible number of PrefX constraints will be violated, weighted by
    145   /// expected execution frequencies.
    146   /// The selected bundles are returned in the bitvector passed to prepare().
    147   /// @return True if a perfect solution was found, allowing the variable to be
    148   ///         in a register through all relevant bundles.
    149   bool finish();
    150 
    151   /// getBlockFrequency - Return the estimated block execution frequency per
    152   /// function invocation.
    153   BlockFrequency getBlockFrequency(unsigned Number) const {
    154     return BlockFrequencies[Number];
    155   }
    156 
    157 private:
    158   bool runOnMachineFunction(MachineFunction&) override;
    159   void getAnalysisUsage(AnalysisUsage&) const override;
    160   void releaseMemory() override;
    161 
    162   void activate(unsigned);
    163   void setThreshold(const BlockFrequency &Entry);
    164 
    165   bool update(unsigned);
    166 };
    167 
    168 } // end namespace llvm
    169 
    170 #endif
    171