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      1 //===--- StringMap.cpp - String Hash table map implementation -------------===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file implements the StringMap class.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #include "llvm/ADT/StringMap.h"
     15 #include "llvm/ADT/StringExtras.h"
     16 #include "llvm/Support/Compiler.h"
     17 #include <cassert>
     18 using namespace llvm;
     19 
     20 /// Returns the number of buckets to allocate to ensure that the DenseMap can
     21 /// accommodate \p NumEntries without need to grow().
     22 static unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
     23   // Ensure that "NumEntries * 4 < NumBuckets * 3"
     24   if (NumEntries == 0)
     25     return 0;
     26   // +1 is required because of the strict equality.
     27   // For example if NumEntries is 48, we need to return 401.
     28   return NextPowerOf2(NumEntries * 4 / 3 + 1);
     29 }
     30 
     31 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
     32   ItemSize = itemSize;
     33 
     34   // If a size is specified, initialize the table with that many buckets.
     35   if (InitSize) {
     36     // The table will grow when the number of entries reach 3/4 of the number of
     37     // buckets. To guarantee that "InitSize" number of entries can be inserted
     38     // in the table without growing, we allocate just what is needed here.
     39     init(getMinBucketToReserveForEntries(InitSize));
     40     return;
     41   }
     42 
     43   // Otherwise, initialize it with zero buckets to avoid the allocation.
     44   TheTable = nullptr;
     45   NumBuckets = 0;
     46   NumItems = 0;
     47   NumTombstones = 0;
     48 }
     49 
     50 void StringMapImpl::init(unsigned InitSize) {
     51   assert((InitSize & (InitSize-1)) == 0 &&
     52          "Init Size must be a power of 2 or zero!");
     53   NumBuckets = InitSize ? InitSize : 16;
     54   NumItems = 0;
     55   NumTombstones = 0;
     56 
     57   TheTable = (StringMapEntryBase **)calloc(NumBuckets+1,
     58                                            sizeof(StringMapEntryBase **) +
     59                                            sizeof(unsigned));
     60 
     61   // Allocate one extra bucket, set it to look filled so the iterators stop at
     62   // end.
     63   TheTable[NumBuckets] = (StringMapEntryBase*)2;
     64 }
     65 
     66 
     67 /// LookupBucketFor - Look up the bucket that the specified string should end
     68 /// up in.  If it already exists as a key in the map, the Item pointer for the
     69 /// specified bucket will be non-null.  Otherwise, it will be null.  In either
     70 /// case, the FullHashValue field of the bucket will be set to the hash value
     71 /// of the string.
     72 unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
     73   unsigned HTSize = NumBuckets;
     74   if (HTSize == 0) {  // Hash table unallocated so far?
     75     init(16);
     76     HTSize = NumBuckets;
     77   }
     78   unsigned FullHashValue = HashString(Name);
     79   unsigned BucketNo = FullHashValue & (HTSize-1);
     80   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
     81 
     82   unsigned ProbeAmt = 1;
     83   int FirstTombstone = -1;
     84   while (1) {
     85     StringMapEntryBase *BucketItem = TheTable[BucketNo];
     86     // If we found an empty bucket, this key isn't in the table yet, return it.
     87     if (LLVM_LIKELY(!BucketItem)) {
     88       // If we found a tombstone, we want to reuse the tombstone instead of an
     89       // empty bucket.  This reduces probing.
     90       if (FirstTombstone != -1) {
     91         HashTable[FirstTombstone] = FullHashValue;
     92         return FirstTombstone;
     93       }
     94 
     95       HashTable[BucketNo] = FullHashValue;
     96       return BucketNo;
     97     }
     98 
     99     if (BucketItem == getTombstoneVal()) {
    100       // Skip over tombstones.  However, remember the first one we see.
    101       if (FirstTombstone == -1) FirstTombstone = BucketNo;
    102     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
    103       // If the full hash value matches, check deeply for a match.  The common
    104       // case here is that we are only looking at the buckets (for item info
    105       // being non-null and for the full hash value) not at the items.  This
    106       // is important for cache locality.
    107 
    108       // Do the comparison like this because Name isn't necessarily
    109       // null-terminated!
    110       char *ItemStr = (char*)BucketItem+ItemSize;
    111       if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
    112         // We found a match!
    113         return BucketNo;
    114       }
    115     }
    116 
    117     // Okay, we didn't find the item.  Probe to the next bucket.
    118     BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
    119 
    120     // Use quadratic probing, it has fewer clumping artifacts than linear
    121     // probing and has good cache behavior in the common case.
    122     ++ProbeAmt;
    123   }
    124 }
    125 
    126 
    127 /// FindKey - Look up the bucket that contains the specified key. If it exists
    128 /// in the map, return the bucket number of the key.  Otherwise return -1.
    129 /// This does not modify the map.
    130 int StringMapImpl::FindKey(StringRef Key) const {
    131   unsigned HTSize = NumBuckets;
    132   if (HTSize == 0) return -1;  // Really empty table?
    133   unsigned FullHashValue = HashString(Key);
    134   unsigned BucketNo = FullHashValue & (HTSize-1);
    135   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
    136 
    137   unsigned ProbeAmt = 1;
    138   while (1) {
    139     StringMapEntryBase *BucketItem = TheTable[BucketNo];
    140     // If we found an empty bucket, this key isn't in the table yet, return.
    141     if (LLVM_LIKELY(!BucketItem))
    142       return -1;
    143 
    144     if (BucketItem == getTombstoneVal()) {
    145       // Ignore tombstones.
    146     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
    147       // If the full hash value matches, check deeply for a match.  The common
    148       // case here is that we are only looking at the buckets (for item info
    149       // being non-null and for the full hash value) not at the items.  This
    150       // is important for cache locality.
    151 
    152       // Do the comparison like this because NameStart isn't necessarily
    153       // null-terminated!
    154       char *ItemStr = (char*)BucketItem+ItemSize;
    155       if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
    156         // We found a match!
    157         return BucketNo;
    158       }
    159     }
    160 
    161     // Okay, we didn't find the item.  Probe to the next bucket.
    162     BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
    163 
    164     // Use quadratic probing, it has fewer clumping artifacts than linear
    165     // probing and has good cache behavior in the common case.
    166     ++ProbeAmt;
    167   }
    168 }
    169 
    170 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
    171 /// delete it.  This aborts if the value isn't in the table.
    172 void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
    173   const char *VStr = (char*)V + ItemSize;
    174   StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
    175   (void)V2;
    176   assert(V == V2 && "Didn't find key?");
    177 }
    178 
    179 /// RemoveKey - Remove the StringMapEntry for the specified key from the
    180 /// table, returning it.  If the key is not in the table, this returns null.
    181 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
    182   int Bucket = FindKey(Key);
    183   if (Bucket == -1) return nullptr;
    184 
    185   StringMapEntryBase *Result = TheTable[Bucket];
    186   TheTable[Bucket] = getTombstoneVal();
    187   --NumItems;
    188   ++NumTombstones;
    189   assert(NumItems + NumTombstones <= NumBuckets);
    190 
    191   return Result;
    192 }
    193 
    194 
    195 
    196 /// RehashTable - Grow the table, redistributing values into the buckets with
    197 /// the appropriate mod-of-hashtable-size.
    198 unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
    199   unsigned NewSize;
    200   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
    201 
    202   // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
    203   // the buckets are empty (meaning that many are filled with tombstones),
    204   // grow/rehash the table.
    205   if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
    206     NewSize = NumBuckets*2;
    207   } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
    208                            NumBuckets / 8)) {
    209     NewSize = NumBuckets;
    210   } else {
    211     return BucketNo;
    212   }
    213 
    214   unsigned NewBucketNo = BucketNo;
    215   // Allocate one extra bucket which will always be non-empty.  This allows the
    216   // iterators to stop at end.
    217   StringMapEntryBase **NewTableArray =
    218     (StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) +
    219                                              sizeof(unsigned));
    220   unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
    221   NewTableArray[NewSize] = (StringMapEntryBase*)2;
    222 
    223   // Rehash all the items into their new buckets.  Luckily :) we already have
    224   // the hash values available, so we don't have to rehash any strings.
    225   for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
    226     StringMapEntryBase *Bucket = TheTable[I];
    227     if (Bucket && Bucket != getTombstoneVal()) {
    228       // Fast case, bucket available.
    229       unsigned FullHash = HashTable[I];
    230       unsigned NewBucket = FullHash & (NewSize-1);
    231       if (!NewTableArray[NewBucket]) {
    232         NewTableArray[FullHash & (NewSize-1)] = Bucket;
    233         NewHashArray[FullHash & (NewSize-1)] = FullHash;
    234         if (I == BucketNo)
    235           NewBucketNo = NewBucket;
    236         continue;
    237       }
    238 
    239       // Otherwise probe for a spot.
    240       unsigned ProbeSize = 1;
    241       do {
    242         NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
    243       } while (NewTableArray[NewBucket]);
    244 
    245       // Finally found a slot.  Fill it in.
    246       NewTableArray[NewBucket] = Bucket;
    247       NewHashArray[NewBucket] = FullHash;
    248       if (I == BucketNo)
    249         NewBucketNo = NewBucket;
    250     }
    251   }
    252 
    253   free(TheTable);
    254 
    255   TheTable = NewTableArray;
    256   NumBuckets = NewSize;
    257   NumTombstones = 0;
    258   return NewBucketNo;
    259 }
    260