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      1 ; RUN: llc < %s -march=r600 -show-mc-encoding  -mcpu=rv710 | FileCheck %s
      2 
      3 ; CHECK: TEX 9 @6 ;  encoding: [0x06,0x00,0x00,0x00,0x00,0x04,0x88,0x80]
      4 define amdgpu_vs void @test(<4 x float> inreg %reg0, <4 x float> inreg %reg1) {
      5 bb:
      6   %tmp = extractelement <4 x float> %reg1, i32 0
      7   %tmp1 = extractelement <4 x float> %reg1, i32 1
      8   %tmp2 = extractelement <4 x float> %reg1, i32 2
      9   %tmp3 = extractelement <4 x float> %reg1, i32 3
     10   %tmp4 = insertelement <4 x float> undef, float %tmp, i32 0
     11   %tmp5 = insertelement <4 x float> %tmp4, float %tmp1, i32 1
     12   %tmp6 = insertelement <4 x float> %tmp5, float %tmp2, i32 2
     13   %tmp7 = insertelement <4 x float> %tmp6, float %tmp3, i32 3
     14   %tmp8 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     15   %tmp9 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp8, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
     16   %tmp10 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     17   %tmp11 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp10, i32 0, i32 0, i32 0, i32 1, i32 0, i32 1, i32 1, i32 1, i32 1)
     18   %tmp12 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     19   %tmp13 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp12, i32 0, i32 0, i32 0, i32 2, i32 0, i32 1, i32 1, i32 1, i32 1)
     20   %tmp14 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     21   %tmp15 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp14, i32 0, i32 0, i32 0, i32 3, i32 0, i32 1, i32 1, i32 1, i32 1)
     22   %tmp16 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     23   %tmp17 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp16, i32 0, i32 0, i32 0, i32 4, i32 0, i32 1, i32 1, i32 1, i32 1)
     24   %tmp18 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     25   %tmp19 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp18, i32 0, i32 0, i32 0, i32 5, i32 0, i32 1, i32 1, i32 1, i32 1)
     26   %tmp20 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     27   %tmp21 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp20, i32 0, i32 0, i32 0, i32 6, i32 0, i32 1, i32 1, i32 1, i32 1)
     28   %tmp22 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     29   %tmp23 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp22, i32 0, i32 0, i32 0, i32 7, i32 0, i32 1, i32 1, i32 1, i32 1)
     30   %tmp24 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     31   %tmp25 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp24, i32 0, i32 0, i32 0, i32 8, i32 0, i32 1, i32 1, i32 1, i32 1)
     32   %tmp26 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     33   %tmp27 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp26, i32 0, i32 0, i32 0, i32 9, i32 0, i32 1, i32 1, i32 1, i32 1)
     34   %tmp28 = fadd <4 x float> %tmp9, %tmp11
     35   %tmp29 = fadd <4 x float> %tmp28, %tmp13
     36   %tmp30 = fadd <4 x float> %tmp29, %tmp15
     37   %tmp31 = fadd <4 x float> %tmp30, %tmp17
     38   %tmp32 = fadd <4 x float> %tmp31, %tmp19
     39   %tmp33 = fadd <4 x float> %tmp32, %tmp21
     40   %tmp34 = fadd <4 x float> %tmp33, %tmp23
     41   %tmp35 = fadd <4 x float> %tmp34, %tmp25
     42   %tmp36 = fadd <4 x float> %tmp35, %tmp27
     43   call void @llvm.R600.store.swizzle(<4 x float> %tmp36, i32 0, i32 2)
     44   ret void
     45 }
     46 
     47 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
     48 
     49 ; Function Attrs: nounwind readnone
     50 declare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0
     51 
     52 attributes #0 = { nounwind readnone }
     53