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      1 ; RUN: llc -float-abi soft -mattr=+fp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=SOFT
      2 ; RUN: llc -float-abi hard -mattr=+fp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=HARD
      3 
      4 target datalayout = "e-m:e-p:32:32-i64:64-v128:64:128-a:0:32-n32-S64"
      5 target triple = "armv7a--none-eabi"
      6 
      7 define float @foo(float %a.coerce, float %b.coerce) {
      8 entry:
      9   %0 = bitcast float %a.coerce to i32
     10   %tmp.0.extract.trunc = trunc i32 %0 to i16
     11   %1 = bitcast i16 %tmp.0.extract.trunc to half
     12   %2 = bitcast float %b.coerce to i32
     13   %tmp1.0.extract.trunc = trunc i32 %2 to i16
     14   %3 = bitcast i16 %tmp1.0.extract.trunc to half
     15   %4 = fadd half %1, %3
     16   %5 = bitcast half %4 to i16
     17   %tmp5.0.insert.ext = zext i16 %5 to i32
     18   %6 = bitcast i32 %tmp5.0.insert.ext to float
     19   ret float %6
     20 ; CHECK: foo:
     21 
     22 ; SOFT: vmov    {{s[0-9]+}}, r1
     23 ; SOFT: vmov    {{s[0-9]+}}, r0
     24 ; SOFT: vcvtb.f32.f16   {{s[0-9]+}}, {{s[0-9]+}}
     25 ; SOFT: vcvtb.f32.f16   {{s[0-9]+}}, {{s[0-9]+}}
     26 ; SOFT: vadd.f32        {{s[0-9]+}}, {{s[0-9]+}}, {{s[0-9]+}}
     27 ; SOFT: vcvtb.f16.f32   {{s[0-9]+}}, {{s[0-9]+}}
     28 ; SOFT: vmov    r0, {{s[0-9]+}}
     29 
     30 ; HARD-NOT: vmov
     31 ; HARD-NOT: uxth
     32 ; HARD: vcvtb.f32.f16   {{s[0-9]+}}, s1
     33 ; HARD: vcvtb.f32.f16   {{s[0-9]+}}, s0
     34 ; HARD: vadd.f32        {{s[0-9]+}}, {{s[0-9]+}}, {{s[0-9]+}}
     35 ; HARD: vcvtb.f16.f32   [[SREG:s[0-9]+]], {{s[0-9]+}}
     36 ; HARD-NEXT: vmov            [[REG0:r[0-9]+]], [[SREG]]
     37 ; HARD-NEXT: uxth            [[REG1:r[0-9]+]], [[REG0]]
     38 ; HARD-NEXT: vmov            s0, [[REG1]]
     39 
     40 ; CHECK: bx lr
     41 }
     42