1 ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2 ; RUN: opt < %s -mtriple=x86_64-unknown -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=NO-FMA 3 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=NO-FMA 4 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=FMA --check-prefix=FMA256 5 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=FMA --check-prefix=FMA256 6 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=FMA --check-prefix=FMA512 7 8 target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" 9 10 @srcA64 = common global [8 x double] zeroinitializer, align 64 11 @srcB64 = common global [8 x double] zeroinitializer, align 64 12 @srcC64 = common global [8 x double] zeroinitializer, align 64 13 @srcA32 = common global [16 x float] zeroinitializer, align 64 14 @srcB32 = common global [16 x float] zeroinitializer, align 64 15 @srcC32 = common global [16 x float] zeroinitializer, align 64 16 @dst64 = common global [8 x double] zeroinitializer, align 64 17 @dst32 = common global [16 x float] zeroinitializer, align 64 18 19 declare float @llvm.fma.f32(float, float, float) 20 declare double @llvm.fma.f64(double, double, double) 21 22 ; 23 ; FMA 24 ; 25 26 define void @fma_2f64() #0 { 27 ; NO-FMA-LABEL: @fma_2f64( 28 ; NO-FMA-NEXT: [[A0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8 29 ; NO-FMA-NEXT: [[A1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8 30 ; NO-FMA-NEXT: [[B0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8 31 ; NO-FMA-NEXT: [[B1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8 32 ; NO-FMA-NEXT: [[C0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 8 33 ; NO-FMA-NEXT: [[C1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 8 34 ; NO-FMA-NEXT: [[FMA0:%.*]] = call double @llvm.fma.f64(double [[A0]], double [[B0]], double [[C0]]) 35 ; NO-FMA-NEXT: [[FMA1:%.*]] = call double @llvm.fma.f64(double [[A1]], double [[B1]], double [[C1]]) 36 ; NO-FMA-NEXT: store double [[FMA0]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 37 ; NO-FMA-NEXT: store double [[FMA1]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 38 ; NO-FMA-NEXT: ret void 39 ; 40 ; FMA-LABEL: @fma_2f64( 41 ; FMA-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcA64 to <2 x double>*), align 8 42 ; FMA-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcB64 to <2 x double>*), align 8 43 ; FMA-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcC64 to <2 x double>*), align 8 44 ; FMA-NEXT: [[TMP4:%.*]] = call <2 x double> @llvm.fma.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]], <2 x double> [[TMP3]]) 45 ; FMA-NEXT: store <2 x double> [[TMP4]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8 46 ; FMA-NEXT: ret void 47 ; 48 %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8 49 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8 50 %b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8 51 %b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8 52 %c0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 8 53 %c1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 8 54 %fma0 = call double @llvm.fma.f64(double %a0, double %b0, double %c0) 55 %fma1 = call double @llvm.fma.f64(double %a1, double %b1, double %c1) 56 store double %fma0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 57 store double %fma1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 58 ret void 59 } 60 61 define void @fma_4f64() #0 { 62 ; NO-FMA-LABEL: @fma_4f64( 63 ; NO-FMA-NEXT: [[A0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8 64 ; NO-FMA-NEXT: [[A1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8 65 ; NO-FMA-NEXT: [[A2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 8 66 ; NO-FMA-NEXT: [[A3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 8 67 ; NO-FMA-NEXT: [[B0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8 68 ; NO-FMA-NEXT: [[B1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8 69 ; NO-FMA-NEXT: [[B2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 8 70 ; NO-FMA-NEXT: [[B3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 8 71 ; NO-FMA-NEXT: [[C0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 8 72 ; NO-FMA-NEXT: [[C1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 8 73 ; NO-FMA-NEXT: [[C2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 2), align 8 74 ; NO-FMA-NEXT: [[C3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 3), align 8 75 ; NO-FMA-NEXT: [[FMA0:%.*]] = call double @llvm.fma.f64(double [[A0]], double [[B0]], double [[C0]]) 76 ; NO-FMA-NEXT: [[FMA1:%.*]] = call double @llvm.fma.f64(double [[A1]], double [[B1]], double [[C1]]) 77 ; NO-FMA-NEXT: [[FMA2:%.*]] = call double @llvm.fma.f64(double [[A2]], double [[B2]], double [[C2]]) 78 ; NO-FMA-NEXT: [[FMA3:%.*]] = call double @llvm.fma.f64(double [[A3]], double [[B3]], double [[C3]]) 79 ; NO-FMA-NEXT: store double [[FMA0]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 80 ; NO-FMA-NEXT: store double [[FMA1]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 81 ; NO-FMA-NEXT: store double [[FMA2]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8 82 ; NO-FMA-NEXT: store double [[FMA3]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8 83 ; NO-FMA-NEXT: ret void 84 ; 85 ; FMA-LABEL: @fma_4f64( 86 ; FMA-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcA64 to <4 x double>*), align 8 87 ; FMA-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcB64 to <4 x double>*), align 8 88 ; FMA-NEXT: [[TMP3:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcC64 to <4 x double>*), align 8 89 ; FMA-NEXT: [[TMP4:%.*]] = call <4 x double> @llvm.fma.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]], <4 x double> [[TMP3]]) 90 ; FMA-NEXT: store <4 x double> [[TMP4]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 8 91 ; FMA-NEXT: ret void 92 ; 93 %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8 94 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8 95 %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 8 96 %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 8 97 %b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8 98 %b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8 99 %b2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 8 100 %b3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 8 101 %c0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 8 102 %c1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 8 103 %c2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 2), align 8 104 %c3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 3), align 8 105 %fma0 = call double @llvm.fma.f64(double %a0, double %b0, double %c0) 106 %fma1 = call double @llvm.fma.f64(double %a1, double %b1, double %c1) 107 %fma2 = call double @llvm.fma.f64(double %a2, double %b2, double %c2) 108 %fma3 = call double @llvm.fma.f64(double %a3, double %b3, double %c3) 109 store double %fma0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 110 store double %fma1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 111 store double %fma2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8 112 store double %fma3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8 113 ret void 114 } 115 116 define void @fma_8f64() #0 { 117 ; NO-FMA-LABEL: @fma_8f64( 118 ; NO-FMA-NEXT: [[A0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 4 119 ; NO-FMA-NEXT: [[A1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 4 120 ; NO-FMA-NEXT: [[A2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 4 121 ; NO-FMA-NEXT: [[A3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 4 122 ; NO-FMA-NEXT: [[A4:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4), align 4 123 ; NO-FMA-NEXT: [[A5:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 5), align 4 124 ; NO-FMA-NEXT: [[A6:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 6), align 4 125 ; NO-FMA-NEXT: [[A7:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 7), align 4 126 ; NO-FMA-NEXT: [[B0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 4 127 ; NO-FMA-NEXT: [[B1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 4 128 ; NO-FMA-NEXT: [[B2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 4 129 ; NO-FMA-NEXT: [[B3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 4 130 ; NO-FMA-NEXT: [[B4:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4), align 4 131 ; NO-FMA-NEXT: [[B5:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 5), align 4 132 ; NO-FMA-NEXT: [[B6:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 6), align 4 133 ; NO-FMA-NEXT: [[B7:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 7), align 4 134 ; NO-FMA-NEXT: [[C0:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 4 135 ; NO-FMA-NEXT: [[C1:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 4 136 ; NO-FMA-NEXT: [[C2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 2), align 4 137 ; NO-FMA-NEXT: [[C3:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 3), align 4 138 ; NO-FMA-NEXT: [[C4:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 4), align 4 139 ; NO-FMA-NEXT: [[C5:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 5), align 4 140 ; NO-FMA-NEXT: [[C6:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 6), align 4 141 ; NO-FMA-NEXT: [[C7:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 7), align 4 142 ; NO-FMA-NEXT: [[FMA0:%.*]] = call double @llvm.fma.f64(double [[A0]], double [[B0]], double [[C0]]) 143 ; NO-FMA-NEXT: [[FMA1:%.*]] = call double @llvm.fma.f64(double [[A1]], double [[B1]], double [[C1]]) 144 ; NO-FMA-NEXT: [[FMA2:%.*]] = call double @llvm.fma.f64(double [[A2]], double [[B2]], double [[C2]]) 145 ; NO-FMA-NEXT: [[FMA3:%.*]] = call double @llvm.fma.f64(double [[A3]], double [[B3]], double [[C3]]) 146 ; NO-FMA-NEXT: [[FMA4:%.*]] = call double @llvm.fma.f64(double [[A4]], double [[B4]], double [[C4]]) 147 ; NO-FMA-NEXT: [[FMA5:%.*]] = call double @llvm.fma.f64(double [[A5]], double [[B5]], double [[C5]]) 148 ; NO-FMA-NEXT: [[FMA6:%.*]] = call double @llvm.fma.f64(double [[A6]], double [[B6]], double [[C6]]) 149 ; NO-FMA-NEXT: [[FMA7:%.*]] = call double @llvm.fma.f64(double [[A7]], double [[B7]], double [[C7]]) 150 ; NO-FMA-NEXT: store double [[FMA0]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4 151 ; NO-FMA-NEXT: store double [[FMA1]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4 152 ; NO-FMA-NEXT: store double [[FMA2]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4 153 ; NO-FMA-NEXT: store double [[FMA3]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4 154 ; NO-FMA-NEXT: store double [[FMA4]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4 155 ; NO-FMA-NEXT: store double [[FMA5]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4 156 ; NO-FMA-NEXT: store double [[FMA6]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4 157 ; NO-FMA-NEXT: store double [[FMA7]], double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4 158 ; NO-FMA-NEXT: ret void 159 ; 160 ; FMA256-LABEL: @fma_8f64( 161 ; FMA256-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcA64 to <4 x double>*), align 4 162 ; FMA256-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4) to <4 x double>*), align 4 163 ; FMA256-NEXT: [[TMP3:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcB64 to <4 x double>*), align 4 164 ; FMA256-NEXT: [[TMP4:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4) to <4 x double>*), align 4 165 ; FMA256-NEXT: [[TMP5:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcC64 to <4 x double>*), align 4 166 ; FMA256-NEXT: [[TMP6:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 4) to <4 x double>*), align 4 167 ; FMA256-NEXT: [[TMP7:%.*]] = call <4 x double> @llvm.fma.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x double> [[TMP5]]) 168 ; FMA256-NEXT: [[TMP8:%.*]] = call <4 x double> @llvm.fma.v4f64(<4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x double> [[TMP6]]) 169 ; FMA256-NEXT: store <4 x double> [[TMP7]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 4 170 ; FMA256-NEXT: store <4 x double> [[TMP8]], <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <4 x double>*), align 4 171 ; FMA256-NEXT: ret void 172 ; 173 ; FMA512-LABEL: @fma_8f64( 174 ; FMA512-NEXT: [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcA64 to <8 x double>*), align 4 175 ; FMA512-NEXT: [[TMP2:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcB64 to <8 x double>*), align 4 176 ; FMA512-NEXT: [[TMP3:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcC64 to <8 x double>*), align 4 177 ; FMA512-NEXT: [[TMP4:%.*]] = call <8 x double> @llvm.fma.v8f64(<8 x double> [[TMP1]], <8 x double> [[TMP2]], <8 x double> [[TMP3]]) 178 ; FMA512-NEXT: store <8 x double> [[TMP4]], <8 x double>* bitcast ([8 x double]* @dst64 to <8 x double>*), align 4 179 ; FMA512-NEXT: ret void 180 ; 181 %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 4 182 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 4 183 %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 4 184 %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 4 185 %a4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4), align 4 186 %a5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 5), align 4 187 %a6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 6), align 4 188 %a7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 7), align 4 189 %b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 4 190 %b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 4 191 %b2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 4 192 %b3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 4 193 %b4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4), align 4 194 %b5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 5), align 4 195 %b6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 6), align 4 196 %b7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 7), align 4 197 %c0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 0), align 4 198 %c1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 1), align 4 199 %c2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 2), align 4 200 %c3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 3), align 4 201 %c4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 4), align 4 202 %c5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 5), align 4 203 %c6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 6), align 4 204 %c7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcC64, i32 0, i64 7), align 4 205 %fma0 = call double @llvm.fma.f64(double %a0, double %b0, double %c0) 206 %fma1 = call double @llvm.fma.f64(double %a1, double %b1, double %c1) 207 %fma2 = call double @llvm.fma.f64(double %a2, double %b2, double %c2) 208 %fma3 = call double @llvm.fma.f64(double %a3, double %b3, double %c3) 209 %fma4 = call double @llvm.fma.f64(double %a4, double %b4, double %c4) 210 %fma5 = call double @llvm.fma.f64(double %a5, double %b5, double %c5) 211 %fma6 = call double @llvm.fma.f64(double %a6, double %b6, double %c6) 212 %fma7 = call double @llvm.fma.f64(double %a7, double %b7, double %c7) 213 store double %fma0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4 214 store double %fma1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4 215 store double %fma2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4 216 store double %fma3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4 217 store double %fma4, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4 218 store double %fma5, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4 219 store double %fma6, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4 220 store double %fma7, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4 221 ret void 222 } 223 224 define void @fma_4f32() #0 { 225 ; NO-FMA-LABEL: @fma_4f32( 226 ; NO-FMA-NEXT: [[A0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 227 ; NO-FMA-NEXT: [[A1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 228 ; NO-FMA-NEXT: [[A2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 229 ; NO-FMA-NEXT: [[A3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 230 ; NO-FMA-NEXT: [[B0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 231 ; NO-FMA-NEXT: [[B1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 232 ; NO-FMA-NEXT: [[B2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 233 ; NO-FMA-NEXT: [[B3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 234 ; NO-FMA-NEXT: [[C0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 235 ; NO-FMA-NEXT: [[C1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 236 ; NO-FMA-NEXT: [[C2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 237 ; NO-FMA-NEXT: [[C3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 238 ; NO-FMA-NEXT: [[FMA0:%.*]] = call float @llvm.fma.f32(float [[A0]], float [[B0]], float [[C0]]) 239 ; NO-FMA-NEXT: [[FMA1:%.*]] = call float @llvm.fma.f32(float [[A1]], float [[B1]], float [[C1]]) 240 ; NO-FMA-NEXT: [[FMA2:%.*]] = call float @llvm.fma.f32(float [[A2]], float [[B2]], float [[C2]]) 241 ; NO-FMA-NEXT: [[FMA3:%.*]] = call float @llvm.fma.f32(float [[A3]], float [[B3]], float [[C3]]) 242 ; NO-FMA-NEXT: store float [[FMA0]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 243 ; NO-FMA-NEXT: store float [[FMA1]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 244 ; NO-FMA-NEXT: store float [[FMA2]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 245 ; NO-FMA-NEXT: store float [[FMA3]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 246 ; NO-FMA-NEXT: ret void 247 ; 248 ; FMA-LABEL: @fma_4f32( 249 ; FMA-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcA32 to <4 x float>*), align 4 250 ; FMA-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcB32 to <4 x float>*), align 4 251 ; FMA-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcC32 to <4 x float>*), align 4 252 ; FMA-NEXT: [[TMP4:%.*]] = call <4 x float> @llvm.fma.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x float> [[TMP3]]) 253 ; FMA-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4 254 ; FMA-NEXT: ret void 255 ; 256 %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 257 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 258 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 259 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 260 %b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 261 %b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 262 %b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 263 %b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 264 %c0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 265 %c1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 266 %c2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 267 %c3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 268 %fma0 = call float @llvm.fma.f32(float %a0, float %b0, float %c0) 269 %fma1 = call float @llvm.fma.f32(float %a1, float %b1, float %c1) 270 %fma2 = call float @llvm.fma.f32(float %a2, float %b2, float %c2) 271 %fma3 = call float @llvm.fma.f32(float %a3, float %b3, float %c3) 272 store float %fma0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 273 store float %fma1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 274 store float %fma2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 275 store float %fma3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 276 ret void 277 } 278 279 define void @fma_8f32() #0 { 280 ; NO-FMA-LABEL: @fma_8f32( 281 ; NO-FMA-NEXT: [[A0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 282 ; NO-FMA-NEXT: [[A1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 283 ; NO-FMA-NEXT: [[A2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 284 ; NO-FMA-NEXT: [[A3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 285 ; NO-FMA-NEXT: [[A4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4 286 ; NO-FMA-NEXT: [[A5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4 287 ; NO-FMA-NEXT: [[A6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4 288 ; NO-FMA-NEXT: [[A7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4 289 ; NO-FMA-NEXT: [[B0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 290 ; NO-FMA-NEXT: [[B1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 291 ; NO-FMA-NEXT: [[B2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 292 ; NO-FMA-NEXT: [[B3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 293 ; NO-FMA-NEXT: [[B4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4 294 ; NO-FMA-NEXT: [[B5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4 295 ; NO-FMA-NEXT: [[B6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4 296 ; NO-FMA-NEXT: [[B7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4 297 ; NO-FMA-NEXT: [[C0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 298 ; NO-FMA-NEXT: [[C1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 299 ; NO-FMA-NEXT: [[C2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 300 ; NO-FMA-NEXT: [[C3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 301 ; NO-FMA-NEXT: [[C4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 4), align 4 302 ; NO-FMA-NEXT: [[C5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 5), align 4 303 ; NO-FMA-NEXT: [[C6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 6), align 4 304 ; NO-FMA-NEXT: [[C7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 7), align 4 305 ; NO-FMA-NEXT: [[FMA0:%.*]] = call float @llvm.fma.f32(float [[A0]], float [[B0]], float [[C0]]) 306 ; NO-FMA-NEXT: [[FMA1:%.*]] = call float @llvm.fma.f32(float [[A1]], float [[B1]], float [[C1]]) 307 ; NO-FMA-NEXT: [[FMA2:%.*]] = call float @llvm.fma.f32(float [[A2]], float [[B2]], float [[C2]]) 308 ; NO-FMA-NEXT: [[FMA3:%.*]] = call float @llvm.fma.f32(float [[A3]], float [[B3]], float [[C3]]) 309 ; NO-FMA-NEXT: [[FMA4:%.*]] = call float @llvm.fma.f32(float [[A4]], float [[B4]], float [[C4]]) 310 ; NO-FMA-NEXT: [[FMA5:%.*]] = call float @llvm.fma.f32(float [[A5]], float [[B5]], float [[C5]]) 311 ; NO-FMA-NEXT: [[FMA6:%.*]] = call float @llvm.fma.f32(float [[A6]], float [[B6]], float [[C6]]) 312 ; NO-FMA-NEXT: [[FMA7:%.*]] = call float @llvm.fma.f32(float [[A7]], float [[B7]], float [[C7]]) 313 ; NO-FMA-NEXT: store float [[FMA0]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 314 ; NO-FMA-NEXT: store float [[FMA1]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 315 ; NO-FMA-NEXT: store float [[FMA2]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 316 ; NO-FMA-NEXT: store float [[FMA3]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 317 ; NO-FMA-NEXT: store float [[FMA4]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 318 ; NO-FMA-NEXT: store float [[FMA5]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 319 ; NO-FMA-NEXT: store float [[FMA6]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 320 ; NO-FMA-NEXT: store float [[FMA7]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 321 ; NO-FMA-NEXT: ret void 322 ; 323 ; FMA-LABEL: @fma_8f32( 324 ; FMA-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcA32 to <8 x float>*), align 4 325 ; FMA-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcB32 to <8 x float>*), align 4 326 ; FMA-NEXT: [[TMP3:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcC32 to <8 x float>*), align 4 327 ; FMA-NEXT: [[TMP4:%.*]] = call <8 x float> @llvm.fma.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP2]], <8 x float> [[TMP3]]) 328 ; FMA-NEXT: store <8 x float> [[TMP4]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4 329 ; FMA-NEXT: ret void 330 ; 331 %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 332 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 333 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 334 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 335 %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4 336 %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4 337 %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4 338 %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4 339 %b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 340 %b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 341 %b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 342 %b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 343 %b4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4 344 %b5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4 345 %b6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4 346 %b7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4 347 %c0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 348 %c1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 349 %c2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 350 %c3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 351 %c4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 4), align 4 352 %c5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 5), align 4 353 %c6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 6), align 4 354 %c7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 7), align 4 355 %fma0 = call float @llvm.fma.f32(float %a0, float %b0, float %c0) 356 %fma1 = call float @llvm.fma.f32(float %a1, float %b1, float %c1) 357 %fma2 = call float @llvm.fma.f32(float %a2, float %b2, float %c2) 358 %fma3 = call float @llvm.fma.f32(float %a3, float %b3, float %c3) 359 %fma4 = call float @llvm.fma.f32(float %a4, float %b4, float %c4) 360 %fma5 = call float @llvm.fma.f32(float %a5, float %b5, float %c5) 361 %fma6 = call float @llvm.fma.f32(float %a6, float %b6, float %c6) 362 %fma7 = call float @llvm.fma.f32(float %a7, float %b7, float %c7) 363 store float %fma0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 364 store float %fma1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 365 store float %fma2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 366 store float %fma3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 367 store float %fma4, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 368 store float %fma5, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 369 store float %fma6, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 370 store float %fma7, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 371 ret void 372 } 373 374 define void @fma_16f32() #0 { 375 ; NO-FMA-LABEL: @fma_16f32( 376 ; NO-FMA-NEXT: [[A0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 377 ; NO-FMA-NEXT: [[A1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 378 ; NO-FMA-NEXT: [[A2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 379 ; NO-FMA-NEXT: [[A3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 380 ; NO-FMA-NEXT: [[A4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4 381 ; NO-FMA-NEXT: [[A5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4 382 ; NO-FMA-NEXT: [[A6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4 383 ; NO-FMA-NEXT: [[A7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4 384 ; NO-FMA-NEXT: [[A8:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8), align 4 385 ; NO-FMA-NEXT: [[A9:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 9), align 4 386 ; NO-FMA-NEXT: [[A10:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 10), align 4 387 ; NO-FMA-NEXT: [[A11:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 11), align 4 388 ; NO-FMA-NEXT: [[A12:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 12), align 4 389 ; NO-FMA-NEXT: [[A13:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 13), align 4 390 ; NO-FMA-NEXT: [[A14:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 14), align 4 391 ; NO-FMA-NEXT: [[A15:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 15), align 4 392 ; NO-FMA-NEXT: [[B0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 393 ; NO-FMA-NEXT: [[B1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 394 ; NO-FMA-NEXT: [[B2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 395 ; NO-FMA-NEXT: [[B3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 396 ; NO-FMA-NEXT: [[B4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4 397 ; NO-FMA-NEXT: [[B5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4 398 ; NO-FMA-NEXT: [[B6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4 399 ; NO-FMA-NEXT: [[B7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4 400 ; NO-FMA-NEXT: [[B8:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8), align 4 401 ; NO-FMA-NEXT: [[B9:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 9), align 4 402 ; NO-FMA-NEXT: [[B10:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 10), align 4 403 ; NO-FMA-NEXT: [[B11:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 11), align 4 404 ; NO-FMA-NEXT: [[B12:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 12), align 4 405 ; NO-FMA-NEXT: [[B13:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 13), align 4 406 ; NO-FMA-NEXT: [[B14:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 14), align 4 407 ; NO-FMA-NEXT: [[B15:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 15), align 4 408 ; NO-FMA-NEXT: [[C0:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 409 ; NO-FMA-NEXT: [[C1:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 410 ; NO-FMA-NEXT: [[C2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 411 ; NO-FMA-NEXT: [[C3:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 412 ; NO-FMA-NEXT: [[C4:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 4), align 4 413 ; NO-FMA-NEXT: [[C5:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 5), align 4 414 ; NO-FMA-NEXT: [[C6:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 6), align 4 415 ; NO-FMA-NEXT: [[C7:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 7), align 4 416 ; NO-FMA-NEXT: [[C8:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 8), align 4 417 ; NO-FMA-NEXT: [[C9:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 9), align 4 418 ; NO-FMA-NEXT: [[C10:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 10), align 4 419 ; NO-FMA-NEXT: [[C11:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 11), align 4 420 ; NO-FMA-NEXT: [[C12:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 12), align 4 421 ; NO-FMA-NEXT: [[C13:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 13), align 4 422 ; NO-FMA-NEXT: [[C14:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 14), align 4 423 ; NO-FMA-NEXT: [[C15:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 15), align 4 424 ; NO-FMA-NEXT: [[FMA0:%.*]] = call float @llvm.fma.f32(float [[A0]], float [[B0]], float [[C0]]) 425 ; NO-FMA-NEXT: [[FMA1:%.*]] = call float @llvm.fma.f32(float [[A1]], float [[B1]], float [[C1]]) 426 ; NO-FMA-NEXT: [[FMA2:%.*]] = call float @llvm.fma.f32(float [[A2]], float [[B2]], float [[C2]]) 427 ; NO-FMA-NEXT: [[FMA3:%.*]] = call float @llvm.fma.f32(float [[A3]], float [[B3]], float [[C3]]) 428 ; NO-FMA-NEXT: [[FMA4:%.*]] = call float @llvm.fma.f32(float [[A4]], float [[B4]], float [[C4]]) 429 ; NO-FMA-NEXT: [[FMA5:%.*]] = call float @llvm.fma.f32(float [[A5]], float [[B5]], float [[C5]]) 430 ; NO-FMA-NEXT: [[FMA6:%.*]] = call float @llvm.fma.f32(float [[A6]], float [[B6]], float [[C6]]) 431 ; NO-FMA-NEXT: [[FMA7:%.*]] = call float @llvm.fma.f32(float [[A7]], float [[B7]], float [[C7]]) 432 ; NO-FMA-NEXT: [[FMA8:%.*]] = call float @llvm.fma.f32(float [[A8]], float [[B8]], float [[C8]]) 433 ; NO-FMA-NEXT: [[FMA9:%.*]] = call float @llvm.fma.f32(float [[A9]], float [[B9]], float [[C9]]) 434 ; NO-FMA-NEXT: [[FMA10:%.*]] = call float @llvm.fma.f32(float [[A10]], float [[B10]], float [[C10]]) 435 ; NO-FMA-NEXT: [[FMA11:%.*]] = call float @llvm.fma.f32(float [[A11]], float [[B11]], float [[C11]]) 436 ; NO-FMA-NEXT: [[FMA12:%.*]] = call float @llvm.fma.f32(float [[A12]], float [[B12]], float [[C12]]) 437 ; NO-FMA-NEXT: [[FMA13:%.*]] = call float @llvm.fma.f32(float [[A13]], float [[B13]], float [[C13]]) 438 ; NO-FMA-NEXT: [[FMA14:%.*]] = call float @llvm.fma.f32(float [[A14]], float [[B14]], float [[C14]]) 439 ; NO-FMA-NEXT: [[FMA15:%.*]] = call float @llvm.fma.f32(float [[A15]], float [[B15]], float [[C15]]) 440 ; NO-FMA-NEXT: store float [[FMA0]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 441 ; NO-FMA-NEXT: store float [[FMA1]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 442 ; NO-FMA-NEXT: store float [[FMA2]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 443 ; NO-FMA-NEXT: store float [[FMA3]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 444 ; NO-FMA-NEXT: store float [[FMA4]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 445 ; NO-FMA-NEXT: store float [[FMA5]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 446 ; NO-FMA-NEXT: store float [[FMA6]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 447 ; NO-FMA-NEXT: store float [[FMA7]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 448 ; NO-FMA-NEXT: store float [[FMA8]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8), align 4 449 ; NO-FMA-NEXT: store float [[FMA9]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 9), align 4 450 ; NO-FMA-NEXT: store float [[FMA10]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4 451 ; NO-FMA-NEXT: store float [[FMA11]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4 452 ; NO-FMA-NEXT: store float [[FMA12]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4 453 ; NO-FMA-NEXT: store float [[FMA13]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4 454 ; NO-FMA-NEXT: store float [[FMA14]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4 455 ; NO-FMA-NEXT: store float [[FMA15]], float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4 456 ; NO-FMA-NEXT: ret void 457 ; 458 ; FMA256-LABEL: @fma_16f32( 459 ; FMA256-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcA32 to <8 x float>*), align 4 460 ; FMA256-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8) to <8 x float>*), align 4 461 ; FMA256-NEXT: [[TMP3:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcB32 to <8 x float>*), align 4 462 ; FMA256-NEXT: [[TMP4:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8) to <8 x float>*), align 4 463 ; FMA256-NEXT: [[TMP5:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcC32 to <8 x float>*), align 4 464 ; FMA256-NEXT: [[TMP6:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 8) to <8 x float>*), align 4 465 ; FMA256-NEXT: [[TMP7:%.*]] = call <8 x float> @llvm.fma.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP3]], <8 x float> [[TMP5]]) 466 ; FMA256-NEXT: [[TMP8:%.*]] = call <8 x float> @llvm.fma.v8f32(<8 x float> [[TMP2]], <8 x float> [[TMP4]], <8 x float> [[TMP6]]) 467 ; FMA256-NEXT: store <8 x float> [[TMP7]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4 468 ; FMA256-NEXT: store <8 x float> [[TMP8]], <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <8 x float>*), align 4 469 ; FMA256-NEXT: ret void 470 ; 471 ; FMA512-LABEL: @fma_16f32( 472 ; FMA512-NEXT: [[TMP1:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcA32 to <16 x float>*), align 4 473 ; FMA512-NEXT: [[TMP2:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcB32 to <16 x float>*), align 4 474 ; FMA512-NEXT: [[TMP3:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcC32 to <16 x float>*), align 4 475 ; FMA512-NEXT: [[TMP4:%.*]] = call <16 x float> @llvm.fma.v16f32(<16 x float> [[TMP1]], <16 x float> [[TMP2]], <16 x float> [[TMP3]]) 476 ; FMA512-NEXT: store <16 x float> [[TMP4]], <16 x float>* bitcast ([16 x float]* @dst32 to <16 x float>*), align 4 477 ; FMA512-NEXT: ret void 478 ; 479 %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4 480 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4 481 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4 482 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4 483 %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4 484 %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4 485 %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4 486 %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4 487 %a8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8), align 4 488 %a9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 9), align 4 489 %a10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 10), align 4 490 %a11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 11), align 4 491 %a12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 12), align 4 492 %a13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 13), align 4 493 %a14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 14), align 4 494 %a15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 15), align 4 495 %b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4 496 %b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4 497 %b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4 498 %b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4 499 %b4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4 500 %b5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4 501 %b6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4 502 %b7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4 503 %b8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8), align 4 504 %b9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 9), align 4 505 %b10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 10), align 4 506 %b11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 11), align 4 507 %b12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 12), align 4 508 %b13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 13), align 4 509 %b14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 14), align 4 510 %b15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 15), align 4 511 %c0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 0), align 4 512 %c1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 1), align 4 513 %c2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 2), align 4 514 %c3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 3), align 4 515 %c4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 4), align 4 516 %c5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 5), align 4 517 %c6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 6), align 4 518 %c7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 7), align 4 519 %c8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 8), align 4 520 %c9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 9), align 4 521 %c10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 10), align 4 522 %c11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 11), align 4 523 %c12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 12), align 4 524 %c13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 13), align 4 525 %c14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 14), align 4 526 %c15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcC32, i32 0, i64 15), align 4 527 %fma0 = call float @llvm.fma.f32(float %a0 , float %b0 , float %c0 ) 528 %fma1 = call float @llvm.fma.f32(float %a1 , float %b1 , float %c1 ) 529 %fma2 = call float @llvm.fma.f32(float %a2 , float %b2 , float %c2 ) 530 %fma3 = call float @llvm.fma.f32(float %a3 , float %b3 , float %c3 ) 531 %fma4 = call float @llvm.fma.f32(float %a4 , float %b4 , float %c4 ) 532 %fma5 = call float @llvm.fma.f32(float %a5 , float %b5 , float %c5 ) 533 %fma6 = call float @llvm.fma.f32(float %a6 , float %b6 , float %c6 ) 534 %fma7 = call float @llvm.fma.f32(float %a7 , float %b7 , float %c7 ) 535 %fma8 = call float @llvm.fma.f32(float %a8 , float %b8 , float %c8 ) 536 %fma9 = call float @llvm.fma.f32(float %a9 , float %b9 , float %c9 ) 537 %fma10 = call float @llvm.fma.f32(float %a10, float %b10, float %c10) 538 %fma11 = call float @llvm.fma.f32(float %a11, float %b11, float %c11) 539 %fma12 = call float @llvm.fma.f32(float %a12, float %b12, float %c12) 540 %fma13 = call float @llvm.fma.f32(float %a13, float %b13, float %c13) 541 %fma14 = call float @llvm.fma.f32(float %a14, float %b14, float %c14) 542 %fma15 = call float @llvm.fma.f32(float %a15, float %b15, float %c15) 543 store float %fma0 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 544 store float %fma1 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 545 store float %fma2 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 546 store float %fma3 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 547 store float %fma4 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 548 store float %fma5 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 549 store float %fma6 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 550 store float %fma7 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 551 store float %fma8 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8), align 4 552 store float %fma9 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 9), align 4 553 store float %fma10, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4 554 store float %fma11, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4 555 store float %fma12, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4 556 store float %fma13, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4 557 store float %fma14, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4 558 store float %fma15, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4 559 ret void 560 } 561 562 attributes #0 = { nounwind } 563