1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1> 18 19 <p> 20 Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. 21 </p> 22 23 <p> 24 Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by 25 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 26 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 27 Some drivers don't support all the features required in OpenGL 3.3. OpenGL 28 3.3 is <strong>only</strong> available if requested at context creation 29 because compatibility contexts are not supported. 30 </p> 31 32 33 <h2>MD5 checksums</h2> 34 <pre> 35 e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz 36 6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 37 ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip 38 </pre> 39 40 41 <h2>New features</h2> 42 <p>None</p> 43 44 <h2>Bug fixes</h2> 45 46 <p>This list is likely incomplete.</p> 47 48 <ul> 49 50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li> 51 52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li> 53 54 </ul> 55 56 <h2>Changes</h2> 57 58 <p>Brian Paul (1):</p> 59 <ul> 60 <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li> 61 </ul> 62 63 <p>Carl Worth (3):</p> 64 <ul> 65 <li>docs: Add MD5 sums for 10.1.3</li> 66 <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li> 67 <li>VERSION: Update to 10.1.4</li> 68 </ul> 69 70 <p>Emil Velikov (1):</p> 71 <ul> 72 <li>configure: error out if building GBM without dri</li> 73 </ul> 74 75 <p>Eric Anholt (1):</p> 76 <ul> 77 <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li> 78 </ul> 79 80 <p>Ilia Mirkin (3):</p> 81 <ul> 82 <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li> 83 <li>nv50: fix setting of texture ms info to be per-stage</li> 84 <li>nv50/ir: fix integer mul lowering for u32 x u32 -> high u32</li> 85 </ul> 86 87 <p>Michel Dnzer (1):</p> 88 <ul> 89 <li>radeonsi: Fix anisotropic filtering state setup</li> 90 </ul> 91 92 <p>Tom Stellard (2):</p> 93 <ul> 94 <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li> 95 <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li> 96 </ul> 97 98 </div> 99 </body> 100 </html> 101