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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1>
     18 
     19 <p>
     20 Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.
     21 </p>
     22 
     23 <p>
     24 Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
     25 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     26 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     27 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     28 3.3 is <strong>only</strong> available if requested at context creation
     29 because compatibility contexts are not supported.
     30 </p>
     31 
     32 
     33 <h2>MD5 checksums</h2>
     34 <pre>
     35 e934365d77f384bfaec844999440bef8  MesaLib-10.1.4.tar.gz
     36 6fddee101f49b7409cd29994c34ddee7  MesaLib-10.1.4.tar.bz2
     37 ba5f48e7d5e373922c804c2651fec6c1  MesaLib-10.1.4.zip
     38 </pre>
     39 
     40 
     41 <h2>New features</h2>
     42 <p>None</p>
     43 
     44 <h2>Bug fixes</h2>
     45 
     46 <p>This list is likely incomplete.</p>
     47 
     48 <ul>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li>
     53 
     54 </ul>
     55 
     56 <h2>Changes</h2>
     57 
     58 <p>Brian Paul (1):</p>
     59 <ul>
     60   <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li>
     61 </ul>
     62 
     63 <p>Carl Worth (3):</p>
     64 <ul>
     65   <li>docs: Add MD5 sums for 10.1.3</li>
     66   <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li>
     67   <li>VERSION: Update to 10.1.4</li>
     68 </ul>
     69 
     70 <p>Emil Velikov (1):</p>
     71 <ul>
     72   <li>configure: error out if building GBM without dri</li>
     73 </ul>
     74 
     75 <p>Eric Anholt (1):</p>
     76 <ul>
     77   <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li>
     78 </ul>
     79 
     80 <p>Ilia Mirkin (3):</p>
     81 <ul>
     82   <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li>
     83   <li>nv50: fix setting of texture ms info to be per-stage</li>
     84   <li>nv50/ir: fix integer mul lowering for u32 x u32 -&gt; high u32</li>
     85 </ul>
     86 
     87 <p>Michel Dnzer (1):</p>
     88 <ul>
     89   <li>radeonsi: Fix anisotropic filtering state setup</li>
     90 </ul>
     91 
     92 <p>Tom Stellard (2):</p>
     93 <ul>
     94   <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li>
     95   <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li>
     96 </ul>
     97 
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