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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.2.3 Release Notes / July 7, 2014</h1>
     18 
     19 <p>
     20 Mesa 10.2.3 is a bug fix release which fixes bugs found since the 10.2.2 release.
     21 </p>
     22 <p>
     23 Mesa 10.2.3 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 e482a96170c98b17d6aba0d6e4dda4b9a2e61c39587bb64ac38cadfa4aba4aeb  MesaLib-10.2.3.tar.bz2
     35 96cffacaa1c52ae659b3b0f91be2eebf5528b748934256751261fb79ea3d6636  MesaLib-10.2.3.tar.gz
     36 82cab6ff14c8038ee39842dbdea0d447a78d119efd8d702d1497bc7c246434e9  MesaLib-10.2.3.zip
     37 </pre>
     38 
     39 
     40 <h2>New features</h2>
     41 <p>None</p>
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <p>This list is likely incomplete.</p>
     46 
     47 <ul>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76223">Bug 76223</a> - </li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79823">Bug 79823</a> - </li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80015">Bug 80015</a> - </li>
     54 
     55 </ul>
     56 
     57 <h2>Changes</h2>
     58 
     59 <p>Aaron Watry (1):</p>
     60 <ul>
     61   <li>radeon/llvm: Allocate space for kernel metadata operands</li>
     62 </ul>
     63 
     64 <p>Carl Worth (2):</p>
     65 <ul>
     66   <li>docs: Add sha256 sums for the 10.2.2 release</li>
     67   <li>cherry-ignore: Add a patch that's been rejected</li>
     68 </ul>
     69 
     70 <p>Ilia Mirkin (4):</p>
     71 <ul>
     72   <li>nouveau: dup fd before passing it to device</li>
     73   <li>nv50: disable dedicated ubo upload method</li>
     74   <li>nv50: do an explicit flush on draw when there are persistent buffers</li>
     75   <li>nvc0: add a memory barrier when there are persistent UBOs</li>
     76 </ul>
     77 
     78 <p>Jasper St. Pierre (1):</p>
     79 <ul>
     80   <li>glxext: Send the Drawable's ID in the GLX_BufferSwapComplete event</li>
     81 </ul>
     82 
     83 <p>Kenneth Graunke (3):</p>
     84 <ul>
     85   <li>i965: Don't emit SURFACE_STATEs for gather workarounds on Broadwell.</li>
     86   <li>i965: Include marketing names for Broadwell GPUs.</li>
     87   <li>i965/disasm: Fix INTEL_DEBUG=fs on Broadwell for ARB_fp applications.</li>
     88 </ul>
     89 
     90 <p>Michel Dnzer (1):</p>
     91 <ul>
     92   <li>radeon/llvm: Use the llvm.rsq.clamped intrinsic for RSQ</li>
     93 </ul>
     94 
     95 <p>Rob Clark (9):</p>
     96 <ul>
     97   <li>xa: fix segfault</li>
     98   <li>freedreno: use OUT_RELOCW when buffer is written</li>
     99   <li>freedreno/a3xx: fix depth/stencil GMEM positioning</li>
    100   <li>freedreno/a3xx: fix depth/stencil gmem restore</li>
    101   <li>freedreno/a3xx: fix blend opcode</li>
    102   <li>freedreno: few caps fixes</li>
    103   <li>freedreno/a3xx: texture fixes</li>
    104   <li>freedreno: fix for null textures</li>
    105   <li>freedreno/a3xx: vtx formats</li>
    106 </ul>
    107 
    108 <p>Roland Scheidegger (1):</p>
    109 <ul>
    110   <li>draw: (trivial) fix clamping of viewport index</li>
    111 </ul>
    112 
    113 <p>Takashi Iwai (1):</p>
    114 <ul>
    115   <li>llvmpipe: Fix zero-division in llvmpipe_texture_layout()</li>
    116 </ul>
    117 
    118 <p>Thomas Hellstrom (1):</p>
    119 <ul>
    120   <li>st/xa: Don't close the drm fd on failure v2</li>
    121 </ul>
    122 
    123 <p>Tobias Klausmann (1):</p>
    124 <ul>
    125   <li>nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices</li>
    126 </ul>
    127 
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