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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.3.1 Release Notes / October 12, 2014</h1>
     18 
     19 <p>
     20 Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release.
     21 </p>
     22 <p>
     23 Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 <h2>SHA256 checksums</h2>
     32 <pre>
     33 155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d  MesaLib-10.3.1.tar.gz
     34 b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add  MesaLib-10.3.1.tar.bz2
     35 07a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15  MesaLib-10.3.1.zip
     36 </pre>
     37 
     38 <h2>New features</h2>
     39 <p>None</p>
     40 
     41 <h2>Bug fixes</h2>
     42 
     43 <p>This list is likely incomplete.</p>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li>
     54 
     55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li>
     56 
     57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li>
     58 
     59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li>
     60 
     61 </ul>
     62 
     63 <h2>Changes</h2>
     64 
     65 <p>Andreas Pokorny (2):</p>
     66 <ul>
     67   <li>egl/drm: expose KHR_image_pixmap extension</li>
     68   <li>i915: Fix black buffers when importing prime fds</li>
     69 </ul>
     70 
     71 <p>Brian Paul (1):</p>
     72 <ul>
     73   <li>mesa: fix prog_optimize.c assertions triggered by SWZ opcode</li>
     74 </ul>
     75 
     76 <p>Emil Velikov (2):</p>
     77 <ul>
     78   <li>docs: Add 10.3 sha256 sums, news item and link release notes</li>
     79   <li>Update VERSION to 10.3.1</li>
     80 </ul>
     81 
     82 <p>Ian Romanick (4):</p>
     83 <ul>
     84   <li>glsl: Make sure fields after small structs have correct padding</li>
     85   <li>glsl: Make sure row-major array-of-structure get correct layout</li>
     86   <li>glsl: Round struct size up to at least 16 bytes</li>
     87   <li>glsl: Strip arrayness from ir_type_dereference_variable too</li>
     88 </ul>
     89 
     90 <p>Ilia Mirkin (5):</p>
     91 <ul>
     92   <li>nv50/ir: avoid deleting pseudo instructions too early</li>
     93   <li>gm107/ir: fix manual TXD for array targets</li>
     94   <li>gm107/ir: fix texture argument order</li>
     95   <li>gm107/ir: add support for indirect const buffer selection</li>
     96   <li>gm107/ir: take relative pfetch offset into account</li>
     97 </ul>
     98 
     99 <p>Keith Packard (1):</p>
    100 <ul>
    101   <li>glx/dri3: Provide error diagnostics when DRI3 allocation fails</li>
    102 </ul>
    103 
    104 <p>Kenneth Graunke (2):</p>
    105 <ul>
    106   <li>mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).</li>
    107   <li>mesa: Set correct array element in vbo_exec_vtx_init.</li>
    108 </ul>
    109 
    110 <p>Marek Olk (3):</p>
    111 <ul>
    112   <li>radeonsi: release GS rings at context destruction</li>
    113   <li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li>
    114   <li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li>
    115 </ul>
    116 
    117 <p>Michel Dnzer (1):</p>
    118 <ul>
    119   <li>st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers</li>
    120 </ul>
    121 
    122 <p>Richard Sandiford (2):</p>
    123 <ul>
    124   <li>mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.</li>
    125   <li>swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian</li>
    126 </ul>
    127 
    128 <p>Roland Scheidegger (1):</p>
    129 <ul>
    130   <li>gallivm: fix idiv</li>
    131 </ul>
    132 
    133 <p>Thomas Hellstrom (1):</p>
    134 <ul>
    135   <li>st/xa: Fix regression in xa_yuv_planar_blit()</li>
    136 </ul>
    137 
    138 <p>Tom Stellard (2):</p>
    139 <ul>
    140   <li>clover: Add support to mem objects for multiple destructor callbacks v2</li>
    141   <li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li>
    142 </ul>
    143 
    144 <p>Tomasz Figa (3):</p>
    145 <ul>
    146   <li>util: Include in Android builds</li>
    147   <li>st/mesa: Generate format_info.c in Android builds</li>
    148   <li>st/mesa: Fix paths used in Android builds</li>
    149 </ul>
    150 
    151 <p>rconde (1):</p>
    152 <ul>
    153   <li>gallivm,tgsi: fix idiv by zero crash</li>
    154 </ul>
    155 
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