1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 10.3.1 Release Notes / October 12, 2014</h1> 18 19 <p> 20 Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release. 21 </p> 22 <p> 23 Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL 27 3.3 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 <h2>SHA256 checksums</h2> 32 <pre> 33 155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d MesaLib-10.3.1.tar.gz 34 b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add MesaLib-10.3.1.tar.bz2 35 07a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15 MesaLib-10.3.1.zip 36 </pre> 37 38 <h2>New features</h2> 39 <p>None</p> 40 41 <h2>Bug fixes</h2> 42 43 <p>This list is likely incomplete.</p> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li> 52 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li> 54 55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li> 56 57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li> 58 59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li> 60 61 </ul> 62 63 <h2>Changes</h2> 64 65 <p>Andreas Pokorny (2):</p> 66 <ul> 67 <li>egl/drm: expose KHR_image_pixmap extension</li> 68 <li>i915: Fix black buffers when importing prime fds</li> 69 </ul> 70 71 <p>Brian Paul (1):</p> 72 <ul> 73 <li>mesa: fix prog_optimize.c assertions triggered by SWZ opcode</li> 74 </ul> 75 76 <p>Emil Velikov (2):</p> 77 <ul> 78 <li>docs: Add 10.3 sha256 sums, news item and link release notes</li> 79 <li>Update VERSION to 10.3.1</li> 80 </ul> 81 82 <p>Ian Romanick (4):</p> 83 <ul> 84 <li>glsl: Make sure fields after small structs have correct padding</li> 85 <li>glsl: Make sure row-major array-of-structure get correct layout</li> 86 <li>glsl: Round struct size up to at least 16 bytes</li> 87 <li>glsl: Strip arrayness from ir_type_dereference_variable too</li> 88 </ul> 89 90 <p>Ilia Mirkin (5):</p> 91 <ul> 92 <li>nv50/ir: avoid deleting pseudo instructions too early</li> 93 <li>gm107/ir: fix manual TXD for array targets</li> 94 <li>gm107/ir: fix texture argument order</li> 95 <li>gm107/ir: add support for indirect const buffer selection</li> 96 <li>gm107/ir: take relative pfetch offset into account</li> 97 </ul> 98 99 <p>Keith Packard (1):</p> 100 <ul> 101 <li>glx/dri3: Provide error diagnostics when DRI3 allocation fails</li> 102 </ul> 103 104 <p>Kenneth Graunke (2):</p> 105 <ul> 106 <li>mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).</li> 107 <li>mesa: Set correct array element in vbo_exec_vtx_init.</li> 108 </ul> 109 110 <p>Marek Olk (3):</p> 111 <ul> 112 <li>radeonsi: release GS rings at context destruction</li> 113 <li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li> 114 <li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li> 115 </ul> 116 117 <p>Michel Dnzer (1):</p> 118 <ul> 119 <li>st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers</li> 120 </ul> 121 122 <p>Richard Sandiford (2):</p> 123 <ul> 124 <li>mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.</li> 125 <li>swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian</li> 126 </ul> 127 128 <p>Roland Scheidegger (1):</p> 129 <ul> 130 <li>gallivm: fix idiv</li> 131 </ul> 132 133 <p>Thomas Hellstrom (1):</p> 134 <ul> 135 <li>st/xa: Fix regression in xa_yuv_planar_blit()</li> 136 </ul> 137 138 <p>Tom Stellard (2):</p> 139 <ul> 140 <li>clover: Add support to mem objects for multiple destructor callbacks v2</li> 141 <li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li> 142 </ul> 143 144 <p>Tomasz Figa (3):</p> 145 <ul> 146 <li>util: Include in Android builds</li> 147 <li>st/mesa: Generate format_info.c in Android builds</li> 148 <li>st/mesa: Fix paths used in Android builds</li> 149 </ul> 150 151 <p>rconde (1):</p> 152 <ul> 153 <li>gallivm,tgsi: fix idiv by zero crash</li> 154 </ul> 155 156 </div> 157 </body> 158 </html> 159