1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 10.3.6 Release Notes / December 29, 2014</h1> 18 19 <p> 20 Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release. 21 </p> 22 <p> 23 Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL 27 3.3 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 <h2>SHA256 checksums</h2> 32 <pre> 33 c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f MesaLib-10.3.6.tar.gz 34 8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b MesaLib-10.3.6.tar.bz2 35 6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a MesaLib-10.3.6.zip 36 </pre> 37 38 <h2>New features</h2> 39 <p>None</p> 40 41 <h2>Bug fixes</h2> 42 43 <p>This list is likely incomplete.</p> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li> 52 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li> 54 55 </ul> 56 57 <h2>Changes</h2> 58 59 <p>Andres Gomez (1):</p> 60 <ul> 61 <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li> 62 </ul> 63 64 <p>Ben Widawsky (1):</p> 65 <ul> 66 <li>i965/gs: Avoid DW * DW mul</li> 67 </ul> 68 69 <p>Dave Airlie (1):</p> 70 <ul> 71 <li>r600g: only init GS_VERT_ITEMSIZE on r600</li> 72 </ul> 73 74 <p>Emil Velikov (3):</p> 75 <ul> 76 <li>docs: Add sha256 sums for the 10.3.5 release</li> 77 <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li> 78 <li>Update version to 10.3.6</li> 79 </ul> 80 81 <p>Ian Romanick (2):</p> 82 <ul> 83 <li>linker: Wrap access of producer_var with a NULL check</li> 84 <li>linker: Assign varying locations geometry shader inputs for SSO</li> 85 </ul> 86 87 <p>Ilia Mirkin (3):</p> 88 <ul> 89 <li>util/primconvert: pass index bias through</li> 90 <li>util/primconvert: support instanced rendering</li> 91 <li>util/primconvert: take ib offset into account</li> 92 </ul> 93 94 <p>Jos Fonseca (1):</p> 95 <ul> 96 <li>util/primconvert: Avoid point arithmetic; apply offset on all cases.</li> 97 </ul> 98 99 <p>Marek Olk (1):</p> 100 <ul> 101 <li>docs/relnotes: document the removal of GALLIUM_MSAA</li> 102 </ul> 103 104 <p>Mario Kleiner (4):</p> 105 <ul> 106 <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li> 107 <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li> 108 <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li> 109 <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li> 110 </ul> 111 112 <p>Maxence Le Dor (1):</p> 113 <ul> 114 <li>glsl: Add gl_MaxViewports to available builtin constants</li> 115 </ul> 116 117 <p>Tom Stellard (1):</p> 118 <ul> 119 <li>radeonsi: Program RASTER_CONFIG for harvested GPUs v5</li> 120 </ul> 121 122 </div> 123 </body> 124 </html> 125