1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1> 18 19 <p> 20 Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release. 21 </p> 22 <p> 23 Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL 27 3.3 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 <h2>SHA256 checksums</h2> 32 <pre> 33 5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz 34 91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2 35 e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip 36 </pre> 37 38 <h2>New features</h2> 39 <p>None</p> 40 41 <h2>Bug fixes</h2> 42 43 <p>This list is likely incomplete.</p> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li> 52 53 </ul> 54 55 56 <h2>Changes</h2> 57 58 <p>Andres Gomez (1):</p> 59 <ul> 60 <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li> 61 </ul> 62 63 <p>Cody Northrop (1):</p> 64 <ul> 65 <li>i965: Require pixel alignment for GPU copy blit</li> 66 </ul> 67 68 <p>Emil Velikov (3):</p> 69 <ul> 70 <li>docs: Add 10.4 sha256 sums, news item and link release notes</li> 71 <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li> 72 <li>Update version to 10.4.1</li> 73 </ul> 74 75 <p>Ian Romanick (2):</p> 76 <ul> 77 <li>linker: Wrap access of producer_var with a NULL check</li> 78 <li>linker: Assign varying locations geometry shader inputs for SSO</li> 79 </ul> 80 81 <p>Mario Kleiner (4):</p> 82 <ul> 83 <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li> 84 <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li> 85 <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li> 86 <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li> 87 </ul> 88 89 <p>Maxence Le Dor (1):</p> 90 <ul> 91 <li>glsl: Add gl_MaxViewports to available builtin constants</li> 92 </ul> 93 94 95 </div> 96 </body> 97 </html> 98