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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.4.3 Release Notes / January 24, 2015</h1>
     18 
     19 <p>
     20 Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release.
     21 </p>
     22 <p>
     23 Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 <h2>SHA256 checksums</h2>
     32 <pre>
     33 c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129  MesaLib-10.4.3.tar.gz
     34 ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad  MesaLib-10.4.3.tar.bz2
     35 179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d  MesaLib-10.4.3.zip
     36 </pre>
     37 
     38 <h2>New features</h2>
     39 <p>None</p>
     40 
     41 <h2>Bug fixes</h2>
     42 
     43 <p>This list is likely incomplete.</p>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li>
     54 
     55 </ul>
     56 
     57 
     58 <h2>Changes</h2>
     59 
     60 <p>Axel Davy (39):</p>
     61 <ul>
     62   <li>st/nine: Add new texture format strings</li>
     63   <li>st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS</li>
     64   <li>st/nine: NineBaseTexture9: fix setting of last_layer</li>
     65   <li>st/nine: CubeTexture: fix GetLevelDesc</li>
     66   <li>st/nine: Fix crash when deleting non-implicit swapchain</li>
     67   <li>st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format</li>
     68   <li>st/nine: NineBaseTexture9: update sampler view creation</li>
     69   <li>st/nine: Check if srgb format is supported before trying to use it.</li>
     70   <li>st/nine: Add ATI1 and ATI2 support</li>
     71   <li>st/nine: Rework of boolean constants</li>
     72   <li>st/nine: Convert integer constants to floats before storing them when cards don't support integers</li>
     73   <li>st/nine: Remove some shader unused code</li>
     74   <li>st/nine: Saturate oFog and oPts vs outputs</li>
     75   <li>st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs</li>
     76   <li>st/nine: Fix typo for M4x4</li>
     77   <li>st/nine: Fix POW implementation</li>
     78   <li>st/nine: Handle RSQ special cases</li>
     79   <li>st/nine: Handle NRM with input of null norm</li>
     80   <li>st/nine: Correct LOG on negative values</li>
     81   <li>st/nine: Rewrite LOOP implementation, and a0 aL handling</li>
     82   <li>st/nine: Fix CND implementation</li>
     83   <li>st/nine: Clamp ps 1.X constants</li>
     84   <li>st/nine: Fix some fixed function pipeline operation</li>
     85   <li>st/nine: Implement TEXCOORD special behaviours</li>
     86   <li>st/nine: Fill missing dst and src number for some instructions.</li>
     87   <li>st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC</li>
     88   <li>st/nine: implement TEXM3x2DEPTH</li>
     89   <li>st/nine: Implement TEXM3x2TEX</li>
     90   <li>st/nine: Implement TEXM3x3SPEC</li>
     91   <li>st/nine: Implement TEXDEPTH</li>
     92   <li>st/nine: Implement TEXDP3</li>
     93   <li>st/nine: Implement TEXDP3TEX</li>
     94   <li>st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB</li>
     95   <li>st/nine: Correct rules for relative adressing and constants.</li>
     96   <li>st/nine: Remove unused code for ps</li>
     97   <li>st/nine: Fix sm3 relative addressing for non-debug build</li>
     98   <li>st/nine: Add variables containing the size of the constant buffers</li>
     99   <li>st/nine: Allocate the correct size for the user constant buffer</li>
    100   <li>st/nine: Allocate vs constbuf buffer for indirect addressing once.</li>
    101 </ul>
    102 
    103 <p>Emil Velikov (2):</p>
    104 <ul>
    105   <li>docs: Add sha256 sums for the 10.4.2 release</li>
    106   <li>Update version to 10.4.3</li>
    107 </ul>
    108 
    109 <p>Jason Ekstrand (1):</p>
    110 <ul>
    111   <li>mesa: Fix clamping to -1.0 in snorm_to_float</li>
    112 </ul>
    113 
    114 <p>Jonathan Gray (1):</p>
    115 <ul>
    116   <li>glsl: Link glsl_test with pthreads library.</li>
    117 </ul>
    118 
    119 <p>Jose Fonseca (1):</p>
    120 <ul>
    121   <li>nine: Drop use of TGSI_OPCODE_CND.</li>
    122 </ul>
    123 
    124 <p>Kenneth Graunke (2):</p>
    125 <ul>
    126   <li>i965: Respect the no_8 flag on Gen6, not just Gen7+.</li>
    127   <li>i965: Work around mysterious Gen4 GPU hangs with minimal state changes.</li>
    128 </ul>
    129 
    130 <p>Stanislaw Halik (1):</p>
    131 <ul>
    132   <li>st/nine: Hack to generate resource if it doesn't exist when getting view</li>
    133 </ul>
    134 
    135 <p>Xavier Bouchoux (3):</p>
    136 <ul>
    137   <li>st/nine: Additional defines to d3dtypes.h</li>
    138   <li>st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9</li>
    139   <li>st/nine: Fix D3DRS_POINTSPRITE support</li>
    140 </ul>
    141 
    142 
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