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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.5.4 Release Notes / April 24, 2015</h1>
     18 
     19 <p>
     20 Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release.
     21 </p>
     22 <p>
     23 Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11  mesa-10.5.4.tar.gz
     35 b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803  mesa-10.5.4.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 
     46 <ul>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
     55 
     56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li>
     57 
     58 </ul>
     59 
     60 
     61 <h2>Changes</h2>
     62 
     63 <p>Brian Paul (1):</p>
     64 <ul>
     65   <li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li>
     66 </ul>
     67 
     68 <p>Dave Airlie (2):</p>
     69 <ul>
     70   <li>st/mesa: convert sub image for cube map arrays to 2d arrays for upload</li>
     71   <li>st/mesa: align cube map arrays layers</li>
     72 </ul>
     73 
     74 <p>Emil Velikov (11):</p>
     75 <ul>
     76   <li>docs: Add 256 sums for the 10.5.3 release</li>
     77   <li>radeonsi: remove unused si_dump_key()</li>
     78   <li>android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS</li>
     79   <li>android: add $(mesa_top)/src include to the whole of mesa</li>
     80   <li>android: egl: add libsync_cflags to the build</li>
     81   <li>android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H</li>
     82   <li>android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines</li>
     83   <li>android: add $(mesa_top)/src/mesa/main to the includes list</li>
     84   <li>android: dri: link against libmesa_util</li>
     85   <li>android: mesa: fix the path of the SSE4_1 optimisations</li>
     86   <li>Update version to 10.5.4</li>
     87 </ul>
     88 
     89 <p>Ian Romanick (1):</p>
     90 <ul>
     91   <li>nir: Fix typo in "ushr by 0" algebraic replacement</li>
     92 </ul>
     93 
     94 <p>Kenneth Graunke (2):</p>
     95 <ul>
     96   <li>i965: Fix software primitive restart with indirect draws.</li>
     97   <li>drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).</li>
     98 </ul>
     99 
    100 <p>Kristian Hgsberg (1):</p>
    101 <ul>
    102   <li>i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders</li>
    103 </ul>
    104 
    105 <p>Marek Olk (2):</p>
    106 <ul>
    107   <li>glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms</li>
    108   <li>glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels</li>
    109 </ul>
    110 
    111 <p>Mathias Froehlich (1):</p>
    112 <ul>
    113   <li>i965: Flush batchbuffer containing the query on glQueryCounter.</li>
    114 </ul>
    115 
    116 <p>Mauro Rossi (2):</p>
    117 <ul>
    118   <li>android: mesa: generate the format_{un,}pack.[ch] sources</li>
    119   <li>android: add inital NIR build</li>
    120 </ul>
    121 
    122 
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