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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.5.6 Release Notes / May 23, 2015</h1>
     18 
     19 <p>
     20 Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release.
     21 </p>
     22 <p>
     23 Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3  mesa-10.5.6.tar.gz
     35 66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595  mesa-10.5.6.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 
     46 <ul>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li>
     55 
     56 </ul>
     57 
     58 
     59 <h2>Changes</h2>
     60 
     61 <p>Alex Deucher (1):</p>
     62 <ul>
     63   <li>radeonsi: add new bonaire pci id</li>
     64 </ul>
     65 
     66 <p>Axel Davy (2):</p>
     67 <ul>
     68   <li>egl/wayland: properly destroy wayland objects</li>
     69   <li>glx/dri3: Add additional check for gpu offloading case</li>
     70 </ul>
     71 
     72 <p>Emil Velikov (4):</p>
     73 <ul>
     74   <li>docs: Add sha256 sums for the 10.5.5 release</li>
     75   <li>egl/main: fix EGL_KHR_get_all_proc_addresses</li>
     76   <li>targets/osmesa: drop the -module tag from LDFLAGS</li>
     77   <li>Update version to 10.5.6</li>
     78 </ul>
     79 
     80 <p>Francisco Jerez (4):</p>
     81 <ul>
     82   <li>clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.</li>
     83   <li>clover: Wrap event::_status in a method to prevent unlocked access.</li>
     84   <li>clover: Implement locking of the wait_count, _chain and _status members of event.</li>
     85   <li>i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().</li>
     86 </ul>
     87 
     88 <p>Fredrik Hglund (2):</p>
     89 <ul>
     90   <li>main: Require that the texture exists in framebuffer_texture</li>
     91   <li>mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer &lt; 0</li>
     92 </ul>
     93 
     94 <p>Ilia Mirkin (7):</p>
     95 <ul>
     96   <li>nv50/ir: only propagate saturate up if some actual folding took place</li>
     97   <li>nv50: keep track of PGRAPH state in nv50_screen</li>
     98   <li>nvc0: keep track of PGRAPH state in nvc0_screen</li>
     99   <li>nvc0: reset the instanced elements state when doing blit using 3d engine</li>
    100   <li>nv50/ir: only enable mul saturate on G200+</li>
    101   <li>st/mesa: make sure to create a "clean" bool when doing i2b</li>
    102   <li>nvc0: switch mechanism for shader eviction to be a while loop</li>
    103 </ul>
    104 
    105 <p>Jeremy Huddleston Sequoia (2):</p>
    106 <ul>
    107   <li>swrast: Build fix for darwin</li>
    108   <li>darwin: Fix install name of libOSMesa</li>
    109 </ul>
    110 
    111 <p>Laura Ekstrand (2):</p>
    112 <ul>
    113   <li>main: Fix an error generated by FramebufferTexture</li>
    114   <li>main: Complete error conditions for glInvalidate*Framebuffer.</li>
    115 </ul>
    116 
    117 <p>Marta Lofstedt (1):</p>
    118 <ul>
    119   <li>main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE</li>
    120 </ul>
    121 
    122 <p>Rob Clark (2):</p>
    123 <ul>
    124   <li>freedreno: enable a306</li>
    125   <li>freedreno: fix bug in tile/slot calculation</li>
    126 </ul>
    127 
    128 <p>Roland Scheidegger (1):</p>
    129 <ul>
    130   <li>draw: (trivial) fix out-of-bounds vector initialization</li>
    131 </ul>
    132 
    133 <p>Tim Rowley (1):</p>
    134 <ul>
    135   <li>mesa: fix shininess check for ffvertex_prog v2</li>
    136 </ul>
    137 
    138 <p>Tom Stellard (2):</p>
    139 <ul>
    140   <li>clover: Add a mutex to guard queue::queued_events</li>
    141   <li>clover: Fix a bug with multi-threaded events v2</li>
    142 </ul>
    143 
    144 
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