1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 10.5.6 Release Notes / May 23, 2015</h1> 18 19 <p> 20 Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release. 21 </p> 22 <p> 23 Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL 27 3.3 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 32 <h2>SHA256 checksums</h2> 33 <pre> 34 89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz 35 66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz 36 </pre> 37 38 39 <h2>New features</h2> 40 <p>None</p> 41 42 <h2>Bug fixes</h2> 43 44 <p>This list is likely incomplete.</p> 45 46 <ul> 47 48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li> 49 50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li> 51 52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li> 53 54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li> 55 56 </ul> 57 58 59 <h2>Changes</h2> 60 61 <p>Alex Deucher (1):</p> 62 <ul> 63 <li>radeonsi: add new bonaire pci id</li> 64 </ul> 65 66 <p>Axel Davy (2):</p> 67 <ul> 68 <li>egl/wayland: properly destroy wayland objects</li> 69 <li>glx/dri3: Add additional check for gpu offloading case</li> 70 </ul> 71 72 <p>Emil Velikov (4):</p> 73 <ul> 74 <li>docs: Add sha256 sums for the 10.5.5 release</li> 75 <li>egl/main: fix EGL_KHR_get_all_proc_addresses</li> 76 <li>targets/osmesa: drop the -module tag from LDFLAGS</li> 77 <li>Update version to 10.5.6</li> 78 </ul> 79 80 <p>Francisco Jerez (4):</p> 81 <ul> 82 <li>clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.</li> 83 <li>clover: Wrap event::_status in a method to prevent unlocked access.</li> 84 <li>clover: Implement locking of the wait_count, _chain and _status members of event.</li> 85 <li>i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().</li> 86 </ul> 87 88 <p>Fredrik Hglund (2):</p> 89 <ul> 90 <li>main: Require that the texture exists in framebuffer_texture</li> 91 <li>mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0</li> 92 </ul> 93 94 <p>Ilia Mirkin (7):</p> 95 <ul> 96 <li>nv50/ir: only propagate saturate up if some actual folding took place</li> 97 <li>nv50: keep track of PGRAPH state in nv50_screen</li> 98 <li>nvc0: keep track of PGRAPH state in nvc0_screen</li> 99 <li>nvc0: reset the instanced elements state when doing blit using 3d engine</li> 100 <li>nv50/ir: only enable mul saturate on G200+</li> 101 <li>st/mesa: make sure to create a "clean" bool when doing i2b</li> 102 <li>nvc0: switch mechanism for shader eviction to be a while loop</li> 103 </ul> 104 105 <p>Jeremy Huddleston Sequoia (2):</p> 106 <ul> 107 <li>swrast: Build fix for darwin</li> 108 <li>darwin: Fix install name of libOSMesa</li> 109 </ul> 110 111 <p>Laura Ekstrand (2):</p> 112 <ul> 113 <li>main: Fix an error generated by FramebufferTexture</li> 114 <li>main: Complete error conditions for glInvalidate*Framebuffer.</li> 115 </ul> 116 117 <p>Marta Lofstedt (1):</p> 118 <ul> 119 <li>main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE</li> 120 </ul> 121 122 <p>Rob Clark (2):</p> 123 <ul> 124 <li>freedreno: enable a306</li> 125 <li>freedreno: fix bug in tile/slot calculation</li> 126 </ul> 127 128 <p>Roland Scheidegger (1):</p> 129 <ul> 130 <li>draw: (trivial) fix out-of-bounds vector initialization</li> 131 </ul> 132 133 <p>Tim Rowley (1):</p> 134 <ul> 135 <li>mesa: fix shininess check for ffvertex_prog v2</li> 136 </ul> 137 138 <p>Tom Stellard (2):</p> 139 <ul> 140 <li>clover: Add a mutex to guard queue::queued_events</li> 141 <li>clover: Fix a bug with multi-threaded events v2</li> 142 </ul> 143 144 145 </div> 146 </body> 147 </html> 148