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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.6.2 Release Notes / July 11, 2015</h1>
     18 
     19 <p>
     20 Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release.
     21 </p>
     22 <p>
     23 Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4  mesa-10.6.2.tar.gz
     35 05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9  mesa-10.6.2.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug 80500</a> - Flickering shadows in unreleased title trace</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug 82186</a> - [r600g] BARTS GPU lockup with minecraft shaders</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES &lt; 300</li>
     54 
     55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen-&gt;ws-&gt;buffer_from_handle returns NULL)</li>
     56 
     57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li>
     58 
     59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug 91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix</li>
     60 
     61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug 91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin</li>
     62 
     63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native)  has rendering issues</li>
     64 
     65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li>
     66 
     67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li>
     68 
     69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug 91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors</li>
     70 
     71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug 91226</a> - Crash in glLinkProgram (NEW)</li>
     72 
     73 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug 91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled</li>
     74 
     75 </ul>
     76 
     77 
     78 <h2>Changes</h2>
     79 
     80 <p>Chris Wilson (1):</p>
     81 <ul>
     82   <li>loader: Look for any version of currently linked libudev.so</li>
     83 </ul>
     84 
     85 <p>Emil Velikov (2):</p>
     86 <ul>
     87   <li>docs: Add sha256 checksums for the 10.6.1 release</li>
     88   <li>Update version to 10.6.2</li>
     89 </ul>
     90 
     91 <p>Ilia Mirkin (8):</p>
     92 <ul>
     93   <li>nv50/ir: propagate modifier to right arg when const-folding mad</li>
     94   <li>nv50/ir: fix emission of address reg in 3rd source</li>
     95   <li>nv50/ir: copy joinAt when splitting both before and after</li>
     96   <li>mesa: reset the source packing when creating temp transfer image</li>
     97   <li>nv50/ir: don't emit src2 in immediate form</li>
     98   <li>mesa/prog: relative offsets into constbufs are not constant</li>
     99   <li>nv50/ir: UCMP arguments are float, so make sure modifiers are applied</li>
    100   <li>nvc0: turn sample counts off during blit</li>
    101 </ul>
    102 
    103 <p>Kenneth Graunke (5):</p>
    104 <ul>
    105   <li>i965/fs: Fix ir_txs in emit_texture_gen4_simd16().</li>
    106   <li>i965: Reserve more batch space to accomodate Gen6 perfmonitors.</li>
    107   <li>i965/vs: Fix matNxM vertex attributes where M != 4.</li>
    108   <li>Revert "glsl: clone inputs and outputs during linking"</li>
    109   <li>Revert "i965: Delete linked GLSL IR when using NIR."</li>
    110 </ul>
    111 
    112 <p>Marek Olk (3):</p>
    113 <ul>
    114   <li>r600g: disable single-sample fast color clear due to hangs</li>
    115   <li>radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips</li>
    116   <li>st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces</li>
    117 </ul>
    118 
    119 <p>Mario Kleiner (2):</p>
    120 <ul>
    121   <li>nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
    122   <li>winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
    123 </ul>
    124 
    125 <p>Matt Turner (2):</p>
    126 <ul>
    127   <li>i965/fs: Don't mess up stride for uniform integer multiplication.</li>
    128   <li>Revert SHA1 additions.</li>
    129 </ul>
    130 
    131 <p>Michel Dnzer (1):</p>
    132 <ul>
    133   <li>winsys/radeon: Unmap GPU VM address range when destroying BO</li>
    134 </ul>
    135 
    136 <p>Mike Stroyan (2):</p>
    137 <ul>
    138   <li>meta: Only change and restore viewport 0 in mesa meta mode</li>
    139   <li>i965: allocate at least 1 BLEND_STATE element</li>
    140 </ul>
    141 
    142 <p>Neil Roberts (4):</p>
    143 <ul>
    144   <li>i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA</li>
    145   <li>glsl: Add missing check for whether an expression is an add operation</li>
    146   <li>glsl: Make sure not to dereference NULL</li>
    147   <li>i965: Don't try to print the GLSL IR if it has been freed</li>
    148 </ul>
    149 
    150 <p>Tapani Plli (8):</p>
    151 <ul>
    152   <li>glsl: clone inputs and outputs during linking</li>
    153   <li>i965: Delete linked GLSL IR when using NIR.</li>
    154   <li>glsl: Allow dynamic sampler array indexing with GLSL ES &lt; 3.00</li>
    155   <li>mesa/glsl: new compiler option EmitNoIndirectSampler</li>
    156   <li>i965: use EmitNoIndirectSampler for gen &lt; 7</li>
    157   <li>i915: use EmitNoIndirectSampler</li>
    158   <li>mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5</li>
    159   <li>glsl: validate sampler array indexing for 'constant-index-expression'</li>
    160 </ul>
    161 
    162 
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