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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 11.0.4 Release Notes / October 24, 2015</h1>
     18 
     19 <p>
     20 Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release.
     21 </p>
     22 <p>
     23 Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
     27 4.1 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf  mesa-11.0.4.tar.gz
     35 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d  mesa-11.0.4.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 
     46 <ul>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
     55 
     56 </ul>
     57 
     58 
     59 <h2>Changes</h2>
     60 
     61 <p>Alejandro Pieiro (2):</p>
     62 <ul>
     63   <li>i965/vec4: check writemask when bailing out at register coalesce</li>
     64   <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
     65 </ul>
     66 
     67 <p>Brian Paul (2):</p>
     68 <ul>
     69   <li>vbo: fix incorrect switch statement in init_mat_currval()</li>
     70   <li>mesa: fix incorrect opcode in save_BlendFunci()</li>
     71 </ul>
     72 
     73 <p>Chih-Wei Huang (3):</p>
     74 <ul>
     75   <li>mesa: android: Fix the incorrect path of sse_minmax.c</li>
     76   <li>nv50/ir: use C++11 standard std::unordered_map if possible</li>
     77   <li>nv30: include the header of ffs prototype</li>
     78 </ul>
     79 
     80 <p>Chris Wilson (1):</p>
     81 <ul>
     82   <li>i965: Remove early release of DRI2 miptree</li>
     83 </ul>
     84 
     85 <p>Dave Airlie (1):</p>
     86 <ul>
     87   <li>mesa/uniforms: fix get_uniform for doubles (v2)</li>
     88 </ul>
     89 
     90 <p>Emil Velikov (1):</p>
     91 <ul>
     92   <li>docs: add sha256 checksums for 11.0.3</li>
     93 </ul>
     94 
     95 <p>Francisco Jerez (5):</p>
     96 <ul>
     97   <li>i965: Don't tell the hardware about our UAV access.</li>
     98   <li>mesa: Expose function to calculate whether a shader image unit is valid.</li>
     99   <li>mesa: Skip redundant texture completeness checking during image validation.</li>
    100   <li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.</li>
    101   <li>mesa: Get rid of texture-dependent image unit derived state.</li>
    102 </ul>
    103 
    104 <p>Ian Romanick (8):</p>
    105 <ul>
    106   <li>glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00</li>
    107   <li>ff_fragment_shader: Use binding to set the sampler unit</li>
    108   <li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms</li>
    109   <li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform</li>
    110   <li>glsl: Only set ir_variable::constant_value for const-decorated variables</li>
    111   <li>glsl: Restrict initializers for global variables to constant expression in ES</li>
    112   <li>glsl: Add method to determine whether an expression contains the sequence operator</li>
    113   <li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression</li>
    114 </ul>
    115 
    116 <p>Ilia Mirkin (1):</p>
    117 <ul>
    118   <li>nouveau: make sure there's always room to emit a fence</li>
    119 </ul>
    120 
    121 <p>Indrajit Das (1):</p>
    122 <ul>
    123   <li>st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage</li>
    124 </ul>
    125 
    126 <p>Jonathan Gray (1):</p>
    127 <ul>
    128   <li>configure.ac: ensure RM is set</li>
    129 </ul>
    130 
    131 <p>Krzysztof Sobiecki (1):</p>
    132 <ul>
    133   <li>st/fbo: use pipe_surface_release instead of pipe_surface_reference</li>
    134 </ul>
    135 
    136 <p>Leo Liu (1):</p>
    137 <ul>
    138   <li>st/omx/dec/h264: fix field picture type 0 poc disorder</li>
    139 </ul>
    140 
    141 <p>Marek Olk (3):</p>
    142 <ul>
    143   <li>st/mesa: fix clip state dependencies</li>
    144   <li>radeonsi: fix a GS copy shader leak</li>
    145   <li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT</li>
    146 </ul>
    147 
    148 <p>Nicolai Hhnle (1):</p>
    149 <ul>
    150   <li>u_vbuf: fix vb slot assignment for translated buffers</li>
    151 </ul>
    152 
    153 <p>Rob Clark (1):</p>
    154 <ul>
    155   <li>freedreno/a3xx: cache-flush is needed after MEM_WRITE</li>
    156 </ul>
    157 
    158 <p>Tapani Plli (3):</p>
    159 <ul>
    160   <li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span</li>
    161   <li>mesa: Set api prefix to version string when overriding version</li>
    162   <li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv</li>
    163 </ul>
    164 
    165 
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