1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 11.0.4 Release Notes / October 24, 2015</h1> 18 19 <p> 20 Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release. 21 </p> 22 <p> 23 Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 4.1. OpenGL 27 4.1 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 32 <h2>SHA256 checksums</h2> 33 <pre> 34 ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz 35 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz 36 </pre> 37 38 39 <h2>New features</h2> 40 <p>None</p> 41 42 <h2>Bug fixes</h2> 43 44 <p>This list is likely incomplete.</p> 45 46 <ul> 47 48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08, fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2, partial_clear=partial_clear@entry=false)</li> 49 50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li> 51 52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li> 53 54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li> 55 56 </ul> 57 58 59 <h2>Changes</h2> 60 61 <p>Alejandro Pieiro (2):</p> 62 <ul> 63 <li>i965/vec4: check writemask when bailing out at register coalesce</li> 64 <li>i965/vec4: fill src_reg type using the constructor type parameter</li> 65 </ul> 66 67 <p>Brian Paul (2):</p> 68 <ul> 69 <li>vbo: fix incorrect switch statement in init_mat_currval()</li> 70 <li>mesa: fix incorrect opcode in save_BlendFunci()</li> 71 </ul> 72 73 <p>Chih-Wei Huang (3):</p> 74 <ul> 75 <li>mesa: android: Fix the incorrect path of sse_minmax.c</li> 76 <li>nv50/ir: use C++11 standard std::unordered_map if possible</li> 77 <li>nv30: include the header of ffs prototype</li> 78 </ul> 79 80 <p>Chris Wilson (1):</p> 81 <ul> 82 <li>i965: Remove early release of DRI2 miptree</li> 83 </ul> 84 85 <p>Dave Airlie (1):</p> 86 <ul> 87 <li>mesa/uniforms: fix get_uniform for doubles (v2)</li> 88 </ul> 89 90 <p>Emil Velikov (1):</p> 91 <ul> 92 <li>docs: add sha256 checksums for 11.0.3</li> 93 </ul> 94 95 <p>Francisco Jerez (5):</p> 96 <ul> 97 <li>i965: Don't tell the hardware about our UAV access.</li> 98 <li>mesa: Expose function to calculate whether a shader image unit is valid.</li> 99 <li>mesa: Skip redundant texture completeness checking during image validation.</li> 100 <li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.</li> 101 <li>mesa: Get rid of texture-dependent image unit derived state.</li> 102 </ul> 103 104 <p>Ian Romanick (8):</p> 105 <ul> 106 <li>glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00</li> 107 <li>ff_fragment_shader: Use binding to set the sampler unit</li> 108 <li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms</li> 109 <li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform</li> 110 <li>glsl: Only set ir_variable::constant_value for const-decorated variables</li> 111 <li>glsl: Restrict initializers for global variables to constant expression in ES</li> 112 <li>glsl: Add method to determine whether an expression contains the sequence operator</li> 113 <li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression</li> 114 </ul> 115 116 <p>Ilia Mirkin (1):</p> 117 <ul> 118 <li>nouveau: make sure there's always room to emit a fence</li> 119 </ul> 120 121 <p>Indrajit Das (1):</p> 122 <ul> 123 <li>st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage</li> 124 </ul> 125 126 <p>Jonathan Gray (1):</p> 127 <ul> 128 <li>configure.ac: ensure RM is set</li> 129 </ul> 130 131 <p>Krzysztof Sobiecki (1):</p> 132 <ul> 133 <li>st/fbo: use pipe_surface_release instead of pipe_surface_reference</li> 134 </ul> 135 136 <p>Leo Liu (1):</p> 137 <ul> 138 <li>st/omx/dec/h264: fix field picture type 0 poc disorder</li> 139 </ul> 140 141 <p>Marek Olk (3):</p> 142 <ul> 143 <li>st/mesa: fix clip state dependencies</li> 144 <li>radeonsi: fix a GS copy shader leak</li> 145 <li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT</li> 146 </ul> 147 148 <p>Nicolai Hhnle (1):</p> 149 <ul> 150 <li>u_vbuf: fix vb slot assignment for translated buffers</li> 151 </ul> 152 153 <p>Rob Clark (1):</p> 154 <ul> 155 <li>freedreno/a3xx: cache-flush is needed after MEM_WRITE</li> 156 </ul> 157 158 <p>Tapani Plli (3):</p> 159 <ul> 160 <li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span</li> 161 <li>mesa: Set api prefix to version string when overriding version</li> 162 <li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv</li> 163 </ul> 164 165 166 </div> 167 </body> 168 </html> 169