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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1>
     18 
     19 <p>
     20 Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release.
     21 </p>
     22 <p>
     23 Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
     27 4.1 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f  mesa-11.0.8.tar.gz
     35 5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75  mesa-11.0.8.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 
     46 <ul>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
     55 
     56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
     57 
     58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
     59 
     60 </ul>
     61 
     62 
     63 <h2>Changes</h2>
     64 
     65 <p>Boyuan Zhang (1):</p>
     66 <ul>
     67   <li>radeon/uvd: uv pitch separation for stoney</li>
     68 </ul>
     69 
     70 <p>Dave Airlie (9):</p>
     71 <ul>
     72   <li>r600: do SQ flush ES ring rolling workaround</li>
     73   <li>r600: SMX returns CONTEXT_DONE early workaround</li>
     74   <li>r600/shader: split address get out to a function.</li>
     75   <li>r600/shader: add utility functions to do single slot arithmatic</li>
     76   <li>r600g: fix geom shader input indirect indexing.</li>
     77   <li>r600: handle geometry dynamic input array index</li>
     78   <li>radeonsi: handle doubles in lds load path.</li>
     79   <li>mesa/varray: set double arrays to non-normalised.</li>
     80   <li>mesa/shader: return correct attribute location for double matrix arrays</li>
     81 </ul>
     82 
     83 <p>Emil Velikov (8):</p>
     84 <ul>
     85   <li>docs: add sha256 checksums for 11.0.7</li>
     86   <li>cherry-ignore: don't pick a specific i965 formats patch</li>
     87   <li>Revert "i965/nir: Remove unused indirect handling"</li>
     88   <li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li>
     89   <li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li>
     90   <li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li>
     91   <li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li>
     92   <li>Update version to 11.0.8</li>
     93 </ul>
     94 
     95 <p>Francisco Jerez (1):</p>
     96 <ul>
     97   <li>i965: Resolve color and flush for all active shader images in intel_update_state().</li>
     98 </ul>
     99 
    100 <p>Ian Romanick (1):</p>
    101 <ul>
    102   <li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
    103 </ul>
    104 
    105 <p>Ilia Mirkin (17):</p>
    106 <ul>
    107   <li>freedreno/a4xx: support lod_bias</li>
    108   <li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li>
    109   <li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li>
    110   <li>nvc0/ir: fold postfactor into immediate</li>
    111   <li>nv50/ir: deal with loops with no breaks</li>
    112   <li>nv50/ir: the mad source might not have a defining instruction</li>
    113   <li>nv50/ir: fix instruction permutation logic</li>
    114   <li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li>
    115   <li>nv50/ir: fix DCE to not generate 96-bit loads</li>
    116   <li>nv50/ir: avoid looking at uninitialized srcMods entries</li>
    117   <li>gk110/ir: fix imul hi emission with limm arg</li>
    118   <li>gk104/ir: sampler doesn't matter for txf</li>
    119   <li>gk110/ir: fix imad sat/hi flag emission for immediate args</li>
    120   <li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li>
    121   <li>nv50/ir: can't have predication and immediates</li>
    122   <li>glsl: assign varying locations to tess shaders when doing SSO</li>
    123   <li>ttn: add TEX2 support</li>
    124 </ul>
    125 
    126 <p>Jason Ekstrand (5):</p>
    127 <ul>
    128   <li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li>
    129   <li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li>
    130   <li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li>
    131   <li>i965/state: Get rid of dword_pitch arguments to buffer functions</li>
    132   <li>i965/nir: Remove unused indirect handling</li>
    133 </ul>
    134 
    135 <p>Jonathan Gray (2):</p>
    136 <ul>
    137   <li>configure.ac: use pkg-config for libelf</li>
    138   <li>configure: check for python2.7 for PYTHON2</li>
    139 </ul>
    140 
    141 <p>Kenneth Graunke (2):</p>
    142 <ul>
    143   <li>i965: Fix fragment shader struct inputs.</li>
    144   <li>i965: Fix scalar vertex shader struct outputs.</li>
    145 </ul>
    146 
    147 <p>Marek Olk (8):</p>
    148 <ul>
    149   <li>radeonsi: fix occlusion queries on Fiji</li>
    150   <li>radeonsi: fix a hang due to uninitialized border color registers</li>
    151   <li>radeonsi: fix Fiji for LLVM &lt;= 3.7</li>
    152   <li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
    153   <li>radeonsi: apply the streamout workaround to Fiji as well</li>
    154   <li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
    155   <li>tgsi/scan: add flag colors_written</li>
    156   <li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
    157 </ul>
    158 
    159 <p>Matt Turner (1):</p>
    160 <ul>
    161   <li>glsl: Allow binding of image variables with 420pack.</li>
    162 </ul>
    163 
    164 <p>Neil Roberts (2):</p>
    165 <ul>
    166   <li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
    167   <li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
    168 </ul>
    169 
    170 <p>Oded Gabbay (1):</p>
    171 <ul>
    172   <li>configura.ac: fix test for SSE4.1 assembler support</li>
    173 </ul>
    174 
    175 <p>Patrick Rudolph (2):</p>
    176 <ul>
    177   <li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
    178   <li>gallium/util: return correct number of bound vertex buffers</li>
    179 </ul>
    180 
    181 <p>Samuel Pitoiset (1):</p>
    182 <ul>
    183   <li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
    184 </ul>
    185 
    186 <p>Tapani Plli (1):</p>
    187 <ul>
    188   <li>i965: use _Shader to get fragment program when updating surface state</li>
    189 </ul>
    190 
    191 <p>Tom Stellard (2):</p>
    192 <ul>
    193   <li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li>
    194   <li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li>
    195 </ul>
    196 
    197 
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