1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1> 18 19 <p> 20 Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release. 21 </p> 22 <p> 23 Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 4.1. OpenGL 27 4.1 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 32 <h2>SHA256 checksums</h2> 33 <pre> 34 ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f mesa-11.0.8.tar.gz 35 5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75 mesa-11.0.8.tar.xz 36 </pre> 37 38 39 <h2>New features</h2> 40 <p>None</p> 41 42 <h2>Bug fixes</h2> 43 44 <p>This list is likely incomplete.</p> 45 46 <ul> 47 48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li> 49 50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li> 51 52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li> 53 54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li> 55 56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li> 57 58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li> 59 60 </ul> 61 62 63 <h2>Changes</h2> 64 65 <p>Boyuan Zhang (1):</p> 66 <ul> 67 <li>radeon/uvd: uv pitch separation for stoney</li> 68 </ul> 69 70 <p>Dave Airlie (9):</p> 71 <ul> 72 <li>r600: do SQ flush ES ring rolling workaround</li> 73 <li>r600: SMX returns CONTEXT_DONE early workaround</li> 74 <li>r600/shader: split address get out to a function.</li> 75 <li>r600/shader: add utility functions to do single slot arithmatic</li> 76 <li>r600g: fix geom shader input indirect indexing.</li> 77 <li>r600: handle geometry dynamic input array index</li> 78 <li>radeonsi: handle doubles in lds load path.</li> 79 <li>mesa/varray: set double arrays to non-normalised.</li> 80 <li>mesa/shader: return correct attribute location for double matrix arrays</li> 81 </ul> 82 83 <p>Emil Velikov (8):</p> 84 <ul> 85 <li>docs: add sha256 checksums for 11.0.7</li> 86 <li>cherry-ignore: don't pick a specific i965 formats patch</li> 87 <li>Revert "i965/nir: Remove unused indirect handling"</li> 88 <li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li> 89 <li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li> 90 <li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li> 91 <li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li> 92 <li>Update version to 11.0.8</li> 93 </ul> 94 95 <p>Francisco Jerez (1):</p> 96 <ul> 97 <li>i965: Resolve color and flush for all active shader images in intel_update_state().</li> 98 </ul> 99 100 <p>Ian Romanick (1):</p> 101 <ul> 102 <li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li> 103 </ul> 104 105 <p>Ilia Mirkin (17):</p> 106 <ul> 107 <li>freedreno/a4xx: support lod_bias</li> 108 <li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li> 109 <li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li> 110 <li>nvc0/ir: fold postfactor into immediate</li> 111 <li>nv50/ir: deal with loops with no breaks</li> 112 <li>nv50/ir: the mad source might not have a defining instruction</li> 113 <li>nv50/ir: fix instruction permutation logic</li> 114 <li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li> 115 <li>nv50/ir: fix DCE to not generate 96-bit loads</li> 116 <li>nv50/ir: avoid looking at uninitialized srcMods entries</li> 117 <li>gk110/ir: fix imul hi emission with limm arg</li> 118 <li>gk104/ir: sampler doesn't matter for txf</li> 119 <li>gk110/ir: fix imad sat/hi flag emission for immediate args</li> 120 <li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li> 121 <li>nv50/ir: can't have predication and immediates</li> 122 <li>glsl: assign varying locations to tess shaders when doing SSO</li> 123 <li>ttn: add TEX2 support</li> 124 </ul> 125 126 <p>Jason Ekstrand (5):</p> 127 <ul> 128 <li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li> 129 <li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li> 130 <li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li> 131 <li>i965/state: Get rid of dword_pitch arguments to buffer functions</li> 132 <li>i965/nir: Remove unused indirect handling</li> 133 </ul> 134 135 <p>Jonathan Gray (2):</p> 136 <ul> 137 <li>configure.ac: use pkg-config for libelf</li> 138 <li>configure: check for python2.7 for PYTHON2</li> 139 </ul> 140 141 <p>Kenneth Graunke (2):</p> 142 <ul> 143 <li>i965: Fix fragment shader struct inputs.</li> 144 <li>i965: Fix scalar vertex shader struct outputs.</li> 145 </ul> 146 147 <p>Marek Olk (8):</p> 148 <ul> 149 <li>radeonsi: fix occlusion queries on Fiji</li> 150 <li>radeonsi: fix a hang due to uninitialized border color registers</li> 151 <li>radeonsi: fix Fiji for LLVM <= 3.7</li> 152 <li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li> 153 <li>radeonsi: apply the streamout workaround to Fiji as well</li> 154 <li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li> 155 <li>tgsi/scan: add flag colors_written</li> 156 <li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li> 157 </ul> 158 159 <p>Matt Turner (1):</p> 160 <ul> 161 <li>glsl: Allow binding of image variables with 420pack.</li> 162 </ul> 163 164 <p>Neil Roberts (2):</p> 165 <ul> 166 <li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li> 167 <li>i965: Add B8G8R8X8_SRGB to the alpha format override</li> 168 </ul> 169 170 <p>Oded Gabbay (1):</p> 171 <ul> 172 <li>configura.ac: fix test for SSE4.1 assembler support</li> 173 </ul> 174 175 <p>Patrick Rudolph (2):</p> 176 <ul> 177 <li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li> 178 <li>gallium/util: return correct number of bound vertex buffers</li> 179 </ul> 180 181 <p>Samuel Pitoiset (1):</p> 182 <ul> 183 <li>nvc0: free memory allocated by the prog which reads MP perf counters</li> 184 </ul> 185 186 <p>Tapani Plli (1):</p> 187 <ul> 188 <li>i965: use _Shader to get fragment program when updating surface state</li> 189 </ul> 190 191 <p>Tom Stellard (2):</p> 192 <ul> 193 <li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li> 194 <li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li> 195 </ul> 196 197 198 </div> 199 </body> 200 </html> 201