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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>
     18 
     19 <p>
     20 Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
     21 </p>
     22 <p>
     23 Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
     27 4.1 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea  mesa-11.1.2.tar.gz
     35 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b  mesa-11.1.2.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 
     46 <ul>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
     55 
     56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
     57 
     58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
     59 
     60 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
     61 
     62 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
     63 
     64 </ul>
     65 
     66 
     67 <h2>Changes</h2>
     68 
     69 <p>Ben Widawsky (1):</p>
     70 <ul>
     71   <li>i965/bxt: Fix conservative wm thread counts.</li>
     72 </ul>
     73 
     74 <p>Dave Airlie (1):</p>
     75 <ul>
     76   <li>glsl: fix subroutine lowering reusing actual parmaters</li>
     77 </ul>
     78 
     79 <p>Emil Velikov (6):</p>
     80 <ul>
     81   <li>docs: add sha256 checksums for 11.1.1</li>
     82   <li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
     83   <li>i915: correctly parse/set the context flags</li>
     84   <li>targets/dri: android: use WHOLE static libraries</li>
     85   <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
     86   <li>Update version to 11.1.2</li>
     87 </ul>
     88 
     89 <p>Eric Anholt (2):</p>
     90 <ul>
     91   <li>vc4: Don't record the seqno of a failed job submit.</li>
     92   <li>vc4: Throttle outstanding rendering after submission.</li>
     93 </ul>
     94 
     95 <p>Franois Tigeot (1):</p>
     96 <ul>
     97   <li>gallium: Add DragonFly support</li>
     98 </ul>
     99 
    100 <p>Grazvydas Ignotas (1):</p>
    101 <ul>
    102   <li>r600g: don't leak driver const buffers</li>
    103 </ul>
    104 
    105 <p>Ian Romanick (2):</p>
    106 <ul>
    107   <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
    108   <li>meta: Use internal functions to set texture parameters</li>
    109 </ul>
    110 
    111 <p>Ilia Mirkin (6):</p>
    112 <ul>
    113   <li>st/mesa: use surface format to generate mipmaps when available</li>
    114   <li>glsl: always compute proper varying type, irrespective of varying packing</li>
    115   <li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
    116   <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
    117   <li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
    118   <li>st/mesa: treat a write as a read for range purposes</li>
    119 </ul>
    120 
    121 <p>Jason Ekstrand (3):</p>
    122 <ul>
    123   <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
    124   <li>i965/fs/generator: Take an actual shader stage rather than a string</li>
    125   <li>i965/fs: Always set channel 2 of texture headers in some stages</li>
    126 </ul>
    127 
    128 <p>Jose Fonseca (2):</p>
    129 <ul>
    130   <li>scons: Conditionally use DRM module on pipe-loader.</li>
    131   <li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
    132 </ul>
    133 
    134 <p>Karol Herbst (1):</p>
    135 <ul>
    136   <li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
    137 </ul>
    138 
    139 <p>Kenneth Graunke (2):</p>
    140 <ul>
    141   <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
    142   <li>glsl: Allow implicit int -&gt; uint conversions for bitwise operators (&amp;, ^, |).</li>
    143 </ul>
    144 
    145 <p>Leo Liu (2):</p>
    146 <ul>
    147   <li>vl: add zig zag scan for list 4x4</li>
    148   <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
    149 </ul>
    150 
    151 <p>Marek Olk (1):</p>
    152 <ul>
    153   <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
    154 </ul>
    155 
    156 <p>Nicolai Hhnle (11):</p>
    157 <ul>
    158   <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
    159   <li>st/mesa: use _mesa_delete_buffer_object</li>
    160   <li>radeon: use _mesa_delete_buffer_object</li>
    161   <li>i915: use _mesa_delete_buffer_object</li>
    162   <li>i965: use _mesa_delete_buffer_object</li>
    163   <li>util/u_pstipple.c: copy immediates during transformation</li>
    164   <li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
    165   <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
    166   <li>radeonsi: add DCC buffer for sampler views on new CS</li>
    167   <li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
    168   <li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
    169 </ul>
    170 
    171 <p>Timothy Arceri (4):</p>
    172 <ul>
    173   <li>glsl: fix segfault linking subroutine uniform with explicit location</li>
    174   <li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
    175   <li>glsl: fix interface block error message</li>
    176   <li>glsl: create helper to remove outer vertex index array used by some stages</li>
    177 </ul>
    178 
    179 
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