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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1>
     18 
     19 <p>
     20 Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release.
     21 </p>
     22 <p>
     23 Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.4.  OpenGL
     27 4.4 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5  mesa-13.0.1.tar.gz
     35 71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731  mesa-13.0.1.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
     52 
     53 </ul>
     54 
     55 
     56 <h2>Changes</h2>
     57 
     58 <p>Adam Jackson (2):</p>
     59 <ul>
     60   <li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
     61   <li>glx/glvnd: Fix dispatch function names and indices</li>
     62 </ul>
     63 
     64 <p>Andreas Boll (1):</p>
     65 <ul>
     66   <li>glx/windows: Add wgl.h to the sources list</li>
     67 </ul>
     68 
     69 <p>Anuj Phogat (1):</p>
     70 <ul>
     71   <li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
     72 </ul>
     73 
     74 <p>Chih-Wei Huang (1):</p>
     75 <ul>
     76   <li>android: avoid using libdrm with host modules</li>
     77 </ul>
     78 
     79 <p>Darren Salt (1):</p>
     80 <ul>
     81   <li>radv/pipeline: Don't dereference NULL dynamic state pointers</li>
     82 </ul>
     83 
     84 <p>Dave Airlie (8):</p>
     85 <ul>
     86   <li>radv: expose xlib platform extension</li>
     87   <li>radv: fix dual source blending</li>
     88   <li>Revert "st/vdpau: use linear layout for output surfaces"</li>
     89   <li>radv: emit correct last export when Z/stencil export is enabled</li>
     90   <li>ac/nir: add support for discard_if intrinsic (v2)</li>
     91   <li>nir: add conditional discard optimisation (v4)</li>
     92   <li>radv: enable conditional discard optimisation on radv.</li>
     93   <li>radv: fix GetFenceStatus for signaled fences</li>
     94 </ul>
     95 
     96 <p>Emil Velikov (6):</p>
     97 <ul>
     98   <li>docs: add sha256 checksums for 13.0.0</li>
     99   <li>amd/addrlib: limit fastcall/regparm to GCC i386</li>
    100   <li>anv: use correct .specVersion for extensions</li>
    101   <li>radv: use correct .specVersion for extensions</li>
    102   <li>radv: Suffix the radeon_icd file with the host CPU</li>
    103   <li>Update version to 13.0.1</li>
    104 </ul>
    105 
    106 <p>Eric Anholt (1):</p>
    107 <ul>
    108   <li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li>
    109 </ul>
    110 
    111 <p>Francisco Jerez (1):</p>
    112 <ul>
    113   <li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li>
    114 </ul>
    115 
    116 <p>Fredrik Hglund (1):</p>
    117 <ul>
    118   <li>radv: add support for anisotropic filtering on VI+</li>
    119 </ul>
    120 
    121 <p>Jason Ekstrand (21):</p>
    122 <ul>
    123   <li>anv/device: Return DEVICE_LOST if execbuf2 fails</li>
    124   <li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li>
    125   <li>vulkan/wsi/x11: Clean up connections in finish_wsi</li>
    126   <li>anv: Better handle return codes from anv_physical_device_init</li>
    127   <li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li>
    128   <li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li>
    129   <li>anv/pipeline: Put actual pointers in anv_shader_bin</li>
    130   <li>anv/pipeline: Properly cache prog_data::param</li>
    131   <li>intel/blorp: Emit all the binding tables</li>
    132   <li>anv/device: Add an execbuf wrapper</li>
    133   <li>anv: Add a cmd_buffer_execbuf helper</li>
    134   <li>anv: Don't presume to know what address is in a surface relocation</li>
    135   <li>anv: Add a new bo_pool_init helper</li>
    136   <li>anv/allocator: Simplify anv_scratch_pool</li>
    137   <li>anv: Initialize anv_bo::offset to -1</li>
    138   <li>anv/batch_chain: Improve write_reloc</li>
    139   <li>anv: Add an anv_execbuf helper struct</li>
    140   <li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li>
    141   <li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li>
    142   <li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
    143   <li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
    144 </ul>
    145 
    146 <p>Kenneth Graunke (2):</p>
    147 <ul>
    148   <li>glsl: Update deref types when resizing implicitly sized arrays.</li>
    149   <li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
    150 </ul>
    151 
    152 <p>Kristian Hgsberg (1):</p>
    153 <ul>
    154   <li>anv: Do relocations in userspace before execbuf ioctl</li>
    155 </ul>
    156 
    157 <p>Marek Olk (4):</p>
    158 <ul>
    159   <li>egl: use util/macros.h</li>
    160   <li>egl: make interop ABI visible again</li>
    161   <li>glx: make interop ABI visible again</li>
    162   <li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
    163 </ul>
    164 
    165 <p>Nicolai Hhnle (4):</p>
    166 <ul>
    167   <li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li>
    168   <li>glsl: fix lowering of UBO references of named blocks</li>
    169   <li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li>
    170   <li>st/mesa: fix the layer of VDPAU surface samplers</li>
    171 </ul>
    172 
    173 <p>Steven Toth (3):</p>
    174 <ul>
    175   <li>gallium/hud: fix a problem where objects are free'd while in use.</li>
    176   <li>gallium/hud: close a previously opened handle</li>
    177   <li>gallium/hud: protect against and initialization race</li>
    178 </ul>
    179 
    180 <p>Timothy Arceri (1):</p>
    181 <ul>
    182   <li>mesa/glsl: delete previously linked shaders earlier when linking</li>
    183 </ul>
    184 
    185 
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