1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1> 18 19 <p> 20 Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release. 21 </p> 22 <p> 23 Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 4.4. OpenGL 27 4.4 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 32 <h2>SHA256 checksums</h2> 33 <pre> 34 7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5 mesa-13.0.1.tar.gz 35 71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731 mesa-13.0.1.tar.xz 36 </pre> 37 38 39 <h2>New features</h2> 40 <p>None</p> 41 42 43 <h2>Bug fixes</h2> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li> 52 53 </ul> 54 55 56 <h2>Changes</h2> 57 58 <p>Adam Jackson (2):</p> 59 <ul> 60 <li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li> 61 <li>glx/glvnd: Fix dispatch function names and indices</li> 62 </ul> 63 64 <p>Andreas Boll (1):</p> 65 <ul> 66 <li>glx/windows: Add wgl.h to the sources list</li> 67 </ul> 68 69 <p>Anuj Phogat (1):</p> 70 <ul> 71 <li>i965: Fix GPU hang related to multiple render targets and alpha testing</li> 72 </ul> 73 74 <p>Chih-Wei Huang (1):</p> 75 <ul> 76 <li>android: avoid using libdrm with host modules</li> 77 </ul> 78 79 <p>Darren Salt (1):</p> 80 <ul> 81 <li>radv/pipeline: Don't dereference NULL dynamic state pointers</li> 82 </ul> 83 84 <p>Dave Airlie (8):</p> 85 <ul> 86 <li>radv: expose xlib platform extension</li> 87 <li>radv: fix dual source blending</li> 88 <li>Revert "st/vdpau: use linear layout for output surfaces"</li> 89 <li>radv: emit correct last export when Z/stencil export is enabled</li> 90 <li>ac/nir: add support for discard_if intrinsic (v2)</li> 91 <li>nir: add conditional discard optimisation (v4)</li> 92 <li>radv: enable conditional discard optimisation on radv.</li> 93 <li>radv: fix GetFenceStatus for signaled fences</li> 94 </ul> 95 96 <p>Emil Velikov (6):</p> 97 <ul> 98 <li>docs: add sha256 checksums for 13.0.0</li> 99 <li>amd/addrlib: limit fastcall/regparm to GCC i386</li> 100 <li>anv: use correct .specVersion for extensions</li> 101 <li>radv: use correct .specVersion for extensions</li> 102 <li>radv: Suffix the radeon_icd file with the host CPU</li> 103 <li>Update version to 13.0.1</li> 104 </ul> 105 106 <p>Eric Anholt (1):</p> 107 <ul> 108 <li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li> 109 </ul> 110 111 <p>Francisco Jerez (1):</p> 112 <ul> 113 <li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li> 114 </ul> 115 116 <p>Fredrik Hglund (1):</p> 117 <ul> 118 <li>radv: add support for anisotropic filtering on VI+</li> 119 </ul> 120 121 <p>Jason Ekstrand (21):</p> 122 <ul> 123 <li>anv/device: Return DEVICE_LOST if execbuf2 fails</li> 124 <li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li> 125 <li>vulkan/wsi/x11: Clean up connections in finish_wsi</li> 126 <li>anv: Better handle return codes from anv_physical_device_init</li> 127 <li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li> 128 <li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li> 129 <li>anv/pipeline: Put actual pointers in anv_shader_bin</li> 130 <li>anv/pipeline: Properly cache prog_data::param</li> 131 <li>intel/blorp: Emit all the binding tables</li> 132 <li>anv/device: Add an execbuf wrapper</li> 133 <li>anv: Add a cmd_buffer_execbuf helper</li> 134 <li>anv: Don't presume to know what address is in a surface relocation</li> 135 <li>anv: Add a new bo_pool_init helper</li> 136 <li>anv/allocator: Simplify anv_scratch_pool</li> 137 <li>anv: Initialize anv_bo::offset to -1</li> 138 <li>anv/batch_chain: Improve write_reloc</li> 139 <li>anv: Add an anv_execbuf helper struct</li> 140 <li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li> 141 <li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li> 142 <li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li> 143 <li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li> 144 </ul> 145 146 <p>Kenneth Graunke (2):</p> 147 <ul> 148 <li>glsl: Update deref types when resizing implicitly sized arrays.</li> 149 <li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li> 150 </ul> 151 152 <p>Kristian Hgsberg (1):</p> 153 <ul> 154 <li>anv: Do relocations in userspace before execbuf ioctl</li> 155 </ul> 156 157 <p>Marek Olk (4):</p> 158 <ul> 159 <li>egl: use util/macros.h</li> 160 <li>egl: make interop ABI visible again</li> 161 <li>glx: make interop ABI visible again</li> 162 <li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li> 163 </ul> 164 165 <p>Nicolai Hhnle (4):</p> 166 <ul> 167 <li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li> 168 <li>glsl: fix lowering of UBO references of named blocks</li> 169 <li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li> 170 <li>st/mesa: fix the layer of VDPAU surface samplers</li> 171 </ul> 172 173 <p>Steven Toth (3):</p> 174 <ul> 175 <li>gallium/hud: fix a problem where objects are free'd while in use.</li> 176 <li>gallium/hud: close a previously opened handle</li> 177 <li>gallium/hud: protect against and initialization race</li> 178 </ul> 179 180 <p>Timothy Arceri (1):</p> 181 <ul> 182 <li>mesa/glsl: delete previously linked shaders earlier when linking</li> 183 </ul> 184 185 186 </div> 187 </body> 188 </html> 189