1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1> 18 19 <p> 20 Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of 21 bug fixes. 22 </p> 23 24 25 <h2>MD5 checksums</h2> 26 <pre> 27 d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz 28 c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2 29 939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip 30 9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz 31 0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2 32 14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip 33 c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz 34 2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2 35 e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip 36 </pre> 37 38 39 <h2>New Features</h2> 40 <ul> 41 <li>Intel i965 "broadwater" DRI driver 42 43 <li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex 44 arrays in an object. 45 46 <li>GL_EXT_texture_sRGB - non-linearly mapped texture formats 47 48 <li>GL_EXT_gpu_program_parameters - addes a few new functions for setting 49 multiple vertex/fragment program parameters with one call. 50 <li>"engine" demo 51 <li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) 52 <li>many updates to the DRI drivers 53 </ul> 54 55 <h2>Changes</h2> 56 <ul> 57 <li>The glVertexAttribARB functions no longer alias the conventional 58 vertex attributes. 59 <li>glxinfo program prints more info with -l option 60 <li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now 61 compatible, in terms of glBindProgramARB() 62 <li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now 63 accepted by the parser, even though the GL_ARB_vertex_blend and 64 GL_EXT_vertex_weighting extensions aren't supported. 65 Allows Warcraft to run. 66 </ul> 67 68 <h2>Bug fixes</h2> 69 <ul> 70 <li>fixed broken texture border handling for depth textures (bug 6498) 71 <li>removed the test for duplicated framebuffer attachments, per 72 version 117 of the GL_EXT_framebuffer_object specification 73 <li>fixed a few render-to-texture bugs, including render to depth texture 74 <li>clipping of lines against user-defined clip planes was broken (6512) 75 <li>assembly language dispatch for SPARC was broken (bug 6484) 76 <li>assorted compilation fixes on various Unix platforms (Dan Schikore) 77 <li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER 78 <li>assorted minor fixes for 16 and 32 bit/channel modes 79 <li>fixed assorted bugs in texture compression paths 80 <li>fixed indirect rendering vertex array crashes (bug 6863) 81 <li>glDrawPixels GL_INDEX_OFFSET didn't always work 82 <li>fixed convolution memory leak (bug 7077) 83 <li>rectangular depth textures didn't work 84 <li>invalid mode to glBegin didn't generate an error (bug 7142) 85 <li>'normalized' parameter to glVertexAttribPointerARB didn't work 86 <li>disable bogus GLX_SGI_video_sync extension in xlib driver 87 <li>fixed R128 driver locking bug (Martijn van Oosterhout) 88 <li>using evaluators with vertex programs caused crashes (bug 7564) 89 <li>fragment.position wasn't set correctly for point/line primitives 90 <li>fixed parser bug for scalar sources for GL_NV_fragment_program 91 <li>max fragment program length was incorrectly 128, now 1024 92 <li>writes to result.depth in fragment programs weren't clamped to [0,1] 93 <li>fixed potential dangling pointer bug in glBindProgram() 94 <li>fixed some memory leaks (and potential crashes) in Xlib driver 95 <li>fixed a number of build issues on HP-UX (Christopher Bell) 96 <li>accum buffer didn't work with OSMesa interface 97 </ul> 98 99 100 <h2>Internal code changes</h2> 101 102 <p> 103 A number of Mesa program-related structs were renamed. 104 For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. 105 All the effected drivers have been updated. 106 </p> 107 108 <p>Ian Romanick updated the GL API dispatch code in a number of ways. 109 First, many old/unused extensions were removed. 110 Second, the static entrypoints for some extensions were removed. 111 This means GL function pointers will have to be used more often 112 (e.g. use glXGetProcAddressARB()). 113 </p> 114 115 116 <h2>To Do (someday) items</h2> 117 <ul> 118 <li>Switch to freeglut 119 <li>Increase MAX_DRAWBUFFERS 120 <li>Fix linux-glide target/driver. 121 <li>Fix lambda calculation for frag progs. 122 </ul> 123 124 125 <h2>Driver Status</h2> 126 127 <pre> 128 Driver Status 129 ---------------------- ---------------------- 130 DRI drivers varies with the driver 131 XMesa/GLX (on Xlib) implements OpenGL 1.5 132 OSMesa (off-screen) implements OpenGL 1.5 133 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 134 SVGA implements OpenGL 1.3 135 Wind River UGL implements OpenGL 1.3 136 Windows/Win32 implements OpenGL 1.5 137 DJGPP implements OpenGL 1.5 138 GGI implements OpenGL 1.3 139 BeOS implements OpenGL 1.5 140 Allegro needs updating 141 D3D needs updating 142 </pre> 143 144 </div> 145 </body> 146 </html> 147