1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 7.10.2 Release Notes / April 6, 2011</h1> 18 19 <p> 20 Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release. 21 </p> 22 <p> 23 Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by 24 glGetString(GL_VERSION) depends on the particular driver being used. 25 Some drivers don't support all the features required in OpenGL 2.1. 26 </p> 27 <p> 28 See the <a href="../install.html">Compiling/Installing page</a> for prerequisites 29 for DRI hardware acceleration. 30 </p> 31 32 33 <h2>MD5 checksums</h2> 34 <pre> 35 2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz 36 f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 37 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip 38 175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz 39 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2 40 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip 41 </pre> 42 43 44 <h2>New features</h2> 45 <p>None.</p> 46 47 <h2>Bug fixes</h2> 48 <p>This list is likely incomplete.</p> 49 <ul> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li> 52 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li> 54 55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li> 56 57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li> 58 59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li> 60 61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array 62 <ul> 63 <li>The commit message incorrectly 64 lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug 65 34367</a>.</li> 66 </ul> 67 </li> 68 69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i<5 && i<4" in for loop fails</li> 70 71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li> 72 73 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li> 74 75 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li> 76 77 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 78 79 </ul> 80 81 82 <h2>Changes</h2> 83 <p>The full set of changes can be viewed by using the following GIT command:</p> 84 85 <pre> 86 git log mesa-7.10.1..mesa-7.10.2 87 </pre> 88 89 <p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p> 90 91 <p>Alex Deucher (2):</p> 92 <ul> 93 <li>r600c: add new ontario pci ids</li> 94 <li>r600g: add some additional ontario pci ids</li> 95 </ul> 96 97 <p>Benjamin Franzke (1):</p> 98 <ul> 99 <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li> 100 </ul> 101 102 <p>Brian Paul (9):</p> 103 <ul> 104 <li>docs: pull 7.9.2 release notes into 7.10 branch</li> 105 <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li> 106 <li>docs: fill in 7.10.1 release data</li> 107 <li>docs: add, fix release notes links</li> 108 <li>docs: update info about Mesa packaging/contents</li> 109 <li>docs: update prerequisites, remove old demo info</li> 110 <li>mesa: Guard against null pointer deref in fbo validation</li> 111 <li>st/mesa: Apply LOD bias from correct texture unit</li> 112 <li>glsl: silence warning in printf() with a cast</li> 113 </ul> 114 115 <p>Chad Versace (1):</p> 116 <ul> 117 <li>i965: Fix tex_swizzle when depth mode is GL_RED</li> 118 </ul> 119 120 <p>Dave Airlie (1):</p> 121 <ul> 122 <li>r600: don't close fd on failed load</li> 123 </ul> 124 125 <p>Eric Anholt (2):</p> 126 <ul> 127 <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li> 128 <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li> 129 </ul> 130 131 <p>Fabian Bieler (1):</p> 132 <ul> 133 <li>st/mesa: Apply LOD from texture object</li> 134 </ul> 135 136 <p>Henri Verbeet (1):</p> 137 <ul> 138 <li>st/mesa: Validate state before doing blits.</li> 139 </ul> 140 141 <p>Ian Romanick (13):</p> 142 <ul> 143 <li>docs: Add 7.10.1 md5sums</li> 144 <li>glsl: Refactor AST-to-HIR code handling variable initializers</li> 145 <li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li> 146 <li>glsl: Process redeclarations before initializers</li> 147 <li>glsl: Function signatures cannot have NULL return type</li> 148 <li>glsl: Add several function / call related validations</li> 149 <li>linker: Add imported functions to the linked IR</li> 150 <li>glsl: Use insert_before for lists instead of open coding it</li> 151 <li>glsl: Only allow unsized array assignment in an initializer</li> 152 <li>glcpp: Refresh autogenerated lexer files</li> 153 <li>docs: Initial bits of 7.10.2 release notes</li> 154 <li>mesa: set version string to 7.10.2</li> 155 <li>mesa: Remove nonexistant files from _FILES lists</li> 156 </ul> 157 158 <p>Jerome Glisse (1):</p> 159 <ul> 160 <li>r600g: move user fence into base radeon structure</li> 161 </ul> 162 163 <p>Jos Fonseca (2):</p> 164 <ul> 165 <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li> 166 <li>mesa: More glGet* fixes.</li> 167 </ul> 168 169 <p>Kenneth Graunke (4):</p> 170 <ul> 171 <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li> 172 <li>glcpp: Remove trailing contexts from #if rules.</li> 173 <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li> 174 <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li> 175 </ul> 176 177 <p>Marek Olk (15):</p> 178 <ul> 179 <li>st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL</li> 180 <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li> 181 <li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li> 182 <li>r300/compiler: fix translating the src negate bits in pair_translate</li> 183 <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li> 184 <li>r300/compiler: TEX instructions don't support negation on source arguments</li> 185 <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li> 186 <li>r300/compiler: saturate Z before the shadow comparison</li> 187 <li>r300/compiler: fix equal and notequal shadow compare functions</li> 188 <li>r300/compiler: remove unused variables</li> 189 <li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li> 190 <li>r300g: fix alpha-test with no colorbuffer</li> 191 <li>r300g: tell the GLSL compiler to lower the continue opcode</li> 192 <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li> 193 <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li> 194 </ul> 195 196 <p>Michel Dnzer (1):</p> 197 <ul> 198 <li>Use proper source row stride when getting depth/stencil texels.</li> 199 </ul> 200 201 <p>Tom Stellard (4):</p> 202 <ul> 203 <li>r300/compiler: Use a 4-bit writemask in pair instructions</li> 204 <li>prog_optimize: Fix reallocating registers for shaders with loops</li> 205 <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li> 206 <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li> 207 </ul> 208 209 </div> 210 </body> 211 </html> 212