1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1> 18 19 <p> 20 Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release. 21 </p> 22 <p> 23 Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by 24 glGetString(GL_VERSION) depends on the particular driver being used. 25 Some drivers don't support all the features required in OpenGL 3.0. 26 </p> 27 <p> 28 See the <a href="../install.html">Compiling/Installing page</a> for prerequisites 29 for DRI hardware acceleration. 30 </p> 31 32 33 <h2>MD5 checksums</h2> 34 <pre> 35 70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz 36 a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2 37 d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip 38 </pre> 39 40 <h2>New features</h2> 41 <p>None.</p> 42 43 <h2>Bug fixes</h2> 44 45 <p>This list is likely incomplete.</p> 46 47 <ul> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li> 52 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li> 54 55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li> 56 57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li> 58 59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li> 60 61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li> 62 63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li> 64 65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li> 66 67 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 68 69 </ul> 70 71 72 <h2>Changes</h2> 73 <p>The full set of changes can be viewed by using the following GIT command:</p> 74 75 <pre> 76 git log mesa-8.0.1..mesa-8.0.2 77 </pre> 78 79 <p>Brian Paul (7):</p> 80 <ul> 81 <li>svga: add null vs pointer check in update_need_pipeline()</li> 82 <li>util: add mutex lock in u_debug_memory.c code</li> 83 <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li> 84 <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li> 85 <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li> 86 <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li> 87 <li>docs: add links to 8.0.1 release notes</li> 88 </ul> 89 90 <p>Daniel Vetter (1):</p> 91 <ul> 92 <li>i965: fixup W-tile offset computation to take swizzling into account</li> 93 </ul> 94 95 <p>Dylan Noblesmith (1):</p> 96 <ul> 97 <li>mesa: add back glGetnUniform*v() overflow error reporting</li> 98 </ul> 99 100 <p>Ian Romanick (1):</p> 101 <ul> 102 <li>docs: Add 8.0.1 release md5sums</li> 103 </ul> 104 105 <p>Jakob Bornecrantz (3):</p> 106 <ul> 107 <li>mesa: Include mesa ES mapi generated files</li> 108 <li>mesa: Bump version number to 8.0.2</li> 109 <li>docs: Add 8.0.2 release notes</li> 110 </ul> 111 112 <p>Jeremy Huddleston (3):</p> 113 <ul> 114 <li>darwin: config file cleanups</li> 115 <li>darwin: Build create_context.c</li> 116 <li>darwin: Link against libxcb</li> 117 </ul> 118 119 <p>Jos Fonseca (1):</p> 120 <ul> 121 <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li> 122 </ul> 123 124 <p>Kenneth Graunke (2):</p> 125 <ul> 126 <li>i965: Only set Last Render Target Select on the last FB write.</li> 127 <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li> 128 </ul> 129 130 <p>Marek Olk (1):</p> 131 <ul> 132 <li>gallium/rtasm: properly detect SSE and SSE2</li> 133 </ul> 134 135 <p>Neil Roberts (1):</p> 136 <ul> 137 <li>mesa: Don't disable fast path for normalized types</li> 138 </ul> 139 140 <p>Tom Stellard (1):</p> 141 <ul> 142 <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li> 143 </ul> 144 145 <p>Yuanhan Liu (6):</p> 146 <ul> 147 <li>mesa: let GL3 buf obj queries not depend on opengl major version</li> 148 <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li> 149 <li>i915: fix wrong rendering of gl_PointSize on Pineview</li> 150 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li> 151 <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li> 152 <li>i915: fallback for NPOT cubemap texture</li> 153 </ul> 154 155 <p>Zack Rusin (3):</p> 156 <ul> 157 <li>svga: fix a crash happening before setting fragment shaders.</li> 158 <li>svga: Fix stencil op mapping</li> 159 <li>svga: fix the rasterizer state resets</li> 160 </ul> 161 162 </div> 163 </body> 164 </html> 165