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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1>
     18 
     19 <p>
     20 Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
     21 </p>
     22 <p>
     23 Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
     24 glGetString(GL_VERSION) depends on the particular driver being used.
     25 Some drivers don't support all the features required in OpenGL 3.0.
     26 </p>
     27 <p>
     28 See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
     29 for DRI hardware acceleration.
     30 </p>
     31 
     32 
     33 <h2>MD5 checksums</h2>
     34 <pre>
     35 70eb3dc74fbfcd72f6776268ee1db52e  MesaLib-8.0.2.tar.gz
     36 a368104e5700707048dc3e8691a9a7a1  MesaLib-8.0.2.tar.bz2
     37 d5e5cdb85d2afdbcd1c0623d3ed1c54d  MesaLib-8.0.2.zip
     38 </pre>
     39 
     40 <h2>New features</h2>
     41 <p>None.</p>
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <p>This list is likely incomplete.</p>
     46 
     47 <ul>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
     54 
     55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
     56 
     57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
     58 
     59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
     60 
     61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
     62 
     63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
     64 
     65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
     66 
     67 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
     68 
     69 </ul>
     70 
     71 
     72 <h2>Changes</h2>
     73 <p>The full set of changes can be viewed by using the following GIT command:</p>
     74 
     75 <pre>
     76   git log mesa-8.0.1..mesa-8.0.2
     77 </pre>
     78 
     79 <p>Brian Paul (7):</p>
     80 <ul>
     81       <li>svga: add null vs pointer check in update_need_pipeline()</li>
     82       <li>util: add mutex lock in u_debug_memory.c code</li>
     83       <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
     84       <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
     85       <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
     86       <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
     87       <li>docs: add links to 8.0.1 release notes</li>
     88 </ul>
     89 
     90 <p>Daniel Vetter (1):</p>
     91 <ul>
     92       <li>i965: fixup W-tile offset computation to take swizzling into account</li>
     93 </ul>
     94 
     95 <p>Dylan Noblesmith (1):</p>
     96 <ul>
     97       <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
     98 </ul>
     99 
    100 <p>Ian Romanick (1):</p>
    101 <ul>
    102       <li>docs: Add 8.0.1 release md5sums</li>
    103 </ul>
    104 
    105 <p>Jakob Bornecrantz (3):</p>
    106 <ul>
    107       <li>mesa: Include mesa ES mapi generated files</li>
    108       <li>mesa: Bump version number to 8.0.2</li>
    109       <li>docs: Add 8.0.2 release notes</li>
    110 </ul>
    111 
    112 <p>Jeremy Huddleston (3):</p>
    113 <ul>
    114       <li>darwin: config file cleanups</li>
    115       <li>darwin: Build create_context.c</li>
    116       <li>darwin: Link against libxcb</li>
    117 </ul>
    118 
    119 <p>Jos Fonseca (1):</p>
    120 <ul>
    121       <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
    122 </ul>
    123 
    124 <p>Kenneth Graunke (2):</p>
    125 <ul>
    126       <li>i965: Only set Last Render Target Select on the last FB write.</li>
    127       <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
    128 </ul>
    129 
    130 <p>Marek Olk (1):</p>
    131 <ul>
    132       <li>gallium/rtasm: properly detect SSE and SSE2</li>
    133 </ul>
    134 
    135 <p>Neil Roberts (1):</p>
    136 <ul>
    137       <li>mesa: Don't disable fast path for normalized types</li>
    138 </ul>
    139 
    140 <p>Tom Stellard (1):</p>
    141 <ul>
    142       <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
    143 </ul>
    144 
    145 <p>Yuanhan Liu (6):</p>
    146 <ul>
    147       <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
    148       <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
    149       <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
    150       <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
    151       <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
    152       <li>i915: fallback for NPOT cubemap texture</li>
    153 </ul>
    154 
    155 <p>Zack Rusin (3):</p>
    156 <ul>
    157       <li>svga: fix a crash happening before setting fragment shaders.</li>
    158       <li>svga: Fix stencil op mapping</li>
    159       <li>svga: fix the rasterizer state resets</li>
    160 </ul>
    161 
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