1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 9.1.5 Release Notes / July 17, 2013</h1> 18 19 <p> 20 Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4 release. 21 </p> 22 <p> 23 Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 3.1. OpenGL 27 3.1 is <strong>only</strong> available if requested at context creation 28 because GL_ARB_compatibility is not supported. 29 </p> 30 31 <h2>MD5 checksums</h2> 32 <pre> 33 4ed2af5943141a85a21869053a2fc2eb MesaLib-9.1.5.tar.bz2 34 47181066acf3231d74e027b2033f9455 MesaLib-9.1.5.tar.gz 35 4c9c6615bd99215325250f87ed34058f MesaLib-9.1.5.zip 36 </pre> 37 38 <h2>New features</h2> 39 <p>None.</p> 40 41 <h2>Bug fixes</h2> 42 43 <p>This list is likely incomplete.</p> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=58384">Bug 58384</a> - [i965 Bisected]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) segfault</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62647">Bug 62647</a> - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63674">Bug 63674</a> - [IVB]frozen at the first frame when run Unigine-heaven 4.0</li> 52 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65910">Bug 65910</a> - Killing weston-launch causes segv in desktop-shell</li> 54 55 </ul> 56 57 <h2>Changes</h2> 58 <p>The full set of changes can be viewed by using the following GIT command:</p> 59 60 <pre> 61 git log mesa-9.1.4..mesa-9.1.5 62 </pre> 63 64 <p>Anuj Phogat (1):</p> 65 <ul> 66 <li>mesa: Return ZeroVec/dummyReg instead of NULL pointer</li> 67 </ul> 68 69 <p>Brian Paul (1):</p> 70 <ul> 71 <li>svga: check for NaN shader immediates</li> 72 </ul> 73 74 <p>Carl Worth (3):</p> 75 <ul> 76 <li>cherry-ignore: Ignore previously backported patch</li> 77 <li>cherry-ignore: Drop two patches which we've decided not to include</li> 78 <li>mesa: Bump version to 9.1.5</li> 79 </ul> 80 81 <p>Chris Forbes (1):</p> 82 <ul> 83 <li>i965: fix alpha test for MRT</li> 84 </ul> 85 86 <p>Christoph Bumiller (1):</p> 87 <ul> 88 <li>r600g: x/y coordinates must be divided by block dim in dma blit</li> 89 </ul> 90 91 <p>Eric Anholt (1):</p> 92 <ul> 93 <li>ra: Fix register spilling.</li> 94 </ul> 95 96 <p>Ian Romanick (6):</p> 97 <ul> 98 <li>docs: Add 9.1.4 release md5sums</li> 99 <li>glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset</li> 100 <li>glsl: Add gl_shader_program::UniformLocationBaseScale</li> 101 <li>glsl: Generate smaller values for uniform locations</li> 102 <li>i965: Be more careful with the interleaved user array upload optimization</li> 103 <li>glsl: Move all var decls to the front of the IR list in reverse order</li> 104 </ul> 105 106 <p>Kenneth Graunke (1):</p> 107 <ul> 108 <li>glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.</li> 109 </ul> 110 111 <p>Kristian Hgsberg (1):</p> 112 <ul> 113 <li>wayland: Handle global_remove event as well</li> 114 </ul> 115 116 <p>Matt Turner (1):</p> 117 <ul> 118 <li>register_allocate: Fix the type of best_benefit.</li> 119 </ul> 120 121 <p>Paul Berry (1):</p> 122 <ul> 123 <li>glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.</li> 124 </ul> 125 126 <p>Richard Sandiford (3):</p> 127 <ul> 128 <li>st/xlib Fix XIMage bytes-per-pixel calculation</li> 129 <li>st/xlib: Fix XImage stride calculation</li> 130 <li>st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer</li> 131 </ul> 132 133 <p>Vinson Lee (1):</p> 134 <ul> 135 <li>swrast: Fix memory leak.</li> 136 </ul> 137 138 </div> 139 </body> 140 </html> 141