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     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 9.1.6 Release Notes / August 1, 2013</h1>
     18 
     19 <p>
     20 Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release.
     21 </p>
     22 <p>
     23 Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.1.  OpenGL
     27 3.1 is <strong>only</strong> available if requested at context creation
     28 because GL_ARB_compatibility is not supported.
     29 </p>
     30 
     31 <h2>MD5 checksums</h2>
     32 <pre>
     33 443a2a352667294b53d56cb1a74114e9  MesaLib-9.1.6.tar.bz2
     34 08d3069cccd6821e5f33e0840bca0718  MesaLib-9.1.6.tar.gz
     35 90aa7a6d9878cdbfcb055312f356d6b9  MesaLib-9.1.6.zip
     36 </pre>
     37 
     38 <h2>New features</h2>
     39 <p>None.</p>
     40 
     41 <h2>Bug fixes</h2>
     42 
     43 <p>This list is likely incomplete.</p>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47824">Bug 47824</a> - osmesa using --enable-shared-glapi depends on libgl</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62362">Bug 62362</a> - Crash when using Wayland EGL platform</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63435">Bug 63435</a> - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64087">Bug 64087</a> - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug</li>
     54 
     55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64330">Bug 64330</a> - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion inst != __null failed.</li>
     56 
     57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65236">Bug 65236</a> - [i965] Rendering artifacts in VDrift/GL2</li>
     58 
     59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66558">Bug 66558</a> - RS690: 3D artifacts when playing SuperTuxKart</li>
     60 
     61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66847">Bug 66847</a> - compilation broken with llvm 3.3</li>
     62 
     63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66850">Bug 66850</a> - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format</li>
     64 
     65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66921">Bug 66921</a> - [r300g] Heroes of Newerth: HiZ related corruption</li>
     66 
     67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67283">Bug 67283</a> - VDPAU doesn't work on hybrid laptop through DRI_PRIME</li>
     68 
     69 </ul>
     70 
     71 <h2>Changes</h2>
     72 <p>The full set of changes can be viewed by using the following GIT command:</p>
     73 
     74 <pre>
     75   git log mesa-9.1.5..mesa-9.1.6
     76 </pre>
     77 
     78 <p>Andreas Boll (1):</p>
     79 <ul>
     80   <li>configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends</li>
     81 </ul>
     82 
     83 <p>Brian Paul (4):</p>
     84 <ul>
     85   <li>mesa: handle 2D texture arrays in get_tex_rgba_compressed()</li>
     86   <li>meta: handle 2D texture arrays in decompress_texture_image()</li>
     87   <li>mesa: implement mipmap generation for compressed 2D array textures</li>
     88   <li>mesa: improve free() cleanup in generate_mipmap_compressed()</li>
     89 </ul>
     90 
     91 <p>Carl Worth (7):</p>
     92 <ul>
     93   <li>docs: Add 9.1.5 release md5sums</li>
     94   <li>Merge 'origin/9.1' into stable</li>
     95   <li>cherry-ignore: Drop 13 patches from the pick list</li>
     96   <li>get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list</li>
     97   <li>get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"</li>
     98   <li>get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"</li>
     99   <li>Bump version to 9.1.6</li>
    100 </ul>
    101 
    102 <p>Chris Forbes (5):</p>
    103 <ul>
    104   <li>i965/Gen4: Zero extra coordinates for ir_tex</li>
    105   <li>i965/vs: Fix flaky texture swizzling</li>
    106   <li>i965/vs: set up sampler state pointer for Gen4/5.</li>
    107   <li>i965/vs: Put lod parameter in the correct place for Gen4</li>
    108   <li>i965/vs: Gen4/5: enable front colors if back colors are written</li>
    109 </ul>
    110 
    111 <p>Christoph Bumiller (1):</p>
    112 <ul>
    113   <li>nv50,nvc0: s/uint16/uint32 for constant buffer offset</li>
    114 </ul>
    115 
    116 <p>Dave Airlie (1):</p>
    117 <ul>
    118   <li>gallium/vl: add prime support</li>
    119 </ul>
    120 
    121 <p>Eric Anholt (1):</p>
    122 <ul>
    123   <li>egl: Restore "bogus" DRI2 invalidate event code.</li>
    124 </ul>
    125 
    126 <p>Jeremy Huddleston Sequoia (1):</p>
    127 <ul>
    128   <li>Apple: glFlush() is not needed with CGLFlushDrawable()</li>
    129 </ul>
    130 
    131 <p>Kenneth Graunke (1):</p>
    132 <ul>
    133   <li>glsl: Classify "layout" like other identifiers.</li>
    134 </ul>
    135 
    136 <p>Kristian Hgsberg (1):</p>
    137 <ul>
    138   <li>egl-wayland: Fix left-over wl_display_roundtrip() usage</li>
    139 </ul>
    140 
    141 <p>Maarten Lankhorst (2):</p>
    142 <ul>
    143   <li>osmesa: link against static libglapi library too to get the gl exports</li>
    144   <li>nvc0: force use of correct firmware file</li>
    145 </ul>
    146 
    147 <p>Marek Olk (4):</p>
    148 <ul>
    149   <li>r300g/swtcl: fix geometry corruption by uploading indices to a buffer</li>
    150   <li>r300g/swtcl: fix a lockup in MSAA resolve</li>
    151   <li>Revert "r300g: allow HiZ with a 16-bit zbuffer"</li>
    152   <li>r600g: increase array size for shader inputs and outputs</li>
    153 </ul>
    154 
    155 <p>Matt Turner (2):</p>
    156 <ul>
    157   <li>i965: NULL check prog on shader compilation failure.</li>
    158   <li>i965/vs: Print error if vertex shader fails to compile.</li>
    159 </ul>
    160 
    161 <p>Paul Berry (1):</p>
    162 <ul>
    163   <li>glsl: Handle empty if statement encountered during loop analysis.</li>
    164 </ul>
    165 
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